@literally-void, @7uc4s, @trux, @the4thcircle, @marin-davys, @eonarheim, @pelmanable, @erukolindo, @axodo, @vkonstantin, @k4su, @baluj, @t-c, @custodi, @mnemosynevl, @lonthy, @alexis-brochec, @lectvs, @callmety, @skeffles, @hexyvexy, @cananaman, @googlefrog, @fabula-rasa, @anaastaska, @dregs, @alzhu1, @frozenfire92, @creeper-nade, @crocidb, @smidgens
Hello everyone! Apologies for the late reply. I want to thank you all for taking the time to leave a comment for my game!
Sorry for the janky controls (and audio I finally realized why it was missing :') ). I'm hoping to at least make a V2 based on the feedback sometime this year (hopefully).
List of changes TODO for post Jam V2 based on feedback: - Fix the movement bugs (spinny corners and laggy bits especially) - Better visual representation of current gravity direction & movement options - Fix the broken Audio SFX - Add the missing BGM (prev incomplete) - Level differentiation beyond quantity of enemies and map layout - Fix goal and player spawn in wall bug - Fix health bar visuals off screen issue - Fix level colliders - Graphics updates for sprites and bg - Ignore bullet collision for gravity computation
Thank you for your kind comments about the game and also compliments about the art. Special thanks to everyone spent time to play through the whole thing and those who let me know about the bugs and crashes.
Hope to see y'all around next LD!