FoonLudum Dare ExplorerUsers → jcbeaureg

jcbeaureg

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202456Tiny CreaturesHighway Crossing Frogjam8383.223.162.832.863.204.123.47
202455SummoningLabyrinth of Fiendsjam7113.453.503.003.633.372.833.15
202354Limited SpaceCommuter Grand Prixextra
202148Deeper and deeperCave Dudeunfinished

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by jcbeaureg

LD54 — Limited Space

Commuter Grand Prix by jcbeaureg 2023-10-24T23:59:55Z

Thanks for all the feedback! Yeah it seems like the behavior of the other cars still needs a lot of work, it's only supposed to be slightly frustrating, but maybe it's a little too unfair to the player 😅. I probably need to do some balance update that's a little more forgiving.

@vodzik Yes the horn does have some influence, the cars make a decision every few seconds where there is a small chance (3%) they will get go full throttle, or stop paying attention. The horn raises this chance by 1% up to a total additional 10%. At this point there's a 13% chance they'll hit someone from going too fast or ignoring what's in front of them. There is a small clue when they reach that maximum chance, they will flash their lights once, but honestly I should have probably just added some UI elements and explanation to give a better idea to the player. Also, if a car is in a state where they're not paying attention, the horn does switch that off, but if they're going too fast then even braking wont do much to help. It's great when they hit someone else and create an opening, but it can sometimes be very difficult to avoid as the player.

LD55 — Summoning

Summoner Symbols by Sheepolution 2024-04-26T01:16:46Z

Love the atmosphere in this game! Everything here is very well thought out and polished! Honestly I was struggling a bit with the first riddle for a while, and was so focused on it that once I solved it the summon actually jumpscared me a liitle!

Virtua Bob by MSolomon 2024-04-25T23:02:40Z

Very fun, loved the art style and voices, great job!

Sum Monsters by eonarheim 2024-04-26T02:21:41Z

Very fun puzzle game, loved the art style! Also great pun on the theme!

Unpacking Armageddon by notnasiul 2024-04-24T04:45:50Z

Klaatu Verata Nikto!

Bean and Brew by RunicPixels 2024-04-24T22:08:05Z

Loved just about everything about this game! It can get a bit chaotic, but I can only imagine what crazy strategies people have cooked up to speed run this!

Labyrinth of Fiends by jcbeaureg 2024-04-28T09:13:05Z

Thanks for all the feedback everyone! I'm glad others are able to find some enjoyment in the game, but I definitely understand improvements can be made, especially the lack of difficulty and variety. I had a lot of ideas I wanted to cram in, but as the deadline got closer I had simplify everything and go with what was already completed, but I'll be incorporating all the feedback in the post-jam version!

@wildcodeplay I didn't think about the key dropping off screen, I may have to make some kind of indicator if that happens, or maybe have one of the summoned monsters bring it to the player

@alzhu1 Yeah I'll need to think of some better objectives for completing the levels, I originally thought about doing something like killing enough fiends to spawn a boss before going to the next floor, but as it got closer to the deadline I just did a quick and dirty key/door mechanic

@ty-victorson I haven't thought much about lore yet, but I'm sure they all have unpaid parking tickets!

@gord10ahmet Funny enough, the red fiend was not originally planned, there were actually supposed to be a few different creatures with elemental types and weaknesses, and the blue slime would have been the water type. I scrapped that and just made the red slime as a last ditch effort to make the deadline, but it would make more sense if the colors matched the player lol.

@fabonacci I've spent some time fixing bugs and as of today I'm 99% sure this one is fixed for good now, but in case it still happens you can press the R key to roll a new level.

@krummsakura Yeah not having audio in time for the deadline was a bummer, but I'm working on some for the post-jam version, and I like the idea of adding different colors/sizes for the enemies with different stats, I'll probably do something like that too!

@bluedingo I do plan on implementing a few other summon types and enemies with different behavior, but I also like the idea of summoned fiends boosting the player too!

Some post-jam improvements are in the works and almost, and just playing around with having the summons (and enemies) follow the player was definitely a much needed addition. I hope to have the post-jam version with this and other changes ready to post soon!

Necromancer 101 by Ty Victorson 2024-04-24T23:25:32Z

I get what some of the others are saying, but I really enjoyed the games look as it is now. I thought the mix of of 2D drawings over the 3D world, sound effects, and wacky music did a great job of creating a fun mood.

Aside from some of the UX improvements others mentioned, I thought the combat system was great and had enough variety between the different units to have me rethinking my strategy as the battles got more difficult. Great job!

Gacha May Cry by Rojoin 2024-04-26T02:47:53Z

Loved the idea, laughed out loud way too much at this! Very creative use of the theme, and lots of great art throughout the game! I went into too much debt playing this game though now what do I do??

Necrogirl by Constance 2024-04-25T23:17:50Z

Very fun game! Love the art style and summoning mechanics!

MEOWTERSPACE by Tetracold 2024-04-26T02:11:30Z

Very fun, loved the art style! Took a little bit for me to get the hang of the gameplay, but overall its a very creative take on tower defense, great job!

Trouble in Emoji Plane by TheLastSlowpoke 2024-04-26T02:27:02Z

Simple but very addicting! Even as placeholder art I think the emojis add a lot of charm, great job!

Slaymore by Joshua Miller-Pio 2024-04-25T03:52:44Z

Love the art style! Like the others mentioned the movement could use some tweaking, but overall I really enjoyed level design and summoning mechanics!

LD56 — Tiny Creatures

smolHunt by ping78 2024-10-14T00:29:20Z

Great game! Getting that first kill got a big laugh out of me, after hearing the "meow" so much I was not expecting the the chewing sounds and blood effects!

Fish Thingy by Steffo 2024-10-25T19:21:59Z

Fun game! If I ever get fish in the future, I now know that I should probably only have like 1 or 2 :sweat_smile:

Scrubby Shrimp by Steven Garberg 2024-10-13T23:33:39Z

Fun game! Love the art style!

Little Summin' by Human Writes Code 2024-10-25T18:10:59Z

Great idea and very impressive for only having 5 hours! Didn't think a math game could be so addicting but it kept me hooked for a while!

Blood Crux by Dmitry Kaidash 2024-10-14T00:08:50Z

Very fun game with an awesome art style! The controls and animations feel very polished!

Snail away by Thomas_Bringer 2024-10-25T19:28:54Z

Amazing compo entry! Everything from the art and sound to the controls and design feel so polished, amazes me that something like this can be made in only 48 hours! Great job!

Morsel by SvenErik 2024-10-25T20:18:08Z

Love the atmosphere of the game, the art and sound really set the mood! I dont play many clicker games but I thought this was a great take on that genre and the theme as well! Great job!

A Bug's Wife by Aurailus 2024-10-26T04:17:39Z

Great puzzle game! Loved the art style and puzzle design, last few really made me think to squeeze out those last stars!

Miku's Minion Madness by Miku 2024-10-25T21:36:07Z

Fun game and very polished all around, loved the art and sound! I can see this being very addicting too, usually I'm terrible at these kind of games but managed to win first attempt!

Creature Collect by TheNBCorpse 2024-10-26T03:56:53Z

I really enjoyed this one! Was fun discovering all the new abilities and exploring the dungeon, and I loved all the little details with their interactions! Screenshot (2).png

Pseudopseudopodia, or amoeba walking simulator by TheLastSlowpoke 2024-10-25T19:12:17Z

Very cool demo, the movement of the amoeba is mesmerizing! Also managed to eat the other amoeba which was a fun challenege in itself!

Ant Samurai. Polergus by tsukigan 2024-10-13T23:53:40Z

This was a blast to play! The controls are tight, and I was moving through it so fast I didn't even realize until my second playthrough that there were ants I wasn't supposed to kill :sweat_smile:

Drinlan Madness by Drinlan 2024-10-25T18:23:26Z

Very fun beat em up and very polished! I used a controller and the controls felt great. Also it was very generous letting us restart at the boss, eventually I'll try to do it all without any restarts :sweat_smile: