TINY PACK by xk_the_name 2024-10-07T01:23:49Z
Very good submission! As people have mentioned, this being done in 48 hours is quite an accomplishment! Good time saving strategies were used in the development for sure!
Foon → Ludum Dare Explorer → Users → BrotherBrody
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | A Story of Steebs | compo | 99 | 3.73 | 3.71 | 3.62 | 3.59 | 3.56 | 3.11 | 3.54 | 3.55 |
Very good submission! As people have mentioned, this being done in 48 hours is quite an accomplishment! Good time saving strategies were used in the development for sure!
I can always appreciate ascii art and old school adventure games. Though I feel like there is little understanding of what the player is doing? They can make decisions but it may not be clear why they are making them.
Pretty neat game with a lot of good models! very diverse environment given the amount of time for the compo! Would be good to know how many pieces of food the player is meant to collect
Very interesting concept for a game. A light logical deduction based game with branching pathways, very cool! Though the gameplay mostly comes down to talking to the rat with the red dot next to it.
Cute game, took a second to realize that the "cool music" I was hearing was actually the sound of my fishies dying :upside_down:
Very fun! Only notes would be that the range in which you can actually flick is rather small, so when things get hectic it can be irritating/frustrating to miss so frequently. Besides that, the sound is very well done for a Compo, as well as the visuals! Good work!
Just a tip, Godot has the ability to export your game files in HTML5, which you can use to either embed your game directly into the Ludum Dare submission page, or use to host your game directly on a itch.io page! That way more people can play your game without running into system errors!
Interesting little platformer. Pretty minimal graphics, but the atmosphere is very serene. Good work!
Cool game! Just a tip, Godot actually has the ability to export your game into HTML5 so that you can embed your game directly into your itch.io page. I managed to figure it out for this jam so it wasn't too hard to accomplish. Helps more people play/rate your game!
Very interesting game! Fun art style and design!
Fun combat game! Good variety of imps and relics, but the gameplay is a little repetitive. Great submission with lots of potential!
As people have mentioned, the graphics are very appealing! For a GameJam game, this looks and feels very good to play, but maybe one more enemy type would be good? Besides that, this is a very good game!
Your itch link is not working :(
@ugly-robot Nice! just played it and it's very fun! Cool execution of the idea, I can see this being developed into a fun, hectic game!
Interesting idea, but needs some more development time!
Fun little game, though the way the treats work is rather punishing. Having to not let any drop past and having to make the cat and the treats bounce into each other is kind of demanding for the player? Good music for it though!
Very fun game! Good development of mechanics throughout! Very intuitive level design and progression of difficulty!
Funny concept and interesting execution. Additional levels would really help! Good job!
Funny little text adventure game. Could use some more time in the oven, but good progress for the Compo!
Very cute! Unique usage of ascii art for the game
Cute idea! Always feels good to find an effective art style given the game design!
Graphics are very cute! Not sure if it's intended that shooting while in the air pushes the player backwards, but sort of feels nice haha. with some added movement options and more clear enemy projectiles, this game could be very good!
Very interesting mind bending game. Could use more development to really see the full vision, but good job given the time constraint!
Nice game, brings me back to breeding pokemon to get perfect IVs. The UI may benefit from some outlining as I had problems actually placing the fish into the correct places.
Fun ideas around different mechanics that can be made that involve the mouse. Juggling between protecting all of the fellas can be pretty difficult/tedious as many of the mechanics overlap at times (clicking near the yellows, while holding for the blues, while pushing off the reds)
Fun idea with funny animations. The difficulty is a bit high as it uses all of the keys on your keyboard, but if you put enough time it is still beatable.
Fun idea with funny animations. The difficulty is a bit high as it uses all of the keys on your keyboard, but if you put enough time it is still beatable.
After the first falling mouse trap I was almost expecting a Mario Kaizo type game, so I was surprised to see the later levels were so simplistic. Something that would be nice to add to a platformer like this would be 'coyote time' so that running and jumping off of the edge of a platform doesn't feel as difficult!
I really like this game! As other have mentioned, the speed of it is a little slow, both for the players movement and the following of the dudes. There was a bit of an issue with giving the 'attack' command as it works as a toggle for nearby targets, meaning if you are in a big group of followers you are turning it on for some, but turning it off for others. Though this could be fixed by having a 'don't do X' button, this led to me finding out that quickly toggling between attack and not-attack resets the attack cooldown for the guys, making them shoot very quickly which helped keep more dudes safe.
Fun adventure game, and I love the tone! Just to let you know, the itch.io link does not work! It says you still need to publish the game? Just a heads up!
Fun game with an interesting premise!
Interesting idea for a niche platform!
@paroxysmal understood! Just added control in post description
@dooskington Thanks for playing! And yes, the player window for itch does have that issue
@peringo @james-tanm Thanks to both of you for the praise and critiques! And for playing into my steeb-like joke :sweat_smile:
@sudocoffee Thanks for stepping out of your comfort zone to try my game! I know that takes a lot of willpower so be sure to rest up.
And yes, I was nearing the submission time as I was designing levels so some had more inspiration than others. I wanted to make sure I had enough time to iron out any problems with the submission since I had never done it for Ludum Dare or on itch.io before :smile:
Fun little rat game! It's a little on the easier side, but that isn't always a bad thing. Only note was when walking up to the houses, if your rat touches the house it snap to face the opposite direction, making it so that you can't interact with it with 'e'. SO you just have to be careful about walking up close enough to the houses :)
Interesting stacking of mechanics, and a good art style for development!