Devotion - A fairytale by daandruff 2024-04-17T02:45:07Z
Incredible atmosphere. Felt quite intuitive to do the things. Guess I'm a natural at summoning eldritch entities?
Foon → Ludum Dare Explorer → Users → zirzak
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | PARTYCRUSHER... or something cool like that | jam | 1075 | 3.04 | 2.86 | 2.85 | 2.85 | 3.24 | 3.81 | 3.01 |
Incredible atmosphere. Felt quite intuitive to do the things. Guess I'm a natural at summoning eldritch entities?
It is a really great game, loved the artstyle and voices.
This is really great. Got me hooked for a good while. It is really gratifying to see the village grow and to see the heroes rank up. Was also blown away when the screen divided in two and then in three.
Really loved the artstyle and wordplay! Very cute. I also love how many different cats there are to choose. ~The only thing I'd say I didn't love is that when the tower gets too big it gets hard to place the cats. Great game nonetheless, and quite an impressive thing to pull off in so little time.~ Edit: Nevermind, I just saw you can move the camera. No criticism then.
It took me a while to understand that you had to summon all the monsters and then smash them with the pan, but had a good time anyways though.
Great game. Really loved the music and the pixel artstyle. That 8ball surely is tough to please.
Really loved the idea of a chicken summoning mage. Very creative. The artstyle was really good. I did get very frustrated when I summoned a chicken above me and it kicked me to the bottom of the level, though.
This feels like a game you'd find in a cursed Sega Genesis cartridge - and I say that as a compliment, of course. Made me feel weirdly nostalgic. Maybe it was because of the developer logo screen, that somehow reminded me of the SEGA logo screen? Who knows. :thinking: In any case, both the game and the logo screen are great and I had lots of fun and that's what matters in the end.
Took me a while to understand how it works, but I managed to do it in the end. Pretty neat. I love command lines and their aesthetics so I had a blast.
I got really hooked playing this. It´s a great game, and quite an impressive feat to do a thing like this in so little time. Almost all things are incredibly polished and made with lots of care. So yeah, kudos for that.
Great game. Very stylish.
Very nice. Reminded me of old flash games.
The graphics have an Old-School Runescape vibe that I really liked. The voice acting was also a very welcome surprise, since it's not common to see voiced acted games around here. I would have loved to do something else besides collecting souls, tho. Maybe something involving the morals of it? Something to make the player reflect on how ethical it is to collect souls in order to save themselves, and themselves only? Something involving choices and consequences. I think the story kind of lends itself for drama.
Incredible art. I think I'm not smart enough to play this game and not lose instantly, but I did like the pretty colors.
Very impressive. I loved how things such as folders and search engines got translated into part of the game. It's a nice metaphor for how doing creative work feels.
Thanks everyone for the critique and the kind words. It means a lot to us, since it's our first jam. Atentamente, los vecinos.
Really liked how the game pushes the player towards thinking like the Inquisitor.
Really nice colors, music and specially portraits. Very compelling. I too would have liked a better indication of what card has been selected. Maybe something simple, like an arrow or a subtle outline on top of the selected card? It would also have been nice for the game to skip the cards that were already played, since you have to go through empty cards as it is now. In any case, the vibes are there and I think it has great potential.
Interesting concept. Took me a while to get used to the controls, though.