floweryandy 2024-04-16 02:02
Download link is broken!
Foon → Ludum Dare Explorer → LD55 → MEOWTERSPACE
By Renhoek, CananaMan, Electrodev, tetracold, Roasted AND Toasted, Domalomn and McKrak
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 379 | 3.75 | 100 | |
| Fun | 567 | 3.46 | 100 | |
| Innovation | 327 | 3.65 | 100 | |
| Theme | 574 | 3.68 | 99 | |
| Graphics | 85 | 4.48 | 101 | |
| Audio | 220 | 3.80 | 97 | |
| Humor | 259 | 3.61 | 95 | |
| Mood | 346 | 3.82 | 100 |
Download link is broken!
I had so much fun designing all the visuals and junk for this game !! It was terrifying when the game started corrupting at the end, so glad we pulled it off in the end If only I was able to integrate the SFX and the Intro cutscene before the time ran out! But honestly...I kind of like the silence a bit...
EDIT: To everyone complimenting the visuals, Thank you very much! I really appreciate it :) Tried my best to take Tetracold and McKrak's sprites and make everything look juicy and fun
It's a little bit hard to understand the game, but I'm completely in love for your art style.
Wow this is such an awesome submission! Game was very intuitive. Had lots of fun trying out all the different cats! my favorite is probably the laser beam one :D
Absolutely loved the graphics of this game. The music was also amazing, it really suited the space theme.
Also cool to see another fellow game about summoning cats :)
Great work!
Really really cute game, I liked building up my little cat army though it got kinda hard to manage with all the stuff happening on screen. The art was fantastic and the music was super chill. Awesome entry :)
loved the visuals for this they're really good!!!
Wonderful music and amazing art style! This game is SO visually appealing too!
damn i really like the atmosphere of your game!!!good job! very interesting
OMG, I just fell in love with this style! It looks unrealistically cool! The gameplay is also very interesting. A very cool game! :)
The graphics are absolutely stunning, If i didnt know this was a jam game i would have thought this took months to make! its so professionally made it could be its own actual game youd see on steam, it was a little challenging trying to figure out what to do at times, but i really enjoyed the game! good job!
Wow! This is such a zany and fun game!
The amount of attention to small details is really remarkable; it makes the game feel so smooth. The art is wicked and full of character. The music absolutely slaps.
Tiny things I loved: the subtle animation in the start screen, the cats floating off into space if you miss the ship, the bubbles getting bigger as you try to pop them, the variety of enemies, pickups and cats. Gosh there's just so much to like.
That being said, the new player experience is really tough. It wasn't clear or intuitive that I could right click cats to recharge them, and I couldn't tell which things flying at me were hostile or pickups. I couldn't tell how much a new UFO costed, or what some of the cats did. Most of this was all figured out on second playthrough, though, and all of this can be solved with a couple of follow-along click tutorials, so these are small nitpicks. I really enjoyed the drag-and-drop component of the tower defense gameplay. Constantly adapting to oncoming waves felt really enjoyable.
Truly charming and fun game. Thanks for making it!
Screenshots are awesome, waiting patiently for a patch :boar:
Really fun game! I liked the theme, and it played on it pretty well. Does the game end when the enemies stop spawning? I wasn't sure what was happening there.
@ordineu Yeah! We had some plans for a second level but our developers ended up having some irl business going on so we ran short, me and Krak(who were just artists for the team at that time) had to take over development for the final stretch--Krak doesn't even have any Godot experience but he said "Teach me what I must know" and f*kin programmed a decent chunk of the game in a day like a legend! I think we wrapped it all together in a pretty cohesive experience but I definitely would have loved to at least put a "Game Complete! To Be Continued..." screen out there when you reach the end!
@jdeedubs Thank you! Yeah I tried to add a bunch of little subtle animations everywhere I could, little animations and flashes and things like that really elevate a game to me Yeah, I wanted to add some tutorial prompts that would tell the player important things, for example "Hey, stop dropping the cats into outer space, ya wingnut! Place down a UFO first!" with an arrow pointing towards the SUMMON UFO button (You can even see the Textbox style I had originally programmed for that purpose, they're used in the Credits, haha) Course, we ended up short on devs and just had to wrap the game up a bit lmfao Thank you so much for playing and thank you for your feedback! We will take it into account for the post-game patch!
@congeesetador Thank you so much!! Hopefully in the post-game patch we can make it a little more beginner friendly I think when you playtest a game 289408210 times, you sort of miss out on the beginner experience and forget "Oh! This might not be immediately obvious to new players!" So it's fun trying to picture what's intuitive and what needs to be explained. (course, we didn't really get the chance to explain junk but y'know, we'll get there LMFAO)
Captivating artwork. I like how everything moved, even when standing still. I liked the game overall, especially for a jam game. This was a very well done concept for a tower defense type. Great work!
Amazing entry! Loved the artstyle, sound and overall mood! The idea behind juggling between classes and cats was very cool, kinda chaotic but eventually got used to it. Congratulations on the game!
Loved it!
The bright comic art style mixed with the more unique take on the summon theme with the alien motif really helps it stand out! The core gameplay has a strong foundation, and I especially dig how you balanced out the summoning mechanic with the unit energy meter!
Great job all around, I had a lot of fun with this one! :D
Absolutely wonderful art! Making the lines non-consistent in the flipbook was a great choice, because it both makes the game come alive as well as gives it that oldskool look.
The gameplay itself was fun to tinker with. It took me a little bit to figure out what the actual UX was, but once I got it, it became obvious. The only thing that was unclear to me was when I could spawn a new UFO. It seems constrained on time?
Even though the game is supposed to be endless, I think I finished it, or hit a bug :P Once I hit 211 points and 120 bells, it stopped spawning new stuff.
gamejam-nomoreenemies.png
Edit: Also, kudos for the name! I laughed out loud when I saw it, and knew I had to play it.
@unrealkazu Yep, you finished the game! We unfortunately ran out of time to implement the ending screen, had to spend the last few hours fixing some cyclic dependencies that were crashing the project, but hopefully we'll have the ending out soon enough! As for spawning UFOs, you have to have 25 bells. I wanted to update the Summon UFO button shader to make it more clear but wow! Time flies when you're having fun! [summon-concept.png](///raw/abf/32/z/64139.png)
And haha, thank you! We were in a voice call (some voice call, everyone was muted in text chat LMFAO) trying to brain storm what the name could be and it suddenly hit me and I cackled lmfao ! [coming-up-with-name.png](///raw/abf/32/z/6413a.png) Thank you! for your kind words and thanks for playing!
The colors in this game is just rad. I think I'm in love with this aesthetic now.
loved the visuals!!! really cool game
Oh wow ! Your game looks stunning, very nice visuals and environnement, nice interpretation of the theme. Took e a little bit of time to understant what to do in the first place but once I did, how fun !
The game is a bit difficult to understand at first, but I loved the art style and the cats. Good job!
The art of the game is very beautiful, the music matches it well, I was a little confused by the gameplay, but other than that it was a good job
@shawn-beck Yeah!!! I adored all of the harsh blue outlines in the artworks that Tetracold sent, and I came up with the idea of also using a sort of "Fade the modulate from #ffffff ff to #0000ff 00" effect to give it a flash of blue before it disappears, to match that style--I honestly think it looks really cool and I'm probably going to use something like it in my own projects going forward. Thank you for playing!
This game is just beautiful, it's hard to describe. I think it's a decent chance to win!
Cute art! I wish it was endless to explore mechanic more and also it was too easy, I was trying to understand what to do and then suddenly win.
@nomersol We're hoping to put out a bug-fixing patch that will also let the game continue endlessly soon! It has the capability to do it, but we intentionally limited the lifespan of the game in preparation for the temporary ending screen, which never came due to some hangups at the eleventh hour! I agree, we basically had the opportunity to implement the classes alone, and didn't get a chance to really tweak and balance them over time. I enjoy trying challenge runs where I only allow myself to use specific troops to keep things fresh, mostly beam-less or heal-less since those two seem the most OP--maybe a post-jam version could implement that as a feature in exchange for a bells or score multiplier. Thank you for playing!
Was a little bit hard for me to understand how to play and what different cats do, but when I overcame that initial fritcion — oh my god. Fun to tinker with the mechanics. Visual style — BONKERS. Vibes are off the charts. One of my favourite entries so far. Fantastic job!!!
Haha, with a name like @dogshroom , for a moment I thought you had plans to chase off the cats!
I'm happy to hear the visual style hits :muscle::fire: Thank you for playing, I'm glad you enjoyed! :) Edit: OH YEAH you guys are behind the summoning of in-si-la!!! That game is straight fire and I genuinely hope it wins a couple categories
I like the wiggle effect on the cursor! The art is super cute and has lovely details! All the animations, effect and music add a ton of value to the ambiance and overall enjoyability of the game! I love adding more and more little ufos to the scene! Past a certain point the enemies seemed to stop spawning but I wasn't sure if the game was over or not. I waited to see if something would start but it was just me and my little cat army floating in the void. Overall it was a really enjoyable and well executed game! Great work!
@cananaman thank you so much!! genuinely rooting for you too
> "Past a certain point the enemies seemed to stop spawning but I wasn’t sure if the game was over or not. I waited to see if something would start but it was just me and my little cat army floating in the void"
@sodagummy We have a patch coming to fix that! We had changed it from endless back to a having a limit of enemies in order to prepare for a level 2 at first, then when it became clear that time constraints were approaching, we left the enemy cutoff in the game to prepare for an ending screen, but then we ran out of time before we could implement it. The patch should let you play endlessly and allow you to experience an increasing difficulty curve as well :)
I'm glad you enjoyed the game! The cursor effect is actually the first thing I programmed into the game! It actually started with a very very simple little script, only a few lines of code:
```glsl shader_type canvas_item;
uniform vec2 speed; //Use material.set_shader_parameter("speed", your object's clamped speed) //You will want to make sure that the shader parameter speed is clamped to some -x, x range, //where x < 1.0 or it might look unpredictable! Unpredictable is fun though, it's all up to you! //I clamped it to a -0.8 to 0.8 range personally.
void fragment() { vec2 uv = UV; //get the UV so I can affect it uv.x += speed.x * uv.y; uv.y += speed.y * uv.x; //make it stretch but in a diagonal way vec4 col = texture(TEXTURE, uv); //get a map of pixels using this stretched uv
col.rg += speed; //red is affected by x speed, green is affected by y speed. //this leaves blue unchanged so you end up with a really nice blue/cyan/magenta look to match the pallete. //Try replacing rg with other values, like bg, rb, gr, etc-- //if you use rr, gg, or bb tho I would suggest dividing speed by 2 to avoid overflow!
COLOR = col; } ```
The final script has a bit more put into it, for example, adding pressure when you squeeze against the edges of the placeable area, and things like that, but in general, it's really simple to get some pretty effects going, even if you only use a few basic calculations! Thank you for playing, and stay tuned, the patch should be coming soon!
PS: I recognize the brush you used in your entry's thumbnail, it's one of my favorite brushes in Krita >:)
This game is really cool! And WOW is it gorgeous! That art is seriously fantastic, this is a seriously strong contender for the graphics category. Would have liked a few more sound effects for things happening in game but overall still very good aesthetics and gameplay. Good work!
Ameowzing :3
This is an amazing entry! The hand-drawn art style, animations, and overall visual aesthetic is definitely my favorite thing about it, so props to @tetracold on that work. Bold, fun, quirky, energetic, colorful, vibrant. The music was excellent as well.
Some of the gameplay was hard to understand/execute, and at times the screen was so visually noisy it was hard to know what was going on. But overall this is a lovely entry and had a fun time playing it -- great work y'all!
@jordantanner thanks a lot for the complements!!
As for the other points, we are currently working on a patch that will hopefully fix the visual readability issues and make it a bit more clear what you have to do
The style is so out of this world! I love the wide variety of UFOs too! Although, I did find the first kind the most useful, I'm wondering if there's some ways to make even more synergy between the UFOs to encourage mixing them together
I really like the 90's TV shows art approuch.
Very cute game! I really like the music and the graphics, and enjoy the gameplay. It will be better if has more content, but it's stiil a solid entry for a gamejam game!
You had me at "cat-astrophe" :smile_cat:
The art in the game is very nice, and so are the animations. The colors, the effects, the quirkiness - all superb. Some more player feedback would be nice to have. Especially some sfx, as a lot is happening on the screen visually on the screen and some sound effects to draw your attention to critical stuff would be nice.
The tiny ufos discharge quite fast. Having more battery drops would be nice.
The game does not seem to be as endless as advertised, it just stopped spawning anything to oppose me at some point. So I guess I did defeat the invasion :smile_cat:
Screenshot_6.png
I eventually did not get how to play this cute kitty game :p
Absolutely loved it! Every part of the game is really neat, congrats guys!
The concept of the game is very cool and the art is amazing. Lack of sign and feedback, feature introduction / mechanics would have been welcome because it's not obvious to understand. Otherwise great job !
Cute game with a greath Visual Hierarchy. It have a lot of personality! Good job!
Nice game and art. I thought after the cat is out of energy it could automatically start reloading:/
Interesting idea and art style. But UX has some issues, like it's not obvious that you can control the position of the ship by holding a button and Spawn UFO button is quite far away from the ship, thus is hard to notice. Anyway, congrats with a game!
@xry We had a mechanic planned that would have allowed you to create formations by linking UFOs together but we had to scrap it. Hopefully some of the balancing for the enemy behavior we have have been preparing for the patch will encourage the use of a bigger variety of troops!
@fabula-rasa thanks a lot!! I'll be sure to keep in mind giving the UFOs more battery. This patch we are currently working on aims to make it properly endless lol, sorry about that.
@yanato thank you! the UFOs were supposed to charge automatically after the battery runs out but unfortunately we ran out of time before we could code that feature in. Alternatively you can right click on them to turn them on/off and that will also make them recharge
@tricky-fat-cat thanks! I'll make sure to keep those in mind, I will try to come up with a more intuitive and easy to use version of the UI in a future update.
Love the idea! Graphic and audio are nice and the system of different cats is interesting. Maybe the only thing id changed is to add a quick small description of every cat
Love the art style. It's very confusing to start up, some kind of in-game tutorial would be helpful. I have no idea what the conditions are to summon another UFO. It's strange that I have to first summon a UFO, then drag and drop a crew member onto it. It feels like the best strategy is to just use a dozen cats as meat shields, only turning on lasers when there's a fish enemy. Nice music track.
@koboldskeep thanks! the UFO summon is 25 bells, also the UFOs are this way because you can change the troop by dragging another cat over the UFO, hope this helps
We aim to fix some of the confusion with our patch
Cool game! Description on the page helped a lot, from the game right now it's a bit unclear that you can spawn a UFO and put cat into it, but it flows great as you get the idea. Love art style a lot, all these different kinds of stuff floating, it's great just to look at it and wonder what's new will come up from the space.
@ZombieWalrus glad you enjoyed the game and the art!! I tried to edit the description so it is a bit more helpful with what you are supposed to do, so I am happy to see that it helped!
The music and art style is absolute fire, I can't believe how good this looks! Very satisfying once I figured out how to position my cats strategically. It'd be nice to get to receive some more battery pickups and once I got to 237 it stopped spawning in stuff. Otherwise, fantastic work on this, great submission!! Also, I did not know you can change the default "Run Game" text in itch lmao.
(me and my homies post invasion)
Screenshot 2024-04-21 192022.png
Great idea, I love the tower defence feel to this. The art and music is great. Great style and theming through out.
Love that floppy mouse cursor, should be mandatory.
Incredible art. I think I'm not smart enough to play this game and not lose instantly, but I did like the pretty colors.
Very pretty game, loved the adorable artwork! Interesting variation on tower defence. Excellent work!
The vibes the art and music give are so ***epic.*** I also love the little details, like how the cursor moves around and stays fixed on the UFO you're dragging around. It shows how much effort was put into it. The gameplay is pretty nice as well and having the battery mechanic prevents you from just spamming cats.
Moreover, like stated before, for the post-jam version you guys can add some progression - like unlocking units over time - and more clarity on what each one does.
I think I've finished the game! I reached 285 points and from a certain point onwards, no more enemies appeared! I really liked that everything in the game was related to the theme of cats, and I appreciated the graphic style resembling an animated drawing. Maybe it needs a bit of balancing because I found the cat with the homing rocket to be very powerful! A great game for this Ludum Dare, congratulations!
A fun, pretty game with some great audio! The cats were adorable and the gameplay was albeit a little hard at first (that's just a skill issue on my part) very enjoyable on my second+ run! Amazing job guys!
@nuanda79 I love how everyone has their own favorite cat-- I personally think the Beam cat is the most overpowered, and my little 8 yr old brother loves the green cat, haha We're working on balancing them so that they each can have their own time to shine. Really appreciate you playing the game! @denilseven Yeah! The cursor "sticking" to the inside of the box when dragging cats around was the second VFX change I added to the game, after making it wobble based on the cursor speed :) I've had some IRL stuff come up so I haven't had the chance to be super active at the moment, but I will try to have a little devlog made up as I recorded a lot of footage of the making of this silly little game, hee hee Thanks for playing!
Awesome game, I loved the artwork!
i found it a bit confusing, but i keapt playing cause it has to be one of the best looking games in this jam, amazing work
The beam cat is REAAALLY broken haha. Just activating and recharging him alone is enough to stay for a while. Would be cool if the units moved a little by themselves. Music and art 10/10. Love gnarpy uwu
Looks and sounds -amazing-! Also, a nce selection of kitties to use, well done. There are some possible improvements: The Game-Over screen could do with a Replay-button, for instance, and I'm not entirely convinced of the gameplay where you need to drag everything across the screen.
@pebkac hanks for the feedback! We are currently implementing the replay button in the patch
Absolutely love the art style!! That's so cute and funny :)
i.png I love this game so much! The art style is so cool!
@thyoi OMG WHATT?? this is so awesome tysm!! I showed it to the other team members and they loved it!
To get the obvious out of the way first, the visuals are absolutely stunning. The music is a fricking bop. It's clear ya'll had a lot of fun with this one!
I was very confused at first but quickly got it. This is a very creative take on a tower defense kind of game! Felt really satisfying to build up my army and watch it mow down the enemies. Perhaps it's a bit too easy, since mama cat has a lottttt of health, but I ain't complaining!! One thing I don't know if I understand is if you can remove UFOs after you placed them. I ended up filling my screen with UFOs, but then when they ran out of power, it became very difficult to maneuver them towards the energy power ups, so a way to destroy UFOs would have come in handy.
If I have one thing to point out, is that there's maybe a bit too much on screen. The background props are a darker color, which is a nice touch, but they move very similarly to the enemies, which gets my eyes confused sometimes. There's also some stuff like, random paper airplane looking things that spawn and cross the screen and don't seem to do anything? Anyway, a better separation of what's good, what's bad, and what's background would be nice. Maybe you could use colorful borders and make the BG props move a lot slower.
In any case, this one was very fun!! Props to the whole team for such a beautiful project ^^
Very fun, loved the art style! Took a little bit for me to get the hang of the gameplay, but overall its a very creative take on tower defense, great job!
@thyoi this is absolutely adorable... thank you so much!!!
The style is very nice, but the rules of the game aren't very clear to me.
@jean-francois @jcbeaureg thank you! Yeah I'm actually working on a tutorial system with Ele right now! https://twitter.com/canana_man/status/1784365232854282580 We're working on making sure this post-game patch is the best it can be, so it's been taking a little time in the oven, but I hope that when it's ready, it impresses! >:)
Really amazing graphics and vibe! Good music as well. It took me a while to grasp the controls and gameplay but once I did it was good fun. I guess it's part of the challenge to move with the mouse and balance that out with having to do the summoning, but it might be nice to move with arrows/WASD?
@neontropics Personally was going for mouse-only controls, in case we decide to go for a mobile build-- It's not immediately obvious what WASD/arrows could be used for, since the gimmick is controlling multiple cats individually, would arrows/WASD move all of your cats simultaneously? Just the last placed/clicked cat? The mothership? It's not entirely clear to me what the right option would be, at the moment... Although, I could consider possibly allowing for keyboard only control of the cursor? (WASD and <^>v to move it, something like Shift, Ctrl or Space as the stand ins for Left and Right click, maybe a button that snaps to the nearest object in your cursor's movement direction?) Might be a bit till I could get to something like that, have to conceptualize the best way to go about it. Hoping that the gameplay loop is a little more clear once this tutorial build is out! If you have any specific ideas about how we can improve the controls, I'm all ears! And thank you for playing our game :)
Really fun concept and amazing art! Unfortunately, I've got a freeze after spawning 3rd cat with a shield in web version (EDGE), but still it was a great experience.
1.jpg
@bbaf We fixed this bug in the new patch, we had forgotten to check if the instance was invalid before performing the shield-related logic. Thank you for your report, and let us know if you see any new trouble with the new patch! You're lucky, we just uploaded it today haha
### We just wanted to let you know that we finished the post-jam build! We hope you enjoy playing it as much as we enjoyed making it. Tetra made some lovely sprites as always for the new characters and other features, Me and Ele were careful to take as much feedback into account as possible while making this patch; Ele handled most of the technical work, fixing bugs and implementing systems that I could work with, and she also developed a few new enemies to check out! The core structure behind the popups and tutorial was built by her as well. I spent the majority of my time on the visual design: accessibility features like reduced motion and high contrast so you can tweak the visibility and distinguishability of objects, implemented the tutorial system so that it triggers based on key moments for new players, and finally, added more sound effects to match the gameplay. I also made some efforts in rebalancing the troops, Beam and Missile should be much more interesting to use, now!
Do let us know if you have any feedback on this version or encounter any bugs, and we will be more than happy to take a look! To those awaiting a patch, or who were initially confused by the game's controls/gameplay loop, we'd love to hear your feedback on the new version, whether it improved the experience for you or if there's anything we can do to improve it further! We heavily appreciate your time and support 💪🔥 > Furthermore, I *believe* I went through and played everyone's submissions every time we received a comment, but *if we missed your game, let us know and we'll be more than happy to head over and review it!* **@dogshroom - @coke** Just notifying you for the post-jam patch, since you expressed interest! Thank you for enjoying our little project :) ### Tutorial implementation **@jean-francois - @mongoose-59 - @denilseven - @zombiewalrus - @koboldskeep - @odinvii - @tricky-fat-cat - @yanato - @yoyoj - @nanaschi1984 - @zerolarih - @rubentl - @congeesetador - @jdeedubs - @ramon-camata** Implemented an optional tutorial to make the gameplay mechanics a little clearer. Added descriptions of each cat's capabilities. Thank you for your valuable feedback, it genuinely helped us to realize what parts of the game were unintuitive and how to address that! tutorial-popups.png ### Visual accessibility **@fupi - @jordantanner - @drainkid** Darkened background props, and implemented a High Contrast mode for visual accessibility. Made the screen even MORE visually noisy, but in a way that purposefully draws your attention to what's important. high-contrast.png Ok, I'm half joking, but if you do find the visuals to be a little flashy, I also implemented a Reduced Motion mode that tones down the animations. The reduced motion mode also uses much more efficient shader materials, allowing the game to run more smoothly on a lower end device. Let us know if these addressed your visual concerns, and if there's anything more we can do to make the game more accessible! dark-bg.png ### Re-balancing, Endless mode **@chispalbc - @nuanda79 - @eric-nguyen - @fabula-rasa - @xry - @sodagummy - @nomersol - @unrealkazu - @ordineu** Re-balanced cats and gave them drawbacks or buffs to make them each individually more interesting and situational Endless mode exists now! Go out there and face endless waves as intended! endless.png ### Misc **@thomas-gelman - @pebkac** Implemented a retry button for game-over screen, and added sound effects!. Thank you for your feedback! retry.png We want to thank you all again very much for your time, your valuable feedback, and I want to re-iterate, if we missed playing your game, please mention us quickly before the jam deadline and we will check it out! Wishing you all a fantastic gamedev journey! > *--- Canana*
TL:DR; had a lot of fun making this, hope you enjoy, let us know what you think and if we can help support your entry too! :) P.S. My personal highest score was 3383, let me know if you can surpass it >:)
Very nice game! Love the artstyle, sounds and the kittycosmic vibes ;) brave_u9W9A0bML8.png
It's got a lot of personality, and I love the presentation. It's very silly how you can drag a cat out and it will just fly out into space if it doesn't have a UFO.
That being said, it feels like it's really hard to keep track of everything that's going on onscreen, and in order to compensate that, the game is pretty easy, so it's okay if you can't keep track of everything. I'd rather have it so that there's a bit more challenge, and that the screen is more readable overall. Maybe if there were flashier indicators for when a cat is low on battery (i.e. a sound and it shakes) so that it's easier to manage, and also having more clearly distinct enemies/pickups/etc (i.e. all the bells are yellow, and all the enemies have some other unified color scheme.
It's definitely fun, and very unique. It does the theme well! Really, my only complaint is that it is just kinda cluttered, and I think that could be fixed.
I dropped so many cats needlessly into the void...
Great job! I love how vibrant everything in this is. The art and animations are particularly lovely. And man is this polished. I only wish the game area was a little bigger, to make space for even more cats, but I would say the same for every game really.
The art style is just amazing! So unique and great looking! The sound design and music are superb too! Really well polished game. My only feedback would be: To give player ability to maybe buy energy to the ships, since drop rate is quite low and trying to run multiple ships ends up with most of them without power. And maybe make each next ship more expensive (depending on how many ships player currently has deployed). Or maybe to have a Energy Ship that grabs energy drops and distributes them across other ships in some close area, but it is more efficient that just grabbing energy drop by one ship. Just some idea. Anyway, awesome game!
The art and strong colors really draws ya in. Fun unique consept and really polished. Should consider expanding or updating after the jam and make it a full on bigger game, I would play it again. GG C:
Super awesome game, gave me a nostalgic feeling that i cant quite describe well lol, but i love the power ranger(first thing i thought of) cats they are super cool!
This game was just an all in at all points. The sprites feel like something straight out of newgrounds and actually the whole game passes this aspect. The gameplay loop is really adicting and I played for a good 40 min trying to beat my personal best score. I would really like this game to see even more polished version by this team. Great job!
Neat!