Infinite Tunnel by Tero Pulkkinen 2021-04-26T15:53:10Z
This title looks really cool! This could be a really stunning game in the future!
Foon → Ludum Dare Explorer → Users → kernon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Tiny Creatures | jam | 1057 | 2.60 | 2.48 | 3.04 | 3.18 | 1.84 | 2.28 | 2.18 | |
| 2021 | 49 | Unstable | Up! A physics based climbing adventure. | compo | 319 | 3.38 | 3.44 | 3.34 | 4.19 | 3.15 | 3.65 | ||
| 2021 | 48 | Deeper and deeper | The Final Journey | jam | 1271 | 3.31 | 2.79 | 2.60 | 4.25 | 4.20 |
This title looks really cool! This could be a really stunning game in the future!
I thought it played pretty well! Thanks for making this!
Man I wish I could see these things. Never been able to. Cheat/boring mode works great though! :smile:
I'm honestly not convinced I actually understand what I'm doing, but +1 to the satisfaction of carving out a big chunk pieces at once!
Well done. I have spent many an hour in the world of text adventures and it's nice to revisit once in a while. I do kind of miss the bad parsers though. Clicking through my options just doesn't have quite the same sense of accomplishment. Great work though! Thanks for making this!
Fantastic first game! Your efforts on that audio filter were not wasted! Sounds great!
While I love the classic asteroids style feel, I fear I will only see a successful run in your screenshots rather than being able to experience it myself. Because I suck. But was fun to play! Thanks for making this! :smile:
Serious Cheshire cat vibes. What a fantastic little experience! Thanks for making this!
Classic point and click games are some of my favourites. I also got stuck on the third puzzle, I assumed the paintings were clues but couldn't find a way to apply that to the scene. I loved the flat characters turning in 3D space though, it looks great.
I actually went back to finish this after your hint just to say I did. Thanks! :smile: The final puzzle feels rotated compared to what I expected, but I solved it! Thanks for making this!
This is really well done. I really liked piecing things together on the board. I did get a little stuck though and ended up feeling a little bit like I was trying everything against everything else just to see what would work. Overall though, I really enjoyed it. Thanks!
I really wanted to see what happened when that little red line got to the bottom, was not disappointed! :smile: The idea of effectively building a maze that you had to navigate back out of was really clever. Enjoyed very much, thanks for making this!
I need a good dig dug clone in my life. Would love to see you finish this!
No idea what engine you're using but if it's at all possible to get a browser version up via WebGL, I'd love to be able to try this one!
Once I had the odd angle of movement mapped to the controls in my brain, it's a pretty solid little bullet hell style game. Nice job!
Loved it! You and I had very similar ideas but our execution was quite a bit different. I toyed with the idea of spending oxygen to be bale to go up as well but decided it didn't work for what I was trying to do. It works really well in this one though! Great job!
This was a lot of fun! My first play through I discovered very quickly that I couldn't go back up and ran out of time.. My second run through went much better. Great contribution!
Really great! Reminds me a lot of one of my favourite games/levels.. https://youtu.be/4zQupclPDIU?t=117 Loved it!
Impressive implementation in parts. I enjoyed just wandering around. I see a browser based Fallout in your future! :crystal_ball:
Look out Golf with your Friends! Physics are a little floaty which could make for some unique gameplay options! Thanks for making this!
Waiting and upgrading is a favourite pastime of mine! Great work!
I enjoyed the experience but it definitely left me wanting more from it. Thanks for making this! Maybe one day we'll see an expanded version of this vision!
Love the style and idea of this game, I just couldn't quite get it to work. Also found a fun little bug with the first little air pocket, swimming into it and spamming the shield drops you down to the bottom to be able to run around with infinite oxygen! Would love to see this one fixed up so I can play more of it!
I was really hoping to see a rhythm game and here we are! Thanks for making this!
I think if you go to a user's profile and click the 'games' button/tab at the top, you'll see their games.
Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.. Spider got me.. Loved it! :smile:
@zhanna I definitely had a few issues with the random wall generation, but technically if you wait long enough, you'll run out of oxygen and you still 'win'.
@vaanrile Simple was what I was going for from a gameplay perspective. For me this was about actually finishing a game and I at least pulled that off! I'm glad to hear the mood is resonating with people. It was definitely where I spent most of my efforts. Well, that and the random wall generator that hated me. :laughing:
@raphiell I had a heck of a time trying to get the sandy bottom to actually spawn in the right place with the wall generator and didn't even realize until it was too late that the collider maxed you out at 297. Ah well. I'm glad you enjoyed it regardless. :smile:
@nonumbersgames et al. Thanks for the feedback everyone! My one-page design doc had a bunch of things that would have been nice to add to augment the gameplay in one way or another, but I ended up focusing on the feeling of the experience. Some things that didn't make the cut include: rocks falling from above to dodge, a battery mechanic where moving/lighting would drain the battery, sonar pulse to make walls temporarily visible, using oxygen as a means to slow your descent with a burst, more random obstacles protruding from walls (sunken ships, etc.).. Alas, 48 hours is not a lot of time and so much didn't make the cut. :shrug: There are several other sub games that I've seen from this jam that did implement some of these sorts of features so it's been fun to see how they play out. Overall, this jam was a great experience and I'm super excited for the next one!
Was a fun little ride, I'm a little too old and slow to be able to respond to the warning indicators in time though. I did not last long. :sweat_smile:
A nice little power distribution title disguised as a diving simulator! Great work! :smile:
Loved it! My goal quickly became to bounce as high as possible which was great fun! :smile:
I was so looking forward to putting on the 3D glasses and stomping out the enemy eyes pac-man style! Alas, it was not meant to be. Fun to play! Thanks for making this! :smile:
Love the simplicity of this game. One note, I had to go full screen for the controls to work at all. But once I got that sorted, I do love reversing controls!
What a great little title! Super accessible and fun to play. I really liked your usage of colour to show that the dolphins were a power-up. Thanks so much for making this!
I'll be honest, the moment I discovered I needed to lead with the orb to find traps, I got a little bit giddy! Well done! :smile:
Plays great! Would love to see more random block patterns. Thanks for making this!
Wow, once those piranha's get the scent of human, they don't hold back! Fun game! Thanks for sharing!
Solid title. Plays really well. Controls are tight. An expanded version with some more variety would be cool. Well done!
If you were going for absolutely infuriating, you have succeeded. Well done!
Love this game! It's so much fun to play! Thanks for putting this together!
Looks great and I like the cooldown driven gameplay.. I wasn't quite able to figure out what was going on though. I couldn't quite make sense of the on-screen feedback and I ended up dead far too quickly to figure it out. I may come and revisit this one later because I feel like there's an enjoyable experience in here once I manage to figure out which buttons to click first!
If I ever need to describe oversteering outside of the context of vehicular control, I am pointing people directly at this game. Well done!
Interesting simulation style game. Took me a few goes to get a handle on what I think is going on under the hood. Thanks for putting this together!
Looks like the bones of a delightful little farming simulator. Would love to see this be developed further!
I love everything about this game.. Except for the fact that I have yet to complete it. Definitely going to be revisiting this one. Thanks so much for putting this together!
This game is gorgeous! Incredibly well done. I didn't get to experience it as an actual multiplayer game but can absolutely see this working beautifully in that context. You get all the points!
I enjoyed playing this one. Simple but elegant. Nice job!
I also ran into the fullscreen issue. I wasn't sure what I was missing after that error as the game seemed to play. Once in fullscreen mode (which is forced) all the UI overlay is missing and I had no idea what was going on. Please ping me if you do end up getting this fixed as I'd love to be able to give this game a fair try!
Very clever. I can see plenty of strategies arising out of the pro players for this game!
Echoing the very difficult sentiment here. Also managed to get stuck in a hole at one point which lead to an early demise. Great entry though! Thanks for putting this together!
You seem to have opted out from the audio ratings but I wanted to make sure I mentioned how much I enjoyed the explosion sound when a building crumbles down. :) Fun little title! Thanks for putting this together!
Was really inspired by your honest reflection in your description. Looks like you've learned a lot and I'm looking forward to your next one!
So here I am clicking away building my city with not a care in the world.. when all of a sudden TROGDOR!!! Gotta admit, that was very unexpected. :D Good times were had by all.. Well.. except maybe the citizens of my city as it burned to ashes.
Space golf! Love it! Being able to see the previous launch location would help a lot with being able to make minor alterations to the path when honing in on that perfect hole in one!
So I saw your original blog post about not being able to finish this.. I'm glad you did post the unfinished product. I was looking forward to seeing the digging mechanic in action and it works pretty well. Definitely the beginnings of a game here. Perhaps we'll see what it can become in the next jam!
Thanks for the feedback everyone. I totally agree with the update to the controls. I do intend to make that update available.. as soon as I figure out how to do that while complying with the rules of the compo. I also love the idea of having the ability to 'push' things away from the player with an explosive force. I may play around with that for a future update as well.
Fun little title. I was also confused as to why the water was running up sideways relative to my city and realized the city was in fact tilting.
Interesting idea. I also experienced the disappearing factory scenario and then got stuck as a result. I also wasn't sure what the factory timer in the corner actually did. A quick 'how to play' blurb on your page here might go a long way to improving player understanding!
Nice entry. I struggled a little bit with reliance on some of the diagonal movement given wasd but the auto respawn mechanic is incredibly forgiving which made that nearly a non-issue. Thanks for putting this together!
Great music, beautiful little UI. Loved it. My only complaint is that I struggled a little bit with the dials, rotating them felt a little finicky to get right. Didn't stop me from pushing through though! Well done!
Loved this! I loved the idea of dissonant chord resolution, but it was a bit difficult to actually make that work outside of the linear puzzle types. Luckily I noticed the colour change mechanic as well and that made it easier to follow along with. Interesting little story had me playing all the way through to the end. Well done!
What a fun deck (dice) builder! Fantastic work!
I cannot get over the unibrow, love it! And a high score board even!
A beautiful little arcade-like game. I had no idea what to expect and TIL about the pico-8! Thanks for making this!
This is a fantastic game. The level design is spot on. You do a great job of showing the different gates that need to be progressed through before you get the appropriate character to advance. My only complaint is that for a game about collecting mix tapes, there was no music/sound! :(
What a great little game! I was really hoping that the hose would get caught wrapping around trees which would have added another level of complexity.
Your presentation is impeccable. I appreciate the little radar to help find my way.
I _really_ want to like this game. The voiceovers are fun and I love the concept. But it's incredibly dark and difficult to see what's going on. Additionally, I could not get the game window to release control without doing some fancy hotkeys to figure out how to close my tab after getting focus to a completely different application. It felt like trying to exit vim for the first time!
Fun little game. It looks like you're only interacting between creatures on a collision enter event. This seems to cause problems where two creatures can be hugged up against one another and eventually just get stuck that way as they're not causing damage at all.
I made a wizard that chases down my opponent and shoots fireballs. A++ would play again.
A clever game! I enjoyed trying to control the multiple slimes at once. I kept trying to treat a singular slime as the leader but the camera seems to want to try and focus on a midpoint between all available slimes which forced me to use the formations. Unfortunately switching formations got me killed several times. I wonder if there's a way to have the formations form up on the most forward slime, or perhaps at least show where the formation is going to go before sending all the slimes to their fiery doom?
Cute little creatures! I ran into an issue after dropping a creature, a new creature spawns at the top but isn't updated to the mouse's x position unless you move the mouse again. Quick successive drops will always drop the creature in the middle no matter where the mouse cursor is.
I love it! The artwork is perfectly simplistic to drive the point that it is in fact not the point at all! Well done!
I struggled to get this to run correctly. The game seemed to hiccup and freeze my browser. :(
Fun to play but now I'm dizzy!
I really enjoyed the parallax effect with the vegetation. I didn't get a chance to see all the available upgrades, but something to speed things up a little bit might help make things a bit more interesting.
I enjoyed it and played all the way through! Thanks for making this!
@bromakesgames I actually hadn't even considered a build preview. But that makes so much sense! Thanks for the feedback!
@richjbaron I do have one small fix that I didn't get around to which was to actually have the creatures move towards the centre of the sign after hitting the area of influence before changing to face the direction the sign is pointing. I think this would help a lot with the precision problem. But then I'm wondering if this as a 3rd person puzzle game actually even makes sense or if it makes more sense for it to be isometric or even just straight up 2D? This is why prototypes are so much fun to play around with and learn from!
Thanks for making this! I had fun playing it! It would be nice to see a timer or something to add some urgency. Perhaps a clock showing how late for work you are? Thanks again!
I think it's a great starting point to build a game out of. Thanks for making this!
A great little Luigi's Mansion inspired DeMake!
I love the ASCII art! I could see this becoming an interesting bullet-hell game. Nicely done!
Cute game. I was a little surprised at having to use the keyboard to move the paw around, I assumed I'd be able to use the mouse and just click my way to success.
A clever puzzle game. I'm curious if you've proven that each level is actually winnable? I finished the first level but can definitely see the complexity increasing pretty quickly.
What a unique and clever idea! Very well presented. Well done!
Thanks for making this! I really enjoyed the uniqueness of each character's abilities.
I really enjoyed this little game. You do a great job of introducing new creatures and their associated behaviours. Well done!
Disclaimer, I only watched the video of you playing. This feels like the setup screen for a larger game. Set all the properties for your planet, then begin the game and grow the planet. That sounds like a game I would legit play. Nice work!
My new go-to game for improving my typing skills. Thanks for making this!
It would be great if you could export the generated avatar and save it as an image file.
I really want to like this game but I cannot for the life of me figure out the rules for how the butterfly rotates. I might need to spend more time with it to get a proper understanding, but I got stuck on level 5 and gave up trying to figure it out. There could be a fantastic puzzler hidden in here that I wasn't quite able to figure out. :(
Appropriately eerie and fun to play! I struggled a little bit with the negotiation mechanism. There didn't seem to be a real choice to be made there anywhere. I kept clicking until the customer accepted. Sure I could kick them out but the whole bidding piece felt like I was up against an RNG. Overall though, definitely something here!
I love this game! It feels like Papers Please but at a cosmic level. The art is great, I love listening to Zeus laugh. Congrats on the entry!
Congrats on the submission. This was a really fun little puzzler and I enjoyed it!
@ember44 your updated version plays really well! It has a really fun tower defense vibe to it. My only remaining nitpick would be that when selecting an ant, that ant shouldn't immediately stop what it's doing. It should continue with its previously assigned task. Otherwise, this is a fantastic entry! Well done!
I'm generally pretty good at rhythm games but I struggled my first dance with this. It feels like the timing for the first hit is just a little bit off, so I ended up delaying my button press just a fraction of a second which seemed to work out better. I wonder if you could add a tiny margin of grace just before a note is expected to be pressed to tidy that up just a little bit more? Otherwise, loved it. :)