meowmeowlitclub 2024-10-08 04:59
Plzzz play online! Have fun!
Foon → Ludum Dare Explorer → LD56 → Decay and Rebirth
By meowmeowlitclub, zikun, koucaizi and tjgm
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 993 | 2.92 | 43 | |
| Fun | 1015 | 2.57 | 42 | |
| Innovation | 974 | 2.60 | 42 | |
| Theme | 846 | 3.23 | 43 | |
| Graphics | 181 | 4.26 | 43 | |
| Audio | 516 | 3.17 | 42 | |
| Humor | 840 | 2.40 | 38 | |
| Mood | 841 | 3.15 | 41 |
Plzzz play online! Have fun!
Art looks gorgeous, but is it supposed to be dark, or is it bug?
@shakirovich Hi thank you for palying! you can build a home to light the whole map, I upload a new guideline, when you build a construction, a place be lighted. Enjoy!
that sound when you get hit haha :D :D
Art is amazing, but I still don't really understand how I'm supposed to play. As far as I can tell, I just walk around, click on resources to get them, and then build stuff...which doesn't seem to do anything for me? And then randomly die to the enemies.
I think it could really benefit from a lot more clarity, things like a health bar for the player, animations to show you're fighting back against the enemies, a tutorial and/or UI tooltips to explain how things work.
I can tell you've got some good ideas here, they just didn't seem to quite come together into a full game.
Art is fantastic! Unfortunately I couldn't figure out how to play and the audio was quite loud.
Coooool art,only battle audio effect,but i can't see what's happen.
I really like the game's style! Some affordances and feedback would be useful for interacting with buildings and seeing what's happening when fighting. Even some health bars would be cool.
Awesome interpretation of the theme! As others mentioned it was sometimes hard to tell what the buildings were doing, and if a fight was going my way or not, but the art style was great
Amazing arts and awesome way of thinking about this theme ! Wonderfull ! Congrats !
Very nice art, but figuring out what to do is very difficult since the actions have no visual information, good thing there are sounds.
This game LOOKS great, as in, the art is great. The idea is probably there, but it really doesn't come through. This is a case of overscoping of the highest order :p - There seem to be a lot going on, and there is, but without the juice and design to support all those mechanics, the game just isn't very interesting to play. I hope you'll consider this and learn to scope down, finish core bits, and polish those core bits up, before even thinking of expanding more stuff. - The player character should at least flip left/right depending on walking direction. Small details matter, especially when they're easy to do. - The attacks are just sounds and there's no indication of what's hitting what, of hitpoints, of anything. So it's all a bit of a toss up. - No indication that you're actually busy collecting something, when it takes a while to do. Which leads players to just wandering around moving and not picking anything up because they wouldn't know to stop. - Presumably building things cost resources - the costs of the things should be visible. - After clicking build there's no indication that you're building something with the next click. Well, after squinting, there's a very tiny square, but that might as well be invisible. - No idea what "boom" does, never got enough to build "big boom". Root seems to give you more blobs that follow you? Buildings don't seem to do anything interesting. As the mechanics stand, you could really just build units and that might be interesting. - Nobody wants to read that much outside-of-the-game stuff and remember it and go into the game. You need to put that information in the game. It doesn't even have to be all that complex like a tutorial or whatever, just text on screen helps a pile. - It's so pretty. Such a shame that it's so unpolished.
It looks stunning. However the lack of any indication that anything is happening kinda ruined the experience. I mean you get more satisfaction from just seeing your post with all your pictures than playing the game.
That has already been said but: your art is gorgeous ! The ambience is nice, but i had a hard time playing, as i can't understand what most of the buildings do, or how to interact with those.
I loved the design of the game, but the game lacks indication. I didn't quite understand how the game worked.
The visuals are absolutely stunning, but the experience falls short without any feedback or indication of progress. It’s a shame because the game itself doesn’t feel as engaging as just admiring the screenshots.
The maps you show here are goregous but it is impossible to reach in game, what can I do on the first map once everything is cleared and I built a lot of buildings ? What is the goal to reach next maps ?
The game art honestly looks great! Very nice title image too!
It took me some time to understand what to do. Some feedback for selecting the build-types could help a lot. I only noticed the placement-indicator after a view minutes of playing.
Thank you guys for so many comments and suggestions!! Here some updates!
-Fixing some bugs and add clear tutorials
-You can throw boom now and see the feedback
-When you gets resources you can see "+1"
Answer a question about the Map @vhalenn : The biggest scarp in the watch is the Transmission to next map But if you want to reach there, build home and boom center to clean the enemy on your way, Enjoy!
We will continue fix and make it better, so if you like this game, Welcome follow and give feedbacks!
@tuism Thank you so much for so long comments! Because of the limited time, we can't make it best. Your feedbacks are really helpful and professional, we will consider and complete those basic problems. Look forward you could give us feedback and enjoy in next version.
Cool game idea! I liked it! Good job!
Very pretty game, really dig the artstyle. Though some indication that you are building or collecting resources would be very nice as it was a bit confusing at first if something was happening at all
This is very pretty!
I'd love to have more animations and better hitboxes to understand what is going on. It took me a bit of time.
I would also remove the delay between clicking and things happening.
Either way, enjoyed my time with it and the mood was great :D Good job
All four main screens of the art are really impressive. Glad you show them here, because they are stretched in the game and lose the quality;
I played both zip and web versions and support all the fixes you've made. The battle system is lacking some visual feedback but I got used to it and was able to make my progress over the levels. Once I reached what I believe is the final stage and cleared the bullets passage the game crashed (see the video);
I feel it should not be that dark because it hides all the beauty and may be the camera should be zoom out more so players can see and appreciate the artwork. It is a nice exploration game with a great mood and lore behind it. All it needs is polish and some juice;
Here is my second playtest:
https://youtu.be/12_g6spjVmA
@icxon Hey Thank you so much for your record! We are fixing some bugs and keep updating. You could try a new web version or Windows version from our itch page. So glad you enjoy our game and thanks again your good suggestions!!!
Amazing art and engaging gameplay! Pretty impressive for just three days, and the rough edges only make you want more and hope the game gets developed into something bigger.
Art is really good, but I think it lacks a few feedback to make it really clear and satisfying when you do something (build, attack, or something else). Also I wasn't sure about how many ressources to build anything, but it was not a big deal and I still had quite some fun with this game!
probably said before but art is fantastic, but the actual rest of the game just needs a lot more time, especially with regard to the repeating attack sounds when you die destroying my ears, I think if I was this art heavy skillset wise I might just make a narrative game as a compromise, given the time constraint.
As a lot of said this looks great but is a little confusing to play at the moment. I think I was making progress but gameplay felt a little clumsy. With more polish this could be something really cool
(draw you a doodle XP)
decay.png
Oumémitaw ! Very cute drawings and world ! Oumémitaw ! congrats for your entry ! Oumémitaw
@thyoi Hey Thyoi!! Thank you for your art work!!! This is soooooo cute!!!! We love this so much and we are so glad you like our character!!!