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Stabilaser
Stabilaser
By unfocused-locust-games
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.45 | 13 | |
| Fun | | 3.63 | 13 | |
| Innovation | | 3.68 | 13 | |
| Theme | | 2.95 | 13 | |
| Graphics | | 3.00 | 13 | |
| Audio | | 3.22 | 13 | |
Comments
pcmaster
2021-10-04 11:45
Very nice pixel art, music and little puzzles. The WebGL mouse controls were problematic for me (latest Firefox) as it didn't capture the mouse and I ran into screen borders, without the in-game cursor reacting properly. Consider also compiling a Win64 version or verifying that playing WebGL in a window is fine.
@pcmaster I’m sorry to hear you had problems capturing the mouse. Playing in fullscreen or the Windows build should help with that. The Windows build will also fix the low frame rate that Firefox gets with WebGL.
pcmaster
2021-10-04 13:26
Don't worry, it doesn't lower my rating anyhow. Be sure to play more games and write ratings, you'll get more comments yourself :)
@pcmaster Thanks for playing, and I plan to! I can hardly wait to get back from school so I can get access to a keyboard and mouse.
The main mechanic reminds me of stasis in breath of the wild. Loved it!
@Maxthedoom Thanks! I got some major inspiration from that mechanic, so I’m glad you noticed.
feor
2021-10-05 22:35
Very cool little game! I feel like you have a solid basis to expand the game further into more puzzles. I agree with @pcmaster about the mouse capture thing, but it's not a huge deal. However I didn't understand why in the last two levels with the lever, there would seem to be only one stabilizer, but if I walked over again to where the stabilizer used to be, I'd pick up another one. Maybe a visual bug? Nice job either way!
Fun take on the theme. It reminded me of the stasis rune in botw
alec
2021-10-06 00:12
This game accomplished the thing every puzzle game strives for, it made me feel clever. Specifically When you had to freeze the button when you walked on it, clever! I just wish it was longer haha
Took me a while to see I need to use the mouse as well, other than that nice game with cool concept
Very fun idea, though it's a bit rough. For me the mouse sensitivity seemed to be really high. Also, there were some layering issues (I think one of the buttons appeared over my character) But the game was fun and left me wanting more levels, so good work!
Nice work, and an interesting take on the theme! Music and pixel art were fitting, and you did a good job making the different object states visually distinct. Definitely had an "a-ha" moment during the last couple of puzzles that made me feel smart. I do wish there were more levels, but short and sweet is great for a jam!
@feor Thanks for playing! The stabilizer thing is a bug, but I noticed it pretty late and decided not to worry about it since it made the game more fun.
@omegafalcon Thanks! I got a lot of inspiration from BOTW, but I tried to make it into more of my own thing. Pleased to see the inspiration still shines through. :)
@alec Thanks for the feedback! I’m glad the puzzles made you feel clever, that’s what I was aiming for. :) I plan to expand the game further in the future with some more puzzles.
@tomer-cool Thanks! I’m glad you were eventually able to figure out the mouse. :D
@ethanzech Thanks for playing! I’m sorry you had some issues with the bugs, but I’m glad you were able to see past them. :) I hope to fix those and add more levels in the future!
@kantanloop Thanks! I’m glad you had fun with the puzzles, and I plan to add more in the future. :D
gasgiant
2021-10-07 14:46
The disabling mechanic is fine. The Talos Principle, for instance, does a lot with it. However, without some meaningful restrictions on how and when you can use it, there is not much one can do in terms of puzzles. Case in point this game.
@gasgiant Thanks for the feedback! I hope to add more levels in the future that use the mechanic in interesting ways.