Foon → Ludum Dare Explorer → Users → unloosed
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Daredevil Ant | compo | 302 | 2.83 | 2.66 | 2.68 | 3.24 | 2.98 | 3.01 | 2.37 | 2.70 |
Nice job on the maze! I thought it was cool how you got new abilities as you progressed through the maze and saved your friends.
Really great game! I think the designs of all the bugs are interesting and I also like the abilities.
Visually speaking, this game is very charming. I appreciate the variety of units, as well as the fact that this is a reverse-tower defense instead of a generic tower defense.
My only wish is that music gets added. Besides that, this game is extremely polished
This is a nice game! It feels pretty complete, and mechanically it controls nicely. I like the upgrades, too!
I think the only bug (haha) I encountered was the timer kept going after I died.
This is a phenomenal game! I love the visuals, music, and sound design. I also think mechanically it feels tight, and I think the level flow is natural. I played it twice because the first time I realized my speakers weren't on. The first time I was confused by the ending sequence where it said 1 out of 5, and 5 creatures escaped. But I only played it once. The second time, it said 1 out of 6, and 6 creatures escaped. I realized There was a hidden online leaderboard for how quickly you completed the game, which I think is really cool! I only wish there was a way to view that leaderboard.
This game has a cool atmosphere and clean pixel art! I also really like the sound effects, they are very pleasing to listen to.
I think the gameplay loop for this game is genius. I love the fact that you get to see the whole board for a couple seconds so that you can plan out the optimal route. I also appreciated the sound effects and the power-ups add a lot. The only thing that's missing is a high score! P.S. I got to level 21
This game is awesome. I love the fact that you played around with the perspective and made the game from the enemy's perspective. I also love the flavor text after dying.
My only gripe is that it is very easy to cheese simply by walking in circles around the exter-meh-nator.
I like the premise, and I think that the WarioWare-style minigames are cool.
Awesome game! I appreciate the inclusion of a weapon triangle and upgrades. It seems there might still be a couple of visual bugs, but it's a very solid entry!
This is an absolutely beautiful mashup of Shotgun King and Wildfrost! I think everything about it is charming. I like the variation of abilities, I like how the board looks, and I like the strategy of chaining your jumps together. I think this game can and should be expanded upon. I think the only issue that I have with it is that sometimes when I would click on one of my pieces to review its stats, the game would think I was dragging it up one tile and move it instead. Great work!
I think this game has some good potential to grow into a management simulator of some sort. The biggest issue with the gameplay right now is that there is no way to lose. Fish continue eating while you're in the contract screen, so you can always just wait for there to be enough capacity in your tank to get a new body. Carnivorous Corpse Aquarium has an excellent UI for the player to interact with, though. Everything feels responsive, and the layout makes sense.
@adrien-tremblay Absolutely! Adding a way to lose fish would be a great addition to push the player forward with a sense of urgency.
I think you should definitely follow through with your additions, they sound cool. I understand that we only had so much time to make a full game, so I apologize if I sounded harsh.
This game has some really impressive visuals! It makes it feel extremely polished. I appreciate the menus and tutorial popup as well.
This is the funniest game I've played so far! I enjoyed the art and voice acting :)
Nice work! I also made a game with the `pygame` library. I would highly recommend that you package your game into a simple `.exe` so that people who don't already have a Python environment set up can play it easily.
Here is a video from the great DaFluffyPotato on YouTube: https://www.youtube.com/watch?v=lTxaran0Cig
@ember44 I totally agree with you on the collision for the ant being not forgiving enough. Specifically, the ant's collision is a square that protrudes diagonally out from the actual sprite, so you need to start moving sooner than it appears. Unfortunately, I didn't have enough time to implement more movement options. I was thinking a dash with a cooldown would have been good to reach more raindrops, but oh well...
Anyways, thanks a lot for the feedback! I'm glad you enjoyed the aesthetic :)
@hotaloca @bitluderrb7804fr @conradoclark I have submitted an update to the collision detection. For some reason v1.0.2 (changes to the collision) made the `main.exe` get flagged and prevents you from downloading the `.zip`, so I signed it with the Microsoft SDK and uploaded it as `v1.0.3`. If you're interested in trying out the changes, let me know how it feels!