Tiny Lantern by Knatt 2024-10-15T21:25:58Z
Yay for a fellow multiplayer game! Art is very cute - love it! So many games build off of the foundation of RPS so I think it was a great choice for a game :) Great job!
Foon → Ludum Dare Explorer → Users → dinobobbo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Critter Catchers | jam | 872 | 3.19 | 3.23 | 3.02 | 2.58 | 4.00 | 3.25 | 3.23 |
Yay for a fellow multiplayer game! Art is very cute - love it! So many games build off of the foundation of RPS so I think it was a great choice for a game :) Great job!
This game is beautiful! Love the idea of spreading fungus everywhere and making the environment change. It was hard to play in web because my mouse input wasn't captured by the game so moving around sometimes made it go to my other monitor. Similarly sometimes pressing control + one of the WASDs would accidentally trip a browser hotkey.
That being said - this game was really enjoyable and one that I would love to come back and play more of if it continues development! Great job!
Cool use for LLM! I thought the scientists were a bit too creepy in the way they spoke :p One thing I struggled with was how long it took to get the AI to say something back / they would finish their previous sentence when I wanted to just push forward and it just resulted in me queuing up their responses.
Great job though~!
Cute idea, very vampire survivors-esque :) ultimately it was a bit too grindy for me, the beginning of the game really confused me until I realized I should press C for a collection, and then referring back and forth between the two stalled out the loop for me as I was trying to figure out what the third ingredient for each animal was supposed to be.
Great job though~!
I love Aunt Fanny's house. The art direction/style/everything is beautiful. The ambience with the background music is great (though I could also see this being a horror game in a different universe lol). Very Antichamber meets gnomes :) I was too smooth brained and impatient to get through the maze once I accidentally messed up four or five screens in, but that's a user issue. Great job!
I enjoyed the soundtrack and the art! After I got to the bottom I couldn't seem to make it back up above the blue platform but that might be a skill issue x_x very charming game though :^) Great job!
I love the spooky ambiance, the fact that there's a level select, and that you used your own voices! Very cute. Great work~!!
The graphics caught my eye first! Big fan of glow :)) Placing units was a bit of a struggle for me though, and I wish the combat was a bit faster. Fun idea though for an autobattler! Great job!~
Very worms ^_^ I wish there was some BGM and other sound effects thrown in to give it some more life. It seemed unclear why some rat turns were suddenly skipped and why the game all of a sudden ended, but overall I see the inspo and thought it was very cute :) Great job!
Cool concept for a game! I love point and click + text adventures. I was a bit confused at how to do well in this game, as it felt like every event that came next was mediocre or harmful. Some of the events seemed to not take away resources though it seemed important that they should have (berries, trinkets, and coins). Great work!
My sandwich is safe! (the audio bugged out so hard at the end, it's kind of scary xD)
I like the idea of doing a tower defense - the upgrade system is nice, but I couldn't click on any of the upgrades if I had placed ballistae or catapults behind them D: I also would like a bit more set-up time or a timer to know when the next wave was coming out (maybe that was there and I missed it though). Great work!
@thatscooljack thank you and yes! In the instructions there's a known bug - you have to click 'Host Server' and then click 'Stop Host' and then click 'Host Server' again to get it to work! Not sure why it's like this as it doesn't happen in the unity editor itself :( I hope you can give it a go!
@haogege thanks for the feedback! That is the intention of the game :)) it makes more sense in a multiplayer game where everyone has to figure out who they are controlling and to avoid giving that information away to the other players by pretending to be an NPC.
You also can accidentally grab yourself with the crane! So there is a good chance you knocked yourself out ^__^
@mitsukoy thank you and yes! In the instructions there’s a known bug - you have to click ‘Host Server’ and then click ‘Stop Host’ and then click ‘Host Server’ again to get it to work! Not sure why it’s like this as it doesn’t happen in the unity editor itself :( I hope you'll be able to give it a go!
@nikitastarostin Thanks for the feedback Nikita! In the instructions and comments there’s a known bug - you have to click ‘Host Server’ and then click ‘Stop Host’ and then click ‘Host Server’ again to get it to work! Not sure why it’s like this as it doesn’t happen in the unity editor itself :( I hope you’ll be able to give it a go!
@oduvanic thank you! Yess if we had more time I would have loved to flesh the concept out more to be more clear - it's basically a deception game where no one is told which character they are, but you have to find out on your own and then discreetly take out your opponents! If multiplayer was working, the goal would be to eliminate your friends before they take you out, since the NPCs can only pick up batteries but not launch the crane themselves :)
Thank you so much!
I couldn't find the .exe - the zip tells me not found D: I'd really love to try this game as it looks like the team is stacked with a lot of creative direction!
Thank you for the fix~!
The game is really cute - love how the tardigrade looks and its animations! I'm not even sure if all of that information is true about tardigrades, but I'd believe it :D this is like a fun children's book.
Some of the sequences lasted a bit too long in my opinion (like the ice age) and I'm not sure if space was the end or if I was supposed to discover something there.
Great job!!
Nice job on just four hours of work :D