eerongal 2024-10-08 02:19
This is an interesting idea. A little weird to understand, and the UI is hard to actually play the game, but the idea is really novel. Nice work!
Foon → Ludum Dare Explorer → LD56 → Tiny "Daemons"
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 971 | 2.98 | 35 | |
| Fun | 1029 | 2.52 | 35 | |
| Innovation | 217 | 3.71 | 35 | |
| Theme | 966 | 2.90 | 35 | |
| Graphics | 931 | 2.62 | 35 | |
| Mood | 1026 | 2.54 | 34 |
This is an interesting idea. A little weird to understand, and the UI is hard to actually play the game, but the idea is really novel. Nice work!
Cool prototype!
impressive to put together in a game jam! tutorial still a bit tricky, perhaps give people more giblets to mess around at the start
Very interesting. I have to hand it to you, at least it's a very original idea and something to expand on in the future. Seems like a lot of work went into this. I like the idea of being able to queue up actions.
This idea is so unique. I love the psuedo development style of the game. The tutorial was difficult to get going but I appreciated that you included the "doomed" version so I can get an idea of what a real game could look like. One idea to make the main game less chaotic would be to allow me to preconfigure daemons and then deploy my preconfigured units in the middle of battle when I get enough giblets. Very fun concept - congrats on submitting to the jam and I hope you work on this :robot: :fire:
lots of cool ideas here, i'm sure it was hard to get it all done, plus trying to get it balanced in 72 hours, props to you! I agree with firuti more giblets at the start, or suggesting us to try the "Become Giblets" button or naming it Collapse/Explode/Convert to Giblets, would have helped
Awesome idea to allow players to do their own kind of AI! I think you should really try to make a more developped game with it!
Nice Prototype!
I made a wizard that chases down my opponent and shoots fireballs. A++ would play again.
I really liked this game, the idea is really interesting and I wanted to play more, consider you're making a game in the game)))Nice prototype
Oh my, this is game is like Excel of Ludum Dare, ha-ha. Nice entry!
Pretty wild to build that much in a weekend. Would love to see this polished up. Its like that battles cat game but on steroids' of choices.
Cool that you managed to build as much as you did :) I think with such a short time frame it makes sense to only add new features if all other features is covered in the tutorial. Or that is my plan for the next ludum dare :)
Impressive amount of content for a game jam submission. I would play a full high fidelity version of this and pay for it.
Very ambitious! I'm impressed with how far you came in a weekend. It's hard to make state machines and I think it's even harder to make a game out of making them.
Well done on making cool game play mechanics!
A very interesting system! Quite cool to experiment with it :thumbsup: