FoonLudum Dare ExplorerLD55 → Ritual Rumble

Ritual Rumble

By djtequila

View on ldjam.com

CategoryRankScoreCount
Overall9643.2220
Fun7313.3020
Innovation6643.2720
Theme10402.9720
Graphics9633.0020
Audio6123.1320
Humor6222.9720
Mood8363.3020

Comments

gnum 2024-04-16 22:53

I really liked your game. You did a great job and did a great job!!!

ditam 2024-04-16 23:10

A jam game with online p2p? Wow.

I only tried the local multiplayer, but it works quite smoothly. The objective feels almost too simple, but I guess as long as it's just as simple for your opponent, it's fine :) Good call on making the playing field loop, this way a big punch doesn't lose you the game immediately, you just have to learn to "lean into it": instead of trying to get back, it seems like it's even faster to just keep going forward until you loop around, and you're back in the circle in the blink of an eye.

Fun!

kaisenthegreatone 2024-04-18 16:41

I have to say, I take my hat off to you. That's a hell of a job for a jam. Good job. I really wish more game modes were added in the future. And great job on the music!

lila-pause 2024-04-18 16:46

Whut online multiplayer. Double the fun. Well done!

greatot 2024-04-18 16:55

It has nice a premise, great job!. Although, in my opinion, it would be nice if there was a single player mode too.

redoxeide 2024-04-20 22:56

Well done!

The controls and gameplay feel smooth at least in local. The gameplay feels very chaotic but also competitive. The loop around on the edge of the screen adds a strategy element to getting hit. It makes me feel that maybe the game area could be square to have the same distance from the center to all four sides, though. Could be something to try.

One thing I noticed was that, the first time the shield is used, the game has to load its shader and that makes the game hiccup a little bit. This is especially noticeable on older systems where the game can halt for quite a few seconds before continuing. You can fix this by pre-caching your particles and shaders during a loading screen so they are ready when the game needs them. You can look up "Godot shader pre-caching" if you wish to know more.

Keep it up!

donald-holley 2024-04-21 01:46

Nice local multiplayer! Enjoyed w/ a friend.

djtequila 2024-04-21 14:48

@redoxeide Thanks for playing! I tried out a smaller playing area (4:3, not quite square) in the Post LD version of the game, I think it is better without all that empty space. I appreciate the shader caching tip, I'll have to remember that.

djtequila 2024-04-21 14:52

@greatot I wanted to add single player too but alas, time crunch :( I'm going to try adding it Post LD

djtequila 2024-04-21 14:57

@kaisenthegreatone Thanks, this "1v1 capture the objective" gamemode was the one I focused on, but I could definitely see different gamemodes working too. I love doing music for my games, and I'm happy with how it turned out.

djtequila 2024-04-21 15:04

@ditam Thanks, I was aiming for a simple pick-up-and-play "fighting game" with quick rounds and hidden complexity. It's about making the most of the few tools you have to outplay your opponent.

dyingwolfwood 2024-04-28 01:34

Seems promising, but I was unable to find anyone to play with. From what I could see audio is good, movement is solid. Great job over all. A pity there isn't a single player mode so that I could give it a go. Great looking game though!

cananaman 2024-05-01 17:16

This is a pretty funny concept!