Foon →
Ludum Dare Explorer →
LD49 →
Pipeworks
Pipeworks
By starrynitegames
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.13 | 13 | |
| Fun | | 3.13 | 13 | |
| Innovation | 366 | 3.66 | 14 | |
| Theme | 905 | 3.37 | 14 | |
| Graphics | | 2.86 | 13 | |
| Audio | | 1.57 | 9 | |
| Humor | | 3.20 | 12 | |
| Mood | | 2.93 | 10 | |
Comments
Nice job! I particularly liked when my washing machine would fly off into outer space while spinning faster than could ever humanly be possible so that the water all just turned back into its molecular form. Unfortunately I wasn't able to get past the second level...it was just too hard to get up those steps. But had a ton of fun!
This is a great entry! Cool mechanic from a technical viewpoint that also worked out to be a lot of fun as a core game mechanic. :smile: Gods was it hard though... That pedestal level was designed by some demon from hell, I'm positive. A little more feedback to the player about how fast you're spinning when empty, and with how far the camera zooms out, would be a great tweak to make. Otherwise this was totally solid!
shared
2021-10-06 03:55
Neat game and interesting concept, had no idea Godot could do those kind of liquid physics
@barelyevengames Thank you! I'm glad you had fun. Washing machine is an appropriate name for the robot. :laughing:
@bloodyaugust I only had time to make 3 levels, so I knew the third one had to be a nightmare :smiling_imp: Glad you enjoyed it! The camera zoom script was torn from another game of mine, and definitely needs work. Good suggestion about some kind of indication of spin speed. I'll play around with the character sprite and see what I can do.
@shared Thanks! The fluid physics was shockingly simple. The fluid consists of about 100 physics objects with zero friction and high restitution coefficient (bounce). Then they were all rendered as metaballs so they appear to merge together and act as a fluid. [I learned the technique from this blog post](http://nullcandy.com/2d-metaballs-in-xna/), then adapted it to Godot.
shared
2021-10-08 00:23
@starrynitegames Interesting, I had never heard of metaballs before. Thanks for sharing !
Neat idea, the water physics were neat. It was really difficult to get a feel on the controls though, and not in a good way. I would work on getting the momentum feeling better, it's really odd when you're spinning super fast and barely moving.
This was pretty neat! I liked the spin cycle of the character, it made really pretty patterns with the coolant spinning inside it! The last level was pretty difficult, but I found the best strategy was to just hit max spin and hope for the best!
Some more feedback on how fast the machine is spinning would help a lot, the camera zooms out pretty far to see where to go, and the liquid becomes a circle rather quickly.
Very good demonstration of the fun of spinning! Keep up the good work!
nyles
2021-10-08 06:09
This reminded me of the adventures of soapy
jaker
2021-10-08 06:16
The robot was a cute design, it kinda looked like a frog. Also, being filled with liquid (which changed your movement) is a fun and unique gameplay mechanic. If you wanted, you could expand on it by using various amounts of liquid, or liquids that have different properties.
In terms of graphics, I agree with the others here, it was difficult to tell how fast you were spinning, especially when zoomed out, which is pretty crucial for landing particular jumps. Some other graphical nitpicks are that it was difficult to determine movement on long, flat sections (can be solved by using textures or adding extra), and the loading/unloading platforms being quite aliased when zoomed out (can be solved by using low-res textures or solid colors). Let me emphasize that those are pretty minor issues in the grand scheme of things.
Overall, the gameplay was solid, and the third level was really difficult, which is okay for a finale :D
fun little thing, could use some polish, eyecandy and sounds. Love the liquid-physics, though
dob
2021-10-11 03:41
Very fun idea, although platformers where you have to jump into places you haven't seen yet can be a little frustrating, especially when you have to load up before even trying. I loved the liquid physics - very real seeming and mesmerizing. 3rd level was definitely a lot harder. Nice work!