FoonLudum Dare ExplorerLD55 → TERRIBLE TILES

TERRIBLE TILES

By oatsbarley

View on ldjam.com

CategoryRankScoreCount
Overall1963.3820
Fun2333.1620
Innovation1413.4420
Graphics2043.3020

Comments

rob6566 2024-04-15 04:28

Cute match 3 game. I liked the idea. It would have been good to have a bit of feedback - animations/sound to indicate how I was scoring. Nice work getting this done in the short time despite the cold!

mdotedot 2024-04-15 14:02

it would be nice to see 'the next' set to really strategies. I feel it is more like a random luck kind of move.. could be that I couldn't figure out the information on screen. Really dig the art style. Well done.

ben-toosey 2024-04-16 14:22

Sometimes when clicking on a row it would push two on instead of just the one, but that's the only bug I found. Would've been nice to restart at the current level instead of going back to level 1 each time, but I had. Overall, a great little match-3 game, especially as it was all done for Compo!

ben-albert 2024-04-16 14:22

Solid little match games. Definitely felt like i didnt quite understand the score system and what was causing my score to move up. A visual indicator for that would have been nice. Overall well done!

cananaman 2024-04-16 14:25

I got 10 green tiles on the board at a time! I don't entirely know how this relates to summoning, but it looks pretty nice. With some simple animations, mouseover and click feedback and sfx this would be a pretty great game!

cananaman 2024-04-16 14:26

Also if it matters, you have your github repository linked but it is private and inaccessible-- Might either remove that link from the compo page, or make the repo public, or maybe I'm misunderstanding how it works

sommar 2024-04-16 14:31

Great idea! It took a bit time for me to figure out how it works after a few rounds of random click, but a good strategy game when you get it. It would be nice to have some more intro tutorials before it goes into the actual game.

ghettobastler 2024-04-16 14:33

Pretty much everything I have to say has already been said: being able to see what will come next would help understand the scoring system, and being able to see what sets will come next would allow for more strategy. That being said, the mechanic is very interesting, and as you said there is still some depth to explore with this concept. Also, the design of the tiles is very good. Nicely done, I hope you get well soon!

jupiterintardis 2024-04-18 17:21

I love this game. The game is so innovative but it become really hard when it need 7 tiles.

deborah-messaoudene 2024-04-19 14:21

Nice little relaxing game, i like the concept and very simple graphics. I would love to have music and sound design on it. good job !

baluj 2024-04-24 01:01

It's an interesting concept, it took me a while to understand how it works but it's a good game. Good job!

haayaargh 2024-04-25 22:15

I feel like it was a lot of RNG when it comes to what will be rolled on the tiles. Sometimes with just one move I got 9 points (3x3), and other times I struggled to get 5. What I often thought would be nice; is to place temporary modifier on the tiles like "unmovable row/column" or "for next move this counts as green/blue/red" but I understand that those ideas are cheap to write, and not so when you make a Compo game in 48h. Are you planning on working on it a bit more, or you consider it done?

Overall quite enjoyable puzzle :thumbsup:

Not very thematic, but I guess you know it, because otherwise you wouldn't opt out.