Foon → Ludum Dare Explorer → Users → Miku
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Hatsune Miku's Super Lemon Guy | jam | 310 | 3.61 | 3.78 | 2.52 | 3.28 | 3.73 | 3.42 | 3.32 | 3.23 |
| 2025 | 57 | Depths | 👥 | Miku Miku Dungeon! Penguin Ice Rescue | jam | 413 | 3.58 | 3.56 | 3.10 | 3.32 | 4.02 | 3.80 | 4.00 | 3.65 |
| 2024 | 56 | Tiny Creatures | 👥 | Miku's Minion Madness | jam | 393 | 3.69 | 3.53 | 3.34 | 3.57 | 3.40 | 3.74 | 3.25 | 3.50 |
| 2021 | 49 | Unstable | 👥 | Twin Tails Jetpack | jam | 620 | 3.62 | 3.77 | 3.14 | 3.74 | 3.76 | 3.43 | 3.46 | 3.38 |
| 2020 | 47 | Stuck in a loop | 👥 | Derps 'n' Dergs - One shot to save the world! | jam | 489 | 3.71 | 3.17 | 3.60 | 3.92 | 4.47 | 4.07 | 3.84 |
This game is super adorbs! It's definitely an epitome of the "one more level" feel, and the instructions make it quite clear that it is. The movement definitely got me a little bit when I was bumping against the walls, but it wasn't enough to become frustrating.
Love the fact that you have a timer element, since it adds repeatability to the short loop that you've got. Great job, overall.
Literally the embodiment of Monday. Really polished and silly, good work!
Puyo Puyo, but needy it seems! I only got to 5040 on my run, but I definitely felt the intensity rising as more and more demanded my attention.
Overall, interesting way to distract the player and make them pay attention to simultaneous moving elements. Fun game! :)
Thank you for playing, and thank you for your feedback!
To note, when you run out of fuel, the twin-tailed heroine starts taking using Stability instead to keep herself afloat!
Amazing job! It became really fun once I actually realized the mouse could double jump, and I had the feeling of being chased the entire time by the creepy cat. There were some harrowing moments and clutch jumps, and also some moments of hopelessness as I watched my critter getting deleted by the cat.
I was able to find the Sacred Swiss! That was a lot easier than I expected, although it was hard to find the key to unlock the chest at first (the character didn't clearly walk over those water tiles when I first got there, but was able to access it after checking it again). The mouse sprite is really, really adorable and I loved the cheese pun.
Ooh, I like this concept and how it was put together a lot! These graphics look really cool and I like the game's style and presentation. I think my major feedback on it would be that it is a bit hard to see the elements that you are supposed to click as everything sort of blends together (the stats aren't separated from the clickable buttons), so it could confuse a new player. However, once you get it, this feels like a really active take on a certain battler!
I started having some trouble towards the bee, kind of wish the flight was a bit longer, but I totally get the design space you're going for with the challenge of the levels. Kind of wish that there was some audio to tie together whole mixtape element of the beetle, but I totally understand the time limit you had to work with!
I really liked unlocking new characters and gaining new traversal options, that's definitely a great choice that was made for the game and if you iterate on this idea more, there's a whole world of possibilities.
I got the doggos into space! The ball is really OP when you have a lot of shibas out and my game was almost lagging at some points with how many were colliding into the treat. This game was so adorable to play through though, from its art style and music, and I felt like I could accrue resources at a fairly quick pace without it feeling frustrating. It was just a delight to watch all of them run around, although it was pretty funny that they also were able to rotate as they walked.
One thing I think could have been used is a treat vacuum for the Flower Shibas - they dropped so many things on the screen that at some point I just gave up and used the ball strat (along with so many devil shibas).
I enjoyed this game, although my tactic was to run around a lot so I didn't collect a lot of coins before the infinite (?) cockroaches round :') It was fun to see and upgrade the effects, although I did think that losing the saws at some point was a bit strange. The lightning balls were cool though!
The story of the game is so tragic I tried my best to save some of those but the big red circle globbed them up! I enjoyed the overall atmosphere of the game and it was fun to guide the little objects around!
This is a cool game! I really like how you used the game's simplicity to its advantage here, and because it's very simple to advance, the player is very inclined to keep exploring and clicking on all of the options. I really like how this game flows, it feels natural to click to go forward and its fun to explore around the text to find the options.The sound design does really well to showcase each situation as you're advancing through.
I definitely had vibes of playing D&D with a DM here!
It's an interesting set of mini games! I was pretty shocked when the match stick broke actually, and felt like that representation was really, really cool. It helped me get immersed in it. I loved the lock-picking mini game, that felt really good, but that potion mini-game was so hard! I would wait for things to pass by and miss it as well as drain my health there. Wish that there was a save point or something. The
Wait, what's the inspector doing when the bugs are just crawling around?! :p That was the most hilarious thing for me, just standing there and staring at the inspector while the bugs are just having a party. Also just being like "shoo inspector, it's bug crushing time."
This is such a funny concept for a game, and I even liked how I could leave the BnB (but wished there was more to see in the world!). I wished you could have had some sound effects and music in this! I think it would have added a lot of depth and even more humor - but I totally get that you had to work under compo limits!
Overall, well done and a very fun entry.
I enjoyed raising my little pet from the egg to finish, although I did have one run where one did perish >.<. The sprites are so cute and I liked the feeling of anticipating the next form! I think this was a great homage to the inspiration and is fun and interactive. I do feel like there could be some more refinement on the timing of the current mini-game. It felt a bit harsh at times!
Aww, the mouse is so cute! I was just having a hard time running around though and landed on quite a bit of traps, the mouse can definitely fly around on you and I kept switching between the two! I was also a bit unsure what to do, but I really did like how this game looks and presented the lose scenarios. Well done!
I think that this is an interesting concept and is a fun interpretation of the theme! These are indeed very tiny creatures, and there's quite a lot of them. I did enjoy watching the creatures float around in the tank, it felt relaxing. I do have a few points of feedback that isn't meant as a slight at the game, but it's something that I noticed during gameplay that might help in later iterations:
The game could use a bit more tutorialization. The player doesn't really have much of an understanding of the game or what the numbers mean, and interacting with the game doesn't really clearly show the impact, the bacteria just simply exists and continues with your intervention. Perhaps you could make a tutorial that starts with a small batch of bacteria and it is your responsibility to raise them.
I think this sort of approach could also teach you what all of the metrics that are rising means. It also helps you slowly introduce what you are supposed to be doing to the player, as well as an opportunity to teach to players different types of bacteria and what they are spawning / despawning. This could also increase the interest of the player in increasing the numbers of the different colonies.
Another point is that I was lagging a lot on my browser tab when playing this game, I think that a more zoomed in view might work more. Every time I was also spawning new food or waste, it contributed to the lag a bit which made me a bit less inclined to click to spawn more things.
Overall though, it'd be interesting to see where else this concept could go, and with a little bit more polish, it could be really fun building up your bacteria!
This game has a really cute aesthetic, and I also enjoyed the controls - they felt really smooth! It would have been nice to know how much HP that the enemies had however, as it felt a little bit endless without it. I thought I had done really well but the MC was toast >.
The butter sliding around as well as the background of it was a delight to play through! I am not good at platformers but it was interesting to do so as a stick of butter. The little animations for it being on the stove was so cute too. Butter parkour, who knew that it was something that we needed in our lives?
This game has a lot of style and is really fun to play! The visuals and sound effects combine together to make hack and slash really fun, and managing your health vs. mp felt like a delicate dance! I got really into a run and could see myself getting lost in this type of game.
This is a super interesting game and I love how the scenario kept escalating! The writing was funny and serves as an amazing tutorial to keep expanding your knowledge of how the game works. The graphics are really cute, although I do agree with other commenters that at the moment, the grass swaying could be a little bit too much as it gets into your eyes.
This game also works great on web and with simple controls enough to use on phone, so that's a huge plus!
Ok, this game is an absolute gem. I really like the art style and the simple gameplay, and it felt really satisfying to each the end of the levels.
I was getting really attached to my little moths too and was really sad when they were squishing into the spikes :cry:... Overall, this was such a great jam entry!
This is an extremely simple and very fun game! I was hooked once I figured out the mechanics (I thought for some reason that red square was where you could place your units, which in hindsight that didn't make sense). Comboing your bees together to make honey at the right time or getting the most hits out there is satisfying, and when all of your bees attack in harmony it is some of the cutest animation ever. I really like this entry, great job!
Lol this game is really fun actually. I enjoy the simplicity of it and also just the satisfaction of blasting the enemy units, and all of the visual elements come together to make it an experience.
It would be good to maybe just let the player hold to shoot because it did get tiring after a while.
That was a really funny experience watching the frog beat up everything on the way across the road! I love how silly it all ways and the image of the confident frog punching away cars was welcome. I had friends in discord also joining in on the laughter of the hilarity of this game.
Those things are definitely tiny little creatures! This is an interesting interpretation of the game jam and I really appreciate the simple, jump right into it game mechanics that any player could figure out.
I think the one thing that made it a little bit difficult for me was that it was hard to tell where the cellular organism was and so I ran into cases where my entire group died pretty quickly even though I thought I had made it through. Once I even though the dot that kept going was the organism? I also had plenty of bar left for the morph generation but by the time I noticed I could use it again my entire organism died :(.
It felt kind of like I wasn't in control in some cases because I didn't know where to move my group, but I think that it is something that could be learned with more play.
Some sound effects even if minimal could've improved the immersion for this this game, and it would be awesome if you could get it working on html5 like you were commenting earlier!
Lol, I didn't expect using the chancla on the spider!
I loved all of the graphics in this game. Each enemy you fought was really unique looking and it was also very humorous to squish the buggies. The atmosphere is immersive and the player can go through the main story smoothly! Well done. Some of those bugs were sooo annoying to squish lol.
The character art for this looks really good and there's a some incredible vibes with the environments in this game! I did get lost a few times and I had some trouble figuring out what to do once I reached he fairies, but I did manage to figure it out after beating up the cage a few times. I think that you've got a lot of space to iterate here, and so I wish you the best of luck if you continue this project in the future!
Simple and fun game, I like it! All of the elements (art, sounds, etc) that it uses combines with each other well. Kudos to you for doing this as a compo game on the LDJ weekend. I could see this being a game on app stores with more levels and such, and the functioning undo button is really fun to play with (although I had a habit of just pressing R anyways). It was always delightful to hear the "yippee" at the end. I think one thing I would've liked for it is a step counter to see how many moves I had made!
I love PvZ and it features the Powerhouse of the Cell, makes it even more awesome! Looking specifically at the jam version, I think that the virus units are a bit strong and it felt like the resource regen rate was slow and the immunity cells that you were able to summon felt squishy, even though one was meant to be like a defensive wall type. Overall though, I love the graphics and presentation of this game and could see myself getting deep into it!
Funny little jam entry, my only confusion was on the balance mini-game (I could do all the other ones). I thought the graphics for the crunch time was hilarious and coupled with the button smashing that was actually pretty fun and relatable as well :P.
I had a hard time with this game but I thought the little jump animation and physics was really funny and cute!
Omg Spider-Frog! Swinging around with the frog tongue and then going invisible after eating the right insect was actually a lot of fun and the goofy sound effects immersed me in it a lot along with the beautiful art and scenery!
It was really hard to eat some bugs, but for the ones I could get, it was fun to experiment and find what buff / debuffs they made! I think the slow one was my least favorite - I generally enjoyed the forward momentum I had until getting hit with the ultra slow. Regardless though, a fun game!
This game was so difficult, I was struggling quite hard with the controls but after a while I started feeling somewhat competent at it. It was especially tragic when I made it to the center thinking I'd be able to save something on the other side, but could only watch as it got eaten... :(
This game is really simple and has a nice art style! It's easy to figure out and get into. Would be fun if there was more interaction between the combined creatures, like if you clicked on them and they made some sort of motion or noise. Overall though, good combination of creature art to combine and find!
Ahah, interesting take on a Pokemon fisher's life, it was very pleasant to see the familiar battle screen and transitions. I thought the fish designs were really cute as well and could see me and another friend really getting into this gameplay fishing for the best scored fish. I didn't see much difference in skills, so those could be clarified a bit more, but overall this was a fun play.
I didn't understand the Mutate well, but it was awesome when I was able to get it off and go stealthy. I got super swarmed though after my buff wore off? I definitely could have used a bit more tutoralization in it to get it, because I immediately felt a challenge spike (so many mobs started appearing at once!). Overall though, this was a great interpretation to the theme and I could see the parts that could be really addicting for a player.
Super cute little game! I enjoyed dashing around as the mouse and had a few harrowing moments with the cat appearing out of nowhere! It would be awesome to have more indicators that it's coming.
It's a tough life as a mannequin trying to save a building full of others. Throwing them out the window was the safest and quickest option that I found :P!
Really cute stealth game! Everything was well used in the game to add to the atmosphere of it and I was having a lot of fun trying to dodge those pesky humans.
The combination of art sound and cute little graphics pulls this together! I really enjoy how simple it is to play and I like the music that the person was humming, that added so much charm to it lol.
This is a really wonderful game! The graphics are adorable and the gameplay mechanics are simple and fun, and can be punishing too if you aren't careful when slurping the leaves. I had a situation where I accidentally destroyed my platform and ended up falling off into my doom :') That's super dangerous, but I love the whole risk / reward feeling that it gives you.
I enjoyed the art of this game and it felt satisfying to have the units collect the different resources. Having them run over the resources to collect felt interesting and also seemed like the logical choice especially when its known that you worked on this in a day! I was having trouble getting the fighting units to fight with each other, but it was fun to run in a quick circle around the enemies. It felt hypnotizing at some points watching as they converged!
Omg, the cat is so adorable and I love all of its hats! The game's music and atmosphere is also chill and pleasant, so that it's a really relaxing for someone who loves a slower pace.
In a later iteration, it would be great to see something like what other folks are thinking about doing, so that someone doesn't overlap the actions. Seeing more and being able to do more with the cat would be awesome, of course! I ended up clicking until I filled the cat to the top though, and in the case that it says "unlock customization", I would expect to be able to select the cat's hat. :P
I love how this game has a lot of style and a lot of interesting elements to it. The entropy creeping up on you and forcing you to move as well as the cryptic little things you're picking up, I'd love to learn more about this world and its characters. One thing I think could be improved is that the character could've moved a little bit faster to get things going along, and I would have appreciated a more in-depth tutorial with the inventory management. I felt like I was dropped into the scenario really fast and although immersed, it didn't really click until I had a few interactions.
Overall though, great entry!
This game has got a lot of humor and I was laughing at the descriptions of the patients the entire time! Poor goat flu victims :'). Moving the ship around felt a little bit difficult was my only struggle!
I didn't know that I needed Initial Snail in my life, but now I know. I loved the little models for the Snail version of the AE86 and the WRX. It's got a great style and look to it, although I was a little bit confused on how to deal with some obstacles as they sped by so fast and kept forgetting to put on items.
I love the presentation of this game and being able to push things around the map on the spaceship! I had the same issue as some previous commenters where pressing Ctrl would close the tab and kill the game on me unfortunately, but it was really quick and easy to reload in. Also when it does work and you do have the projectile, it's pretty fun to fire it!
My main thoughts on this is that perhaps you could make it feel a bit more active by having the cat's attack be a single attack rather than the ball that persists since I found myself pre-prepping the attacks before I got to things. I definitely think that the edge detection causing the character to stick slightly could be improved, but I think that you could make a mechanic for that later on too (such as parkour jumps or ledge grabs).
I ran into some of these bugs during my playthrough in case they weren't already on your radar: - I got stuck in enemies often, which sometimes trapped me, and other times it was kind of fun seeing the cat being carried by the bird. - The boss of World 1 displays its text backwards. - I also saw one moment where a slime flew off into space.
thyoi_sketch_03.png
I didn't understand that I needed to step on the eyes at first - it didn't help that you could place over the same tile that the character exists in immediately as it didn't really occur to me that oh you're supposed to step on it as it activated the moment viruses started coming. Regardless, I thought that the graphics and presentation of this game worked really well for what it was trying to convey, and I could see myself playing this with some friends.
I wasn't sure if there was any other buttons, but using the mouse scroll wheel at all on web version was not working out well for me. If had any other key inputs for that, it would be appreciated. Good luck on the post-jam version work, and good job overall!
This is actually a pretty enjoyable game. It was a bit confusing at first because of some text on the screen that I didn't but once it clicks, the gameplay loop simple yet engaging - you really have to think of where the snake is going and turning! Well done.
The graphics in this game are adorable! I ran into the same issue as some others where it wasn't clear what I needed to do to attack, but once you get what's going on, it's really clear which elements go with what. One thing I think could help a new user be acquainted to the game would be to start with a single type of character and then work up to the others. Learning what all of the characters all at once could be a bit overwhelming!
Regardless, great job!
This is a challenging game since there's not a lot of grace periods if you fail, but you could be really good at it if you've got the music down. I also found myself looking at the music bar rather than the other elements in the UI because I needed to keep up with the notes.
One thing I think could be changed just to make it so that it's easier to get someone started is to make the UI element that says "next stage" a little bit brighter so that people realize that: it's a button I should click!
Regardless, I think that if refined, this game has a lot of potential!
This game has a really lovely style to it! I love all of the graphics and Frog with a Grappling Hook - you all were cooking that weekend lol.
I was actually getting really into it since the game is set up so you can kind of get into a trance. I made it into 80cm or so before the bees started just swarming me too much. I had quite a lot of fun with this game, great job!
I didn't really understand what to do at first but once the eggs started popping and the creatures started leaving coins, I loved watching as they grew into the bigger versions of themselves! The tiny tapes to the bigger tape, great creature designs. Some sound effects could've made it even better (such as coin blips) or other things, but this is definitely a game you could leave running while... "working". I also really wanted the other objects in the scene to be clickable, like expanding the to-do note or the play w/pet.
Aaww, this game is really cute and has a really relaxing atmosphere! I loved the level where you could pull a bunch of the bugs onto the objective all at once and I was extremely surprised when the bugs started needing to be exploded with the fruit... ;-; Overall, great job!
Wow, this game certainly has a mood to it. I think it would have been nice to be able to move the angels without having them snap on because sometimes I accidentally just swing them around in a way that made them snap into another one without really meaning to (because it spins). It's awesome when they stack well though, and super funny when the entire stack falls.
Like a lot of folks, when I discovered that I could summon an army of skellies, that was quite a bit of fun watching the adventurers getting annihilated. The game has a really nice look and mood to it and is a great basis for even more iteration! Good luck in future updates!
This is a really tough game! I wished that there were some check points past the first few jumps because it was disheartening to start again from the beginning, but overall the style and mood of the game was really neat! ;-; One thing that constantly got me was that my character would become stuck in the terrain, it would be really nice if it was refined for future iterations.
Ah, a tiny little scientist stuck in microbe land, such a funny and cute little story! I think that in an updated version, I would love to be able to jump with more freedom and also have a bit more cues as to where to go. The thrill of platforming was a bit lost to having the character be really rigid, and also I wasn't sure if my jumps were getting me to the objectives.
When I noticed the flower had a gun, I thought that was the funniest thing about the game. I like how this game makes it so that you actually feel like going through a minesweeper match if you're a minesweeper noob like me, maybe as like a "Casual practice" minesweeper mode. It would be cool to see other concepts applied to it, as well!
This was a fun game! I abused some of the bushes for cover against some of those barrel ducks :p It felt fun to keep mowing down waves of them and I found the rocket raccoon to be hilarious.
I was getting nervous about the amount of resource I was letting go at the beginning with ant queues up to 90. Once I got a single speed upgrade, that changed sooo quickly. I would definitely recommend looking into that balance in a future iteration, but it was a fun experience defending against the fire crabs.
This is a pretty awesome project to have started, especially when you're learning! You've got a lot of basics in there to iterate this game to anything else, so congratulations on completing your project. Simplicity is sometimes the best!
It felt really satisfying to scorch the ants with the magnifying glass and it was overall fun game that's really on theme. I wish I could've saved that ice cream though!
Awww, what an adorable game. I liked the animals working together, the visuals, and the audio - everything worked well together in a really good way! The responsiveness of the controls as well as all of the elements telling the players what to do was really clear, although sometimes the screen being cut off meant that I wasn't sure if it was a death volume or if there's anything beyond, and I didn't feel like hurting the animals to find out >.<;
This is a pretty interesting game! It felt like I could be wreckless with it at first until I figured out how the leader board worked, then I was trying my best to destroy the evil bubble germs. Keeping the blast radius of the attacks from destroying the friendly cell was difficult, but it felt good when you were able to keep up with the numbers. Overall, a very simple concept that worked well with the theme!
I'm thankful that you made it so that you couldn't die in the experience, because I'm not normally good at bullet hell games. The atmosphere of the game's presentation felt really melancholic and the story felt very profound. I hope that it got the intended message across to the person that you were writing it for. There's a lot more things that could be done from here on out with this concept since you have a lot of basics here that could be expanded!
I was playing another game that had a depth / layer mechanic, and this one was another take on that but with 3D! I think I found a new genre of game to appreciate! Awesome stuff. I definitely liked how you could tell where you are by swapping the perspectives, and learning to navigate between the two perspectives actually felt really rewarding.
The level design was also pretty neat and not hard to figure out. I really liked how the X at the beginning for example clearly shows that pressing X will result in something happening.
I could see a longer version of a game like this with a little bit more story to talk about the caves and even more symbols that could change or add even more brain twisting mechanics to this!
The one thing I ran into a lot during this was some difficulty jumping between rocks. My character kept getting stuck a little bit! Overall though, fun entry and thank you for sharing!
I got to 754m, honestly I can see someone zenning it out. Someone said like endless runner, but it's really an endless faller!
Cool stuff, I really liked the style of the graphics! I think it's really funny though that this really strong powerful character is yeeting himself into these depths and then crumples immediately to one platform.
This is an amazing game! Everything I expected the penguin could do, it could (sliding down the snow, jumping out of the water). I really like how you can also delve really deep into the depths. There's an excitement in diving really deep and then going back up really fast! I didn't see any secrets down there since I kept getting killed by orcas, but it would've been really fun to explore that more.
Great entry!
Oops, I accidentally played without doing the boost at all. I forgot the button entirely and managed to make it through with just sliding (last one was extra hard).
I love the graphics and presentation of this game. It genuinely does remind me of playing in an older system and the menus are wonderfully done.
Aww, the jellyfishies are so cute! It was an absolute delight to float downwards and looking at these really cute sprites. With the promise of mystery though, I was hoping to see a bit more at the end (like something glowing!) :up:
I like the audiovisual elements of this game a lot! They all come together to make the feeling of comfy and chill in the depths. The title screen is actually just nice to idle to (I'm listening to it as I type this).
The sound effects of this game is amazing, and good job on making this with all of the things going on! It was really simple and easy to pick up and had all of the right UI elements to display what I needed to know. With more polish, these elements could make the next simple fishing game a smash! Honestly, great scoping, too.
One thing to note is that you could probably mess up at the start and invest all into sink speed, which causes it to go all the way down but since you don't have the lure level, none of the fishies bite, so maybe give players a bit less money to start out with so they don't make that mistake.
I got 83 on my first try - Mantas are OP and awesome! I thought I was going to use the octopus originally but I discarded all of those. Agreed with another commenter that the Planet Earth intro was extra nice - it reminded me a lot of older games too and how they booted up.
I think one thing that I had trouble recognizing initially was the discard with the pool. I know it says "Discard" in text, but maybe something otherwise that draws your attention to discarding a card and the pool could help.
Gameplay wise, this is a really interesting game and I can see myself trying out different combos and strategies to get high scores, especially if there is a leaderboard.
The mood of the game was really on point - I really did feel like a marine biologist in the depths. Thank you so much for sharing this work, and great job on this jam!
I didn't even notice the game's name actually at first, so I just thought it said pizza delivery and clicked. That was a pretty funny plot, but I definitely got bodied like everyone else without easy mode!
I think that if you did want to end up not doing with a charge bar for regular mode, it would be excellent to have a small animation cue to indicate the charge (such as the character begins shaking whenever you're at max charge).
Oh wow, it's sunflower's turn to do the attacking? I think this game is super cute and funny, the graphics of the trees and how they react is hilarious and this is a fun twist on PvZ!
One thing I did notice however - Although I think the tree on the right was hilarious, there were times where it was covering the stats on my screen. I never felt like I was in trouble, but I could totally see myself missing how much HP I have or other stats.
I like the simplicity of this game, and the writing was pretty fun - definitely a game for the readers out there as you wouldn't know the incantation otherwise! I think the "spirit of the depths" revealing themself as the thief was my favorite part.
This is a relatable scenario (not the eldritch part, writing is quite hard). I've taken Mavis Beacon - and this definitely is a more interesting way to practice typing! One thing I do want to note is that due to the warning in the description of the game - I didn't realize that we were also supposed to type the eldritch sounding words since I was "trying to avoid" that :P
I don't usually play WarioWare, and I found myself keeping going in this game! Finally managed to get a score of 39 (I set a stop limit there).
The art style is phenomenal and the amount of activities that you can do and get into a rhythm with is really varied and fun. With a lot more time and a lot more polish, I can definitely see this being a full title! Thank you for creating this game! I might find myself back on this page a few times - I kept wanting to play and get a better score!
The hardest minigame for me was the key one. For some reason it's hard for me to parse and a few times it felt too fast, even though the same time was given for the minigames.
I was about to give up when I decided to go the other way, and ended up being victorious instead! It's a fun little game with what's there so far - I think one thing that could help is making the movement feel a bit less stiff over time. I really do like swinging from an arc, if there's a bit more satisfaction in that, it might be more of a draw to get players to go through the more difficult section.
I know the point of the game is to not just jump down far and the wind takes you, but my instinct with the arc swinging is that you can also lower yourself with the rope. It might make it a little bit more satisfying / gives the player some control in how they swing down and to navigate and give you additional challenge vectors (such as the rope gets cut if you go too far). Just some food for thought!
I think the chill vibes are great and it's interesting that the character has a bit of a floating feel when they fall a bit. My one comment is that it is definitely a bit hard and since you get pushed back to level 1 after a singular mistake. If there were check points, I think that it could have helped out! I also didn't realize how to free myself from the monster. Maybe having some kind of indicator as to how much longer it will take to break out will be helpful as well!
Ok, this game was absolutely hilarious. It took me a bit to figure out how to get the ball to the receiver, but once I did, it was actually pretty exciting and it really felt like a Hail Mary scenario you'd see. There's also a lot of really creative use of really quick assets here, great job on your first LDJ!
I really appreciated the voice acting in this game, and the way that every element (sprites, audio, darkness) that tied together made it feel like you were really in the depths. I'm feeling a bit more down after that. I hope that Adam got some sort of happiness after leaving that cave. Overall though, that was a powerful story that I could see being continued much, much longer! And there's some elements that remind me of older PC games as well that could work out really well with this.
One comment I have is that: I think the audio elements could've continued without being tied to the text boxes or perhaps the text boxes could be the things that trigger the audio. With the current difference, I didn't realize I had to click on something to continue the dialogue, so I was sitting there in the first dialogue for a little bit and then after I realized, I had to go through a bunch of text when the audio narration was over.
Are you a Kasane Teto fan? When I saw that bag of bread I was just like, I had to complete this (unfortunately I didn't). I really enjoyed the concept of this time - while simple, with a bit more polish, there could be some really funny and joyful bits in here such as sound effects or more story with the person who owns this bag of holding. Absolutely hilarious and cute entry!
That was pretty hilarious when the start button fell, and I also somehow managed to figure out the hidden trash without reading the guide!
Those sound effects are absolutely amazing and I love how this game was styled! Definitely use these powers for good, not evil :P
I got a rare card on first click then proceeded to get commons. This is realistic af experience and I love the way that it is themed. Clicking to open the pack - I'll be honest - I didn't even consider it as an incremental / clicker game, despite reading about the game, when I was clicking. This is powerful and speaks a lot about how you went for the "good player interaction" angle. Well done!
This style is so cool! It really reminds me of old game boy games and everything fits together well. I could imagine playing this on one.
Thank you everyone for playing our game!
@bluedingo Thank you for your feedback, and we agree as well. We hope to get keyboard mapping in later iterations so that everyone can remap as needed!
@rosypenguin 34/41 not bad! Some of them were in tricky places~ Thank you for bringing back the missing items ;)
This game is absolutely a blast! The art, theming, and mechanics are all really fun to play with. It's even fun to mess with the UI when you're just clicking or mousing through and hearing the little chimes and interactions.
Also, you can pet the dog! This game has everything.
Alright, I didn't expect those character controllers on a Pokemon looking game. It surprised me when it became a platformer, but when I got to Topshot, it was clear that there's a unique experience here! Getting chased by shapes is now a new fear unlocked.
Geez, this game is so stressful! I like the concept and the challenge that it has the player do! I kept trying a few times to complete the list.
I understand why the shopping list gets hidden a lot (due to adding to the time pressure and ramping up the difficulty etc), but overall that was actually just getting frustrating for me that the list kept being put away. Maybe that should be a possible options toggle on the modes, as the Easy Mode didn't feel that easy. >.<