unloosed 2024-10-07 20:40
Awesome game! I appreciate the inclusion of a weapon triangle and upgrades. It seems there might still be a couple of visual bugs, but it's a very solid entry!
Foon → Ludum Dare Explorer → LD56 → Totally accurate Demon Battle Simulator
By Kraghan, ghatazorg and G_miaz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 772 | 3.32 | 30 | |
| Fun | 842 | 3.01 | 30 | |
| Innovation | 830 | 2.92 | 29 | |
| Theme | 954 | 2.92 | 30 | |
| Graphics | 652 | 3.50 | 31 | |
| Humor | 750 | 2.63 | 28 | |
| Mood | 778 | 3.25 | 28 |
Awesome game! I appreciate the inclusion of a weapon triangle and upgrades. It seems there might still be a couple of visual bugs, but it's a very solid entry!
I guess if the environments looked the same as the Minions, the graphics would look better. The combat system looks... turn-based and it's weird.
combat is a little weird but its a fun game
The graphics caught my eye first! Big fan of glow :)) Placing units was a bit of a struggle for me though, and I wish the combat was a bit faster. Fun idea though for an autobattler! Great job!~
love the look of the little demons! appreciate that you can upgrade them to armored versions. it is little awkward to place things though. great job!
Cool concept, funny graphics. Having to place everything gets a little tiring. Maybe you could have everything on the board in a suggested way and then the player can swap them around
This was a really fun and solid entry. I had a lot of fun overwhelming the enemy demons. I wish you could buy stuff in between rounds because having to start over just to buy stuff makes me sad. Good Work!
Good job for finishing your game! I really like this style of game and the fact that you lose your demons makes you think more. Very nice!
Nice game!
I love the concept of an auto battler where you have to prepare your army before each run. Graphics are nice even if they made my 1070 melt for only 30 fps haha. Too bad the AI sometimes just got stuck, but it's ok since you can just restart the run and try another placement of your army.
Well done!
Very nice! Combat was a little slow, and placing everything is a little tedious but figuring out where to place what was really fun! Good job!
I liked the intrinsic balance between the units. I did experience a bug that prevented me from placing units (it seemed like it was due to an interaction between the horizontal scroll bar and the number of units being displayed?) but overall the gameplay worked as expected and the difficulty ramp was smooth.
The main frustrations I encountered were tedious unit placement (as others mentioned) and having to replay the same fights every time I entered the dungeon again. I also found it odd that you had to re-buy lost units. These mechanics meant you could grind the first few levels to make a lot of money to upgrade your army and subsequently steamroll the rest of the levels. The simple pathfinding led to units engaging opponents in inefficient ways (reminds me of AoE2), but I don't expect a game jam game to nail this.
The graphics were great and the audio served its purpose. Overall, I enjoyed it!
Interesting mixing of styles, I like it, concept is good to
For a game jam I feel this was a lot done in such a short time. Good work:)
Solid entry. Placing the units became tiring quickly and there were way too many floors in the dungeon for the limited amount of units to keep interest in to fully beat it, but overall a very nice game. Loved the little demons trying their best to fight.
I had a lot of fun with this! The little demon characters and their upgrades are awesome, and the graphics really stand out. Placing units took a bit of time, but planning the strategy was engaging. Gj!
The theme is explored in an engaging way, and the game’s visual design is captivating. God Job!
Fun auto battler. It looks great. Good work. I was a bit confused about acquiring demons at first, It was not particularly obvious that the right houses were buying the units and the left ones were for upgrading them. Placing units was a bit awkward with a lot of units as it could be tricky to see exactly which squares were taken. The bug where the X/X unit display would reset when you scroll was quite annoying, and it would have been good if the placement preview would be cleared when you placed the last one of that type. Having to start over right from the beginning with my new massive army was a bit tedious, and the reason I stopped playing.
Great job on the visuals! The art style really brings the game to life