cratthew 2021-10-04 01:06
I have no idea what the goal of this game is, but it was neat nonetheless!
Foon → Ludum Dare Explorer → LD49 → Tones of the World
By khaotom
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 479 | 2.98 | 27 | |
| Fun | 439 | 2.88 | 27 | |
| Innovation | 313 | 3.22 | 27 | |
| Theme | 401 | 3.18 | 27 | |
| Graphics | 364 | 3.22 | 27 | |
| Audio | 64 | 3.82 | 27 | |
| Humor | 233 | 2.86 | 24 | |
| Mood | 78 | 3.76 | 27 |
I have no idea what the goal of this game is, but it was neat nonetheless!
This game has mood. I did not understand the mechanics very well.
This is quite the atmospheric experience. I am not sure if I did well or as the goal was unclear. Really neat effects though. I like the soundscape you created.
This was a really clever use of audio, and how the instability was shown through the pitches getting all wonky. Good job on this.
the instabliity was really shown through the balloon. i can see the project getting big in the future
Man I don't even know what you made but I can see that you achieved what you wanted perfectly. The mood of this game is perfect and unique.
The gameplay is a bit weak but you set a good tone. The music really fit.
I am also not sure what it was about, but I sure destroyed some worlds while trying to figure it out. Very trippy!
The goal is not really clever but, some world got destroyed for sure. The music fits really well with the game, every time you restart you got a new one. Good job! :smile:
Very interesting :) Kinda weird but a good kind of weird. The visuals are nice, the sounds and music fit very well together :)
Wow, that was quite an experience! Great sound design and music in this one. Goals were not clear, which makes this more like a interactive art piece than a game, IMO. Anyway, great entry
That was bizarre but quite the experience. The tones were definitely unstable haha. RIP all those millions of worlds loss to my poor aim.
Loved the synths swirling around in space. The game play was trickier than I thought and I wasn't quite sure what I was doing exactly, but I still very much enjoyed it!
Similar to other commenters, I'm not sure if there is a goal or puzzle mechanic I'm missing here. I like the overall mood, which is created through distinctive sounds and visuals. The music could feel quite busy and chaotic at times, and I was unsure if I should be shooting particular cubes, or sides of cubes, in a particular order in order to calm the music into something more serene? If I was, I wasn't able to work out how. Perhaps the aim is just to land as many hits as possible? And the number of world's destroyed: Does anything I do impact upon this? I can't figure it out.
Overall, great work, especially on the mood, but game mechanics and/or goals could be better communicated.
It is really difficult to understand the win/loose conditions, definitely a special experience with its psychedelics graphics and new age plot!
I know the narrator said I wasn't hallucinating, but I'm still not sure...
Quite a trippy experience. The gameplay was like celestial skeet shooting. Like the other commenters said, I didn't really know what the goal was except that I had to shoot the cubes (I was tuning the worlds with my celestial tuning-fork shooter I guess :D). So that's what I did, and it was pretty fun regardless. If that issue was addressed, this game would be nearly perfect.
With that, the audio and visuals were really solid. It really sold the celestial mood.
A really surreal little game. I don't understand the gameplay idea, but I love the games atmosphere. Overall an interesting little jam game.
The audio and graphical design of this game are something else! I am not sure, if I already saw another game with such great audio and design. The general gameply, though, is really hard to understand. Like, what am I supposed to do? Shoot at the sacred avatars (?!, to recharge them, I guess) and not destroy too many worlds in the process? But the world counter wasn't influenced at all, even when I just hit all avatars in a row. For your next time you maybe should set a sharper goal. Apart from that, great game!
The varying synth and the art really came together nicely! The mix of 2D and 3D was a cool effect, and the little smiley-face guy gave some personality to the instructions and story.
Mechanically I liked that I had to lead my shot a bit, which made it satisfying to land my shots, although I had a hard time with depth perception because I didn't have that much basis for scale, until I moved around a little then I got a good a sense from the parallax. After that my shots started landing a lot more. I think I had 42 as my best hit-count, but I was unclear about whether to shoot as much as possible to get high hit-counts, or to pick my shots carefully to keep my accuracy high.
Really unique moody vibe, nice work!
Wow, so I'm a big fan of the bizarre and surreal and this was a unique little abstract gem. I'll admit it was tricky understanding when to stabilize the worlds and how to avoid destroying them, but a little time with it and it started to make sense. Great atmosphere and experience!