Baserackcanball by HacksawUnit 2021-10-05T01:19:23Z
Really fun! The controls and sfx were great and the game just keeps pulling me in to play more
Foon → Ludum Dare Explorer → Users → OmegaFalcon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Ball of Chaos | jam | 219 | 3.94 | 3.80 | 3.90 | 3.88 | 3.72 | 3.72 | 3.56 |
Really fun! The controls and sfx were great and the game just keeps pulling me in to play more
Pretty fun when I was speeding through. Just wish the time was longer and I wasn't sent to the beginning when I run out of time.
Didn't completely understand what was going on. Is it like a risk game where I can add more ingredients for a higher score, but risk making the mix too unstable before time? If so, it was pretty fun.
Neat game! Would be nice if it was all on one screen I think
@shootboots Yea I could move the camera, I just found myself wishing it was all on one screen so I could react to the green team faster. Or maybe a low detail minimap showing me approximately where groups are?
@shootboots Oh shoot, I never saw that! Thanks! That's exactly the kind of map I was meaning. Replayed and it was way more enjoyable! Before I was spending a lot of time moving the screen back and forth just to see where the enemy was
Really fun!! I only wish it was harder.
Hectic lol!
Alas, I got stuck pretty early on. But I was definitely hooked on the story. My face went :O when it made me type "who are you"
Very clean and polished game
Fun take on the theme. It reminded me of the stasis rune in botw
You should add a meter so I can see how charged up the cannon is
Lmao, hilarious time
Lol. nice and fun
Great job! The music, sfx, and controls were all wonderful
Interesting mechanic, was very fun
Solid controls, nice art and sounds, very fun!
Awesome idea. I wish my guns stayed on a just little bit better, felt like I couldn't move at all without them falling off
@ethanzech Thanks for the feedback! Yep, the later levels involve a lot of remembering when to move. I made the earlier levels specifically with only 1 value changing cuz I have a pattern of making jam games too difficult and I suspected I was doing the same with this game xD. You did good tho, the 3 value one is the last level
@unpronounceable Thanks for playing. Yea, I might expand the game after the jam to have a more gradual difficulty curve
@pkenney Thanks for the feedback!
There is coyote time but you are right that I used a single raycast which is the problem. That kinda also diminishes the coyote timer since it starts as soon as your center is off the ground.
I noticed it when someone said there jump wasn't registered on stream and I actually made a fix for it already (used boxcast instead of raycast).
The thing is idk if updating the game would be against the rules. In my fix, I also made tiny fixes to 2 levels, so not sure if that's considered too big of an update.
What do you think, think I should be fine publishing the changes?
@jaker Thanks for playing and for the feedback, I'm glad you enjoyed it!
You did well too, the level with 3 bars is the last one! Also, thanks for bringing up the sfx volume on the shadow ball, I see I forgot to connect it to the volume control