FoonLudum Dare ExplorerUsers → CananaMan

CananaMan

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥MEOWTERSPACEjam3793.753.463.653.684.483.803.613.82

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by CananaMan

LD55 — Summoning

Ritual of Ribbit by manabreak 2024-05-05T12:11:15Z

one of the first ones I played!

Demon Dayz by Ntimi 2024-05-01T16:36:30Z

You guys got a working tutorial set up, multiple levels, humorous dialogue and enemy variations? Respect. Your team did wonderful work!

Hot Wax 🕯️ by TRASEVOL_DOG 2024-04-18T01:48:02Z

Good work!

Puddle of Death by Shawn Beck 2024-04-17T18:37:36Z

Great work, my computer is really low-end so I thought I wouldn't be able to run this game since it's 3d, but it seemed to run fine for me! Fun game, my little brother played through and enjoyed it too :)

Thaumagotchi (An Attempt Was Made ^^;) by Iron Leonem 2024-04-19T01:54:12Z

Fun stream! This is pretty nice for a first Godot project, here's to many more in the future!

The Great Witch by lectvs 2024-04-18T23:10:40Z

What a wonderfully solid submission. And for one person working on it! I'm glad there was a revive button because ngl I got attached to my little fully upgraded guy LOL 5 stars all around

Bloody Builder by indegame 2024-05-02T16:59:38Z

Oh wow! Pretty fun submission! I love the pixelart here :) Who all worked on what parts?

My Demonic Little Demons by DallOner 2024-05-03T22:25:22Z

The only thing I would improve about this game is making the tiles distinct from the background in some way, it was a little difficult to find the empty space sometimes! Overall though I love me a good slide puzzle :) Good entry

Ritual Rumble by DJTequila 2024-05-01T17:16:34Z

This is a pretty funny concept!

I Summon Bounce by nardandas 2024-04-17T20:31:29Z

Really fun! I got 42900 points. Good stuff

Bug Life by Human 2024-04-16T13:34:34Z

im a simple man, i seee bug i hit click

Hellpet by Rayne 2024-04-17T13:13:45Z

Gorgeous artstyle! Great work :) At first I got scared when I saw all the numbers and I was like "ohh dang do I have to memorize these...", then you THANKFULLY HAD A SPELL BOOK TYSM I love the summoning mechanic, wonderful take on the prompt

Card Dungeon by Akusan 2024-05-01T17:20:02Z

I wasn't really able to tell what was going on, and I wish it could work at smaller resolutions, but it was pretty cute! I liked all the art

Circle cloner by IndieManiaC 2024-04-16T13:21:02Z

I actually really like this concept!

Even if there's no sound or graphics, this is a really creative take on the theme!

At first I thought I could draw any pattern I wanted, until I saw the score lmfao If you update it at all, I would suggest making the color of the wax change based on how close you are to perfect, and make it glow or rainbow colored if you are near-perfectly aligned with the glyph, for some visual feedback!

The Ghost of Leo by kabloosh 2024-04-22T12:01:54Z

This is such a cute game...!!! If there was only thing I could change, I wish that the interact button wasn't the mouse button! If the mouse cursor doesn't affect what you're clicking, interact could've been bound to Space, Z, J, or any other key, just to make it a lot easier to press (On laptop w/o a mouse, it's a little difficult to click repeatedly) Overall solid submission, cute cutscenes!

gladiatorium by Jejkobb 2024-04-22T12:09:55Z

The core gameplay loop is so much fun! When the music started to get more frantic, I assumed you guys had a timer put in place so it was like a time-attack rack up the score as fast as you can, but was a little disappointed to see that it was endless-- Normally I'd be really happy with an endless mode, but I think a time-attack would have served this gameplay loop better! Regardless, I'm tossing you 5 stars all the way

Late Night Summoning With The Boys by bbaf 2024-04-16T20:51:29Z

There are no links to the game!

Late Night Summoning With The Boys by bbaf 2024-04-30T02:40:37Z

Thank you for letting me know! I'll be sure to check it out :)

Come By by the4thcircle 2024-04-16T13:51:06Z

dont mind me just giving it a bunch of 5 stars because it's pico 8, it's creative, it has an absolutely atrociously obtuse control scheme (hilarious) that's really fun to master, and you can pet the dog. Fun game!

Summoned to Serve by Zinkler 2024-05-03T22:55:27Z

Cool game!

Arcane Anagrams by edj99 2024-05-04T15:01:11Z

I got 3076! Pretty fun game :)

Demon At Duty by TevasLiutauras 2024-04-16T13:57:50Z

Your graphics are gorgeous.... I just beat Night in the Woods the other day and the thumbnail reminded me of it so I had to click Great work on the visuals! I would have loved if there was a marker that would show where you're going to end up when you dash!

Dungeon Evoker by VPhyre 2024-04-18T02:08:14Z

My little brother adored this game, you did a great job! He was bopping his head to the music and we took turns fighting against all the monsters :) It was fun when it was my turn and he was like "PRESS Z!!! now X!!! now M!!!" haha I'm glad the game was easy for him, but for me, I'd love to see if you return to this and make more difficult modes, maybe with some simultaneous key presses or more complex sequences! And for the attacking the boss part of the game, three things that would improve it: * if the bullets already in transit when the boss changes color just get reflected instead of punishing you with damage, or... * if the bullets you fire went a little faster so the risk-reward element makes more sense * if for colorblind accessibility, you make the relevant button flash the relevant color when you need to attack the boss! I'm not personally colorblind but I did have a lot of trouble distinguishing between yellow and orange! Best of luck in the jam, tossing you 5 stars all the way

CrateCaster by Whismirk 2024-04-16T12:44:29Z

If the screenshake were able to be turned off (it was a bit violent) and the mouse cursor was visible, this would be a 100% solid entry! Despite those flaws, I enjoyed myself, great game <3 I loved the voice acting and the ending was funny That last level was terrifyingly difficult lmfao

Necromancer 101 by Ty Victorson 2024-05-01T17:10:41Z

I wasn't able to get to the gameplay, sadly. All I could find was the 3d open roaming part of the game.

The Summoning of the Ice Hammer by Pawciu 2024-05-01T17:26:25Z

dang, sad ending! The graphics were really cute though!

Glyph Tower by YogurtTheHorse 2024-05-03T22:39:49Z

This has to be my 3rd favorite game in the jam, I'm so glad I found this before the deadline! Absolutely wonderful work >:)

Glyph Tower by YogurtTheHorse 2024-05-03T22:56:10Z

@kiberptah The Summoning of IN-SI-LA and would you still love me if I were a worm

Salmoning by kuviman 2024-04-19T02:05:16Z

That is a wonderful banner art LMFAO

Jury Summons by Kyley 2024-04-16T21:08:35Z

I wasn't able to get past the first level, but I'm glad someone else had the idea of a jury summons lmfao You made your game in Unity, you should have put up a web build so more people could access it!! Ah well

Heart of the Cards by Profugo Barbatus 2024-05-01T18:01:01Z

Just pushed y'all over the 20 reviews! Really hilarious game, you get 5 humor for the ridiculous explosions LMFAO The graphics were wonderful, too! Edit: NVM I'm giving you 5 stars in each category I changed my mind khahaha

Demon 91 by c-13mu 2024-04-17T19:00:47Z

Can you upload it to itch.io? the web build is broken on ludum dare

The Shadow Realm Saga by EvilScotsman 2024-04-16T13:33:38Z

Hilarious game concept. Good work!

Haunted Forest by zimny11 2024-05-01T16:47:58Z

https://gyazo.com/dc02d67ec1c70adb07074a45decfc73d I was unable to get past this first part, maybe I wasn't trying the right thing. The game looks cool though! Love me some 1bit graphics :) I also enjoyed the spooky sound design!

Haunted Forest by zimny11 2024-05-01T22:22:59Z

@zimny11 I will try out the game again when I get home then! It's understandable that you weren't able to implement any sort of feedback like a flash or buzz sound to let players know to try something else, due to it being a solo project, with the time constraints, hopefully can be in a post jam release!

Hyper Hydra by Goofte 2024-04-30T02:42:25Z

Holy cow! This is such a creative take on the prompt, I love it! Gorgeous artwork!

The Summoned by CataclysmicKnight 2024-05-02T16:38:38Z

Wow! I wish I had the dice to set this up! Read through the rules, this looks like a really nifty collection of games, wonderful writeup!

School is Hell by Gizmo199 2024-05-02T16:52:29Z

This is a wonderful game!! I would have loved to be able to select guys, back in and out of the cameras using the keyboard, but other than that I think this one is pretty much 5 stars all around! Great graphics, sound, and design

Ars Goetia by Nekuake 2024-04-23T16:42:42Z

This was a very cool concept! Would be great to be able to skip the shop section once you've already made your choices, as well as a bit more variety in enemies in a post-jam ver. Great work! The timer sound is my favorite part

Mean Minion Mage by Rowlof 2024-05-03T22:03:33Z

Pretty good! When I tried to summon a fire attack, it bugged out and wouldn't let me summon anything else, but when I tried reproducing this glitch, I wasn't able

Totem Breakout by denilseven 2024-04-19T02:14:26Z

This is a creative concept, I genuinely couldn't come up with any reason to rate lower than 5 stars in any category If anything I hope that you extend it to unlock some more moves for the moyai in the post jam Wonderful work! I love the rotation animation for it as it stomps...

Throes of the Javelin by MatterLinx 2024-04-22T23:16:18Z

The physics are absolutely baller. This is one of the games that I desperately want to see be pursued as a full game post-jam

STACKED by Its_Capp 2024-05-02T16:42:45Z

Woahhhhh, this is awesome??? I love this concept. It was a little difficult at first but I love a good challenge!

Gacha May Cry by Rojoin 2024-04-22T12:35:38Z

This is a hilarious concept, but I got lost trying to play through it, couldn't seem to understand what was going on with the gameplay. It's too bad, I really enjoyed the humor and the plot idea, but I eventually got stuck on the "credit card denied" screen with no back button and I'm pretty sure I am missing out on some stuff, I don't think that's the end of the game...(I was basically still on the first screen rolling gachas haha)

Ribbit Craft by Kerioth 2024-04-16T12:34:03Z

This is an awesome game! Just played through it and got all of the recipes Kudos to the artist, i enjoy the frog drawings! Lmfao when I unlocked the Amber one I was like "wait didn't I just get that one" till i realized what happened XD

Chain Reaction by Ategon 2024-04-19T01:40:26Z

I rather like this one, great music, great pixelart! Hello from the stream!

Summoner's Chess by Matt Ravenhall 2024-05-01T16:21:20Z

This is a pretty fun game! Hope the post jam goes well

TERRIBLE TILES by oatsbarley 2024-04-16T14:25:29Z

I got 10 green tiles on the board at a time! I don't entirely know how this relates to summoning, but it looks pretty nice. With some simple animations, mouseover and click feedback and sfx this would be a pretty great game!

TERRIBLE TILES by oatsbarley 2024-04-16T14:26:59Z

Also if it matters, you have your github repository linked but it is private and inaccessible-- Might either remove that link from the compo page, or make the repo public, or maybe I'm misunderstanding how it works

Would you still love me if I was a worm ❤️🪱? by samsface 2024-04-16T20:38:12Z

ok listen I've only played like 30 minutes and you're getting the 5 star sweep from me this is a wonderfully creative little game. this game is a critical hit

edit: i dont even care that the music and gameplay lags like hell im leaving my rating coz it oozes style

A-BONE-mination by Erivas_Soulares 2024-04-19T03:17:38Z

I saw this on the stream, it's rather nice! I always love fast paced grid based puzzlelikes >:) Good stuff you got here :)

Parangariku by Oni 2024-04-16T14:18:25Z

Ah a fellow "we exported from Godot 4.x only to realize it breaks the web build in ludum dare", hate that happened to so many people! Game seems to work on itch, too bad I have no controller! I think requiring controller input is a pretty big barrier to entry for a jam game so it might hurt your ability to get ratings, but despite that, at least your title screen looks gorgeous!

Undead Survivor by buloz 2024-04-17T13:29:38Z

Pretty fun! I know the style is black and white, but it would have been nice if like, your guys had a slight red tint, and the enemies had a slight blue tint, just to make it easier to distinguish which is which from the background. Overall nice game!

Gravenguard: Rift Protectors by Crowpaw 2024-04-16T13:06:45Z

Web build is broken

"Uh oh! If you're seeing this error, it means I can't find your index.html file.

This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away.

See the embedding guide for more details. ludumdare.com/resources/guides/embedding/

404 Not Found"

I believe you need to rename your main html file to index.html in your web export in order to let it be played on the web!

Overall tho, pretty fun. Gameplay feels a little slow, but you have a pretty decent system going !

Gravenguard: Rift Protectors by Crowpaw 2024-04-16T13:12:09Z

Only just realized you can pretty much buy whatever you want in the shop too LMFAO I maxed out my characters but it seems like the knight was the only one viable

I think the pixelart assets by themselves were very solid! If the pixel depth/scaling were consistent this game would be top in graphics for me

MEOWTERSPACE by Tetracold 2024-04-16T02:02:46Z

I had so much fun designing all the visuals and junk for this game !! It was terrifying when the game started corrupting at the end, so glad we pulled it off in the end If only I was able to integrate the SFX and the Intro cutscene before the time ran out! But honestly...I kind of like the silence a bit...

EDIT: To everyone complimenting the visuals, Thank you very much! I really appreciate it :) Tried my best to take Tetracold and McKrak's sprites and make everything look juicy and fun

MEOWTERSPACE by Tetracold 2024-04-16T22:04:20Z

@ordineu Yeah! We had some plans for a second level but our developers ended up having some irl business going on so we ran short, me and Krak(who were just artists for the team at that time) had to take over development for the final stretch--Krak doesn't even have any Godot experience but he said "Teach me what I must know" and f*kin programmed a decent chunk of the game in a day like a legend! I think we wrapped it all together in a pretty cohesive experience but I definitely would have loved to at least put a "Game Complete! To Be Continued..." screen out there when you reach the end!

@jdeedubs Thank you! Yeah I tried to add a bunch of little subtle animations everywhere I could, little animations and flashes and things like that really elevate a game to me Yeah, I wanted to add some tutorial prompts that would tell the player important things, for example "Hey, stop dropping the cats into outer space, ya wingnut! Place down a UFO first!" with an arrow pointing towards the SUMMON UFO button (You can even see the Textbox style I had originally programmed for that purpose, they're used in the Credits, haha) Course, we ended up short on devs and just had to wrap the game up a bit lmfao Thank you so much for playing and thank you for your feedback! We will take it into account for the post-game patch!

@congeesetador Thank you so much!! Hopefully in the post-game patch we can make it a little more beginner friendly I think when you playtest a game 289408210 times, you sort of miss out on the beginner experience and forget "Oh! This might not be immediately obvious to new players!" So it's fun trying to picture what's intuitive and what needs to be explained. (course, we didn't really get the chance to explain junk but y'know, we'll get there LMFAO)

MEOWTERSPACE by Tetracold 2024-04-17T13:04:10Z

@unrealkazu Yep, you finished the game! We unfortunately ran out of time to implement the ending screen, had to spend the last few hours fixing some cyclic dependencies that were crashing the project, but hopefully we'll have the ending out soon enough! As for spawning UFOs, you have to have 25 bells. I wanted to update the Summon UFO button shader to make it more clear but wow! Time flies when you're having fun! [summon-concept.png](///raw/abf/32/z/64139.png)

And haha, thank you! We were in a voice call (some voice call, everyone was muted in text chat LMFAO) trying to brain storm what the name could be and it suddenly hit me and I cackled lmfao ! [coming-up-with-name.png](///raw/abf/32/z/6413a.png) Thank you! for your kind words and thanks for playing!

MEOWTERSPACE by Tetracold 2024-04-17T17:48:57Z

@shawn-beck Yeah!!! I adored all of the harsh blue outlines in the artworks that Tetracold sent, and I came up with the idea of also using a sort of "Fade the modulate from #ffffff ff to #0000ff 00" effect to give it a flash of blue before it disappears, to match that style--I honestly think it looks really cool and I'm probably going to use something like it in my own projects going forward. Thank you for playing!

MEOWTERSPACE by Tetracold 2024-04-18T01:57:46Z

@nomersol We're hoping to put out a bug-fixing patch that will also let the game continue endlessly soon! It has the capability to do it, but we intentionally limited the lifespan of the game in preparation for the temporary ending screen, which never came due to some hangups at the eleventh hour! I agree, we basically had the opportunity to implement the classes alone, and didn't get a chance to really tweak and balance them over time. I enjoy trying challenge runs where I only allow myself to use specific troops to keep things fresh, mostly beam-less or heal-less since those two seem the most OP--maybe a post-jam version could implement that as a feature in exchange for a bells or score multiplier. Thank you for playing!

MEOWTERSPACE by Tetracold 2024-04-18T11:43:19Z

Haha, with a name like @dogshroom , for a moment I thought you had plans to chase off the cats!

I'm happy to hear the visual style hits :muscle::fire: Thank you for playing, I'm glad you enjoyed! :) Edit: OH YEAH you guys are behind the summoning of in-si-la!!! That game is straight fire and I genuinely hope it wins a couple categories

MEOWTERSPACE by Tetracold 2024-04-18T22:17:10Z

> "Past a certain point the enemies seemed to stop spawning but I wasn’t sure if the game was over or not. I waited to see if something would start but it was just me and my little cat army floating in the void"

@sodagummy We have a patch coming to fix that! We had changed it from endless back to a having a limit of enemies in order to prepare for a level 2 at first, then when it became clear that time constraints were approaching, we left the enemy cutoff in the game to prepare for an ending screen, but then we ran out of time before we could implement it. The patch should let you play endlessly and allow you to experience an increasing difficulty curve as well :)

I'm glad you enjoyed the game! The cursor effect is actually the first thing I programmed into the game! It actually started with a very very simple little script, only a few lines of code:

```glsl shader_type canvas_item;

uniform vec2 speed; //Use material.set_shader_parameter("speed", your object's clamped speed) //You will want to make sure that the shader parameter speed is clamped to some -x, x range, //where x < 1.0 or it might look unpredictable! Unpredictable is fun though, it's all up to you! //I clamped it to a -0.8 to 0.8 range personally.

void fragment() { vec2 uv = UV; //get the UV so I can affect it uv.x += speed.x * uv.y; uv.y += speed.y * uv.x; //make it stretch but in a diagonal way vec4 col = texture(TEXTURE, uv); //get a map of pixels using this stretched uv

col.rg += speed; //red is affected by x speed, green is affected by y speed. //this leaves blue unchanged so you end up with a really nice blue/cyan/magenta look to match the pallete. //Try replacing rg with other values, like bg, rb, gr, etc-- //if you use rr, gg, or bb tho I would suggest dividing speed by 2 to avoid overflow!

COLOR = col; } ```

The final script has a bit more put into it, for example, adding pressure when you squeeze against the edges of the placeable area, and things like that, but in general, it's really simple to get some pretty effects going, even if you only use a few basic calculations! Thank you for playing, and stay tuned, the patch should be coming soon!

PS: I recognize the brush you used in your entry's thumbnail, it's one of my favorite brushes in Krita >:)

MEOWTERSPACE by Tetracold 2024-04-22T23:20:17Z

@nuanda79 I love how everyone has their own favorite cat-- I personally think the Beam cat is the most overpowered, and my little 8 yr old brother loves the green cat, haha We're working on balancing them so that they each can have their own time to shine. Really appreciate you playing the game! @denilseven Yeah! The cursor "sticking" to the inside of the box when dragging cats around was the second VFX change I added to the game, after making it wobble based on the cursor speed :) I've had some IRL stuff come up so I haven't had the chance to be super active at the moment, but I will try to have a little devlog made up as I recorded a lot of footage of the making of this silly little game, hee hee Thanks for playing!

MEOWTERSPACE by Tetracold 2024-04-26T12:52:34Z

@thyoi this is absolutely adorable... thank you so much!!!

MEOWTERSPACE by Tetracold 2024-04-27T23:55:59Z

@jean-francois @jcbeaureg thank you! Yeah I'm actually working on a tutorial system with Ele right now! https://twitter.com/canana_man/status/1784365232854282580 We're working on making sure this post-game patch is the best it can be, so it's been taking a little time in the oven, but I hope that when it's ready, it impresses! >:)

MEOWTERSPACE by Tetracold 2024-04-30T02:39:05Z

@neontropics Personally was going for mouse-only controls, in case we decide to go for a mobile build-- It's not immediately obvious what WASD/arrows could be used for, since the gimmick is controlling multiple cats individually, would arrows/WASD move all of your cats simultaneously? Just the last placed/clicked cat? The mothership? It's not entirely clear to me what the right option would be, at the moment... Although, I could consider possibly allowing for keyboard only control of the cursor? (WASD and <^>v to move it, something like Shift, Ctrl or Space as the stand ins for Left and Right click, maybe a button that snaps to the nearest object in your cursor's movement direction?) Might be a bit till I could get to something like that, have to conceptualize the best way to go about it. Hoping that the gameplay loop is a little more clear once this tutorial build is out! If you have any specific ideas about how we can improve the controls, I'm all ears! And thank you for playing our game :)

MEOWTERSPACE by Tetracold 2024-04-30T23:37:26Z

@bbaf We fixed this bug in the new patch, we had forgotten to check if the instance was invalid before performing the shield-related logic. Thank you for your report, and let us know if you see any new trouble with the new patch! You're lucky, we just uploaded it today haha

MEOWTERSPACE by Tetracold 2024-05-01T00:38:43Z

### We just wanted to let you know that we finished the post-jam build! We hope you enjoy playing it as much as we enjoyed making it. Tetra made some lovely sprites as always for the new characters and other features, Me and Ele were careful to take as much feedback into account as possible while making this patch; Ele handled most of the technical work, fixing bugs and implementing systems that I could work with, and she also developed a few new enemies to check out! The core structure behind the popups and tutorial was built by her as well. I spent the majority of my time on the visual design: accessibility features like reduced motion and high contrast so you can tweak the visibility and distinguishability of objects, implemented the tutorial system so that it triggers based on key moments for new players, and finally, added more sound effects to match the gameplay. I also made some efforts in rebalancing the troops, Beam and Missile should be much more interesting to use, now!

Do let us know if you have any feedback on this version or encounter any bugs, and we will be more than happy to take a look! To those awaiting a patch, or who were initially confused by the game's controls/gameplay loop, we'd love to hear your feedback on the new version, whether it improved the experience for you or if there's anything we can do to improve it further! We heavily appreciate your time and support 💪🔥 > Furthermore, I *believe* I went through and played everyone's submissions every time we received a comment, but *if we missed your game, let us know and we'll be more than happy to head over and review it!* **@dogshroom - @coke** Just notifying you for the post-jam patch, since you expressed interest! Thank you for enjoying our little project :) ### Tutorial implementation **@jean-francois - @mongoose-59 - @denilseven - @zombiewalrus - @koboldskeep - @odinvii - @tricky-fat-cat - @yanato - @yoyoj - @nanaschi1984 - @zerolarih - @rubentl - @congeesetador - @jdeedubs - @ramon-camata** Implemented an optional tutorial to make the gameplay mechanics a little clearer. Added descriptions of each cat's capabilities. Thank you for your valuable feedback, it genuinely helped us to realize what parts of the game were unintuitive and how to address that! tutorial-popups.png ### Visual accessibility **@fupi - @jordantanner - @drainkid** Darkened background props, and implemented a High Contrast mode for visual accessibility. Made the screen even MORE visually noisy, but in a way that purposefully draws your attention to what's important. high-contrast.png Ok, I'm half joking, but if you do find the visuals to be a little flashy, I also implemented a Reduced Motion mode that tones down the animations. The reduced motion mode also uses much more efficient shader materials, allowing the game to run more smoothly on a lower end device. Let us know if these addressed your visual concerns, and if there's anything more we can do to make the game more accessible! dark-bg.png ### Re-balancing, Endless mode **@chispalbc - @nuanda79 - @eric-nguyen - @fabula-rasa - @xry - @sodagummy - @nomersol - @unrealkazu - @ordineu** Re-balanced cats and gave them drawbacks or buffs to make them each individually more interesting and situational Endless mode exists now! Go out there and face endless waves as intended! endless.png ### Misc **@thomas-gelman - @pebkac** Implemented a retry button for game-over screen, and added sound effects!. Thank you for your feedback! retry.png We want to thank you all again very much for your time, your valuable feedback, and I want to re-iterate, if we missed playing your game, please mention us quickly before the jam deadline and we will check it out! Wishing you all a fantastic gamedev journey! > *--- Canana*

MEOWTERSPACE by Tetracold 2024-05-01T00:41:31Z

TL:DR; had a lot of fun making this, hope you enjoy, let us know what you think and if we can help support your entry too! :) P.S. My personal highest score was 3383, let me know if you can surpass it >:)

Magikitty Fights The Sea by xett 2024-04-19T02:00:06Z

This is actually a pretty fun little game! You should experiment with making enemies that do side-to-side movement as well, enemies with staggered movements (Stopping and starting), enemies that move along restricted paths, there's a lot of possibilities! Great work :)

Trouble in Emoji Plane by TheLastSlowpoke 2024-05-03T22:32:37Z

It was a pretty simple game loop, but it was pretty addicting! My 8 yo bro loves it It would be awesome if you add more troops with different abilities in a future update!

Ghost Link by willianfhs 2024-04-17T13:20:42Z

5 star sweep from me, very smooth and clean UI, wonderful jam page, and I love the charming parappa-like graphics. Great work all around! I think this is a great take on the prompt

Death Beckons by Empyreans 2024-05-01T16:39:53Z

Insane that you've got an entire story going on here! Great work on the project, especially as a solo-dev! Hope you're able to reach 20 reviews before the deadline!

You're Punching Fired!!! by Cozary 2024-04-17T18:55:05Z

I let my little 8 year old brother play as I'm letting him play through a bunch of the games in the jam :) This one's a funny concept! Wish it would tell you what you got wrong when you lost! Lots of times we ended up getting fired and having no idea why haha

Sir Lancelittle by BaggerSmurf 2024-04-17T13:09:12Z

Solid concept! It took me a second to understand what was going on but I really love the chain of memories-ahh card system you got going! Unique take on the prompt, great work :) The enemy art is very silly

Crummonir by lobbienjonsjii 2024-05-04T02:14:28Z

interesting game concept

How to summon your lost dog from the space between spaces by SodaGummy 2024-04-18T22:55:46Z

I don't even care about the buggy controls tbh, the control scheme is so novel and interesting I kinda look past it there, I would love to see what a movement scheme like this would look like if you had the chance to polish it! Enjoyable game, good stuff

still unnamed by jbisnee 2024-04-16T13:13:02Z

aw, sorry the game didn't turn out how you wanted :( There's always next year, you got this

Cat Wizard by Lily Hubbard 2024-05-04T15:17:04Z

came back to this one at the end of the jam, it was a pretty fun one :) It's one of the first ones I rated but I guess I never left a comment!

bergs by burnttoastdev 2024-04-19T02:23:02Z

I;m going to cry every single time I play a game I go "this is the one that should win the jam" and then I find gold like this you cant keep DOING this to me (really fun game I love the berg sound effect lmfaiogheui)

DURO by Fenix131113 2024-04-17T18:10:32Z

My little brother had a lot of fun playing this :)

Out of Chalk by coffe789 2024-04-22T12:28:45Z

This is ridiculously good, it definitely deserves to place first in at least one of the categories-- Clears Innovation in a sort of meta way, since in-game you have to innovate with what you're given to fit the summoning prompt given to you hahaha

The Summoning of IN-SI-LA by Dogshroom 2024-04-16T14:11:48Z

mother of yoshitaka amano....

Absolutely GORGEOUS artwork...Genuinely hope you guys win because hot DAMN this is oozing with ridiculous style...

This is an absolutely incredible game

The Summoning of IN-SI-LA by Dogshroom 2024-05-05T01:09:51Z

Congratulations on top 15 in Graphics! knew you could do it

rotator by Gallant_Dev 2024-05-01T02:54:43Z

Each tab I hit, I got stuck on a static screen, I unfortunately wasn't able to play the game after multiple attempts. It looks cool! But that's a bit unfortunate 😭 [huh.png](///raw/abf/32/z/64e7d.png)

Experiment 44 by kolaz koleso 2024-04-16T13:29:19Z

error.png The game was too small for my computer's resolution!!! I was able to play in fullscreen though

Damn, what a jumpscare when you mess up!​

Rather unique concept! I would have loved to be able to speed up the text but at least you're able to skip it too I couldn't really tell what was on the computer, but I managed to play through >:) good game

Duck Spawner by Myse 2024-05-04T15:07:47Z

Pretty silly game-- lagged up so hard when I filled the entire screen but it was cute!

Angel Vox by Iwant_Pizza 2024-04-17T20:26:03Z

This game looks really cool! Had a bit of trouble playing it at first, got stuck on the loading screen for me, but I got there

Blood of the Altar by Hot Noggin Studios 2024-04-17T12:57:38Z

Some of the sfx are a little loud, but this is an awesome, simple and clean game. Nice work! I know it's not part of the judging criteria, but I like the theme on the itch page!

Eternal Ascent : Road to 7 by Two1San 2024-04-19T01:58:51Z

It would be cool if you were able to make it so that when you walk into the wrong door, it zooms into the anomaly that way you're able to tell what was wrong! Pretty fun game, hello from the stream!

Hoops by Alex4101 2024-04-20T13:53:29Z

I didn't really understand how this one fit the theme of summoning, but it's a nice project regardless The bloomy lighting and silly physics makes me think of when I used to play LittleBigPlanet haha Good work!

Qwsssee by Sillycat 2024-05-02T16:40:01Z

No game? What happened?