10-sec pause mania by Stingby12 2022-10-21T04:48:07Z ♥ 1
I thought 1-4 was literally impossible, but reading the comments here just made me realize I'm a brainlet.
Overall, the gameplay concept seems really flexible, and according to the other comments it seems well-executed.
I think it could have been a little clearer initially, but I was able to understand all the mechanics very quickly.
It was a little funny how some of the tips came after the initial level they would have been useful for.
I wish there was a volume slider. I had to mute the audio soon after starting. I don't think it impacted the experience much though.
LD56 — Tiny Creatures (4)
Long Live Dacha! by mremmele 2024-10-11T11:04:32Z ♥ 1
I love those little rats. Too bad we have to fight them.
The limited locations to place towers is an interesting concept that I haven't seen before. It forced me to think instead of clumping everything around a chokepoint :D. The choice of towers was limited but not limiting, if you catch my drift. My dacha broke a few times, but I eventually found a strategy that would work on the final level.
The pixel sprites and animations were lovely.
Totally accurate Demon Battle Simulator by Ghatazorg 2024-10-11T07:06:10Z ♥ 1
I liked the intrinsic balance between the units. I did experience a bug that prevented me from placing units (it seemed like it was due to an interaction between the horizontal scroll bar and the number of units being displayed?) but overall the gameplay worked as expected and the difficulty ramp was smooth.
The main frustrations I encountered were tedious unit placement (as others mentioned) and having to replay the same fights every time I entered the dungeon again. I also found it odd that you had to re-buy lost units. These mechanics meant you could grind the first few levels to make a lot of money to upgrade your army and subsequently steamroll the rest of the levels. The simple pathfinding led to units engaging opponents in inefficient ways (reminds me of AoE2), but I don't expect a game jam game to nail this.
The graphics were great and the audio served its purpose. Overall, I enjoyed it!
Gettin' Squirrely! by Cliff Coffee 2024-10-11T01:03:12Z ♥ 1
I got a high score of 8 nuts! I had some difficulties climbing the trees, but I found the movement and animations to be quite endearing. The objective was communicated well enough that I had no difficulty understanding what to do or how to accomplish it (aside from not realizing that the "drop" button only dropped one nut, not all of them).
I encountered an issue in which there was what seemed like an invisible restart button, so when I clicked in a certain area the game would restart 😢. I also had issues getting it to run in the browser- on Firefox it simply wouldn't load, and on Chrome it would load into a white screen, so I played the desktop version.
Let's Go to the Magical Frog Party in the Dark Forest! by Tygrak 2024-10-11T00:36:56Z ♥ 1
I loved the strategic depth and the various tactics that the cards enabled. The balancing wasn't perfect (shopafrogaholic was very OP) and I couldn't figure out how to use the frog sacrifice upgrade, but otherwise it seemed quite polished and coherent overall. The froggy theme was the cherry on top.