Unlucky fried chicken by Daniel C 2024-10-11T05:16:51Z
Cool premise, but it felt a bit hard to control and understand what was going on. For the food, for example, the fact that there are wheat bags lying around and also a food area with a floating number felt confusing; at first I thought you fed the chickens with the bags, and that the number was some sort of countdown until I got more bags. Same idea with the fried chicken; it took messing with anything interactable and just dragging the buckets around until I figured out you feed the farmer by flinging the buckets at his house...
A little bit of polish, especially in the tutorial, would've done a lot, I think. For one, the tutorial images should be bigger and have some sort of consistent alignment, and should look like they do in game (many of them have blank green backgrounds, which doesn't give the context I need to find these objects while playing). I do appreciate all of the symbols you used to show when things are happening, but the fact that you need them is perhaps a testament to how unintuitive it can be at some points. It's easy to fling a chicken *close* to the coop or the rooster and be unsure whether it triggered or not.