ecenizo 2024-04-16 15:04
I really like the art and the idea. I feel i just explored the surface, but it has a couple of cool design things. Great job!
Foon → Ludum Dare Explorer → LD55 → Rex
By mateusboga
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 825 | 3.36 | 24 | |
| Fun | 953 | 3.06 | 24 | |
| Innovation | 524 | 3.43 | 24 | |
| Theme | 601 | 3.65 | 24 | |
| Graphics | 339 | 4.04 | 24 | |
| Humor | 763 | 2.70 | 24 | |
| Mood | 488 | 3.65 | 24 |
I really like the art and the idea. I feel i just explored the surface, but it has a couple of cool design things. Great job!
The art was impressive and I like the complexity of the game! Interesting game!
Really nice twist to the 'summoning' theme. Nice to see the other definition of 'summoning' in the list as well. Well done! Nice graphics btw, looks like a lot of work.
good game but after some time music disapears
@liniux @escyll @ecenizo @sodagummy Thank you so much! ^^
@liniux The music stops when you're fighting wars / have a plague going on, it should restart when those go away
@escyll Thanks, yea it was a lot of work indeed, I felt like giving up a couple times :sweat_smile:
To be honest, Mateus, this one I didn't get. Probably I just have to rest a bit after the sleepless night, but if really feels like pretty complex mechanic with not that trivial to catch action-reward system.
I can say however that your art style is cool and juicy as always, but you know that by now :smile:
@erlioniel Thanks! Yea I'm sorry the game turned out this complicated xD I'm not great at designing grand-strategy games.. Thanks for playing!
a lot of the rules in the description took a while for me to get, but eventually I was able to get into a good loop of getting people and also getting good results from wars. I think it either needs to be more simple so it's easier to get into and play, or alternatively even more complex so it feels like there's a lot to manage and take care of which might give it more feedback when you are "doing well." Perhaps a middle ground of easier to start playing, and more and more complexities are introduced, but that might be harder to design. The art is nice, I like how when when they become vassals they wear common town folk switch to the fancy clothes, haha. nice job!
@aeveis Thanks so much for the feedback! This is the first time I'm doing a game like this for a jam so yea, it is a pain in the a-- to design >.<
I really like the concept and art and there is an admirable level of complexity in the game play, Overall Really Good Work!
Great art and an entertaining idea! Nice atmosphere of the game, I had a lot of fun!
Clever concept, but the interface is really kind of opaque for the kind of management it expects me to do. Looks pretty, though. Some nice work with the "paper dolls" on the NPCs.
Really enjoyed this! The art is great, characters fantastic, whole look and feel really nice. I love a bit of simulation, and this really scratched that itch. I wish there was a goal or something as it quickly became pretty easy (I did play until week 20 something and had about 5 outgoing wars going on at any time...). Impressive amount of game here, for a jam including lots of writing and events (I never saw the aforementioned plague though...).
Cool ideas for a resource management game and I'm impressed it has so much for being a jam game. Art was neat, good work!
Very nice art and a unique interpretation of the theme. The is well-chosen as well. The gameplay lack over-arching goal, I think, or some internal "mini-goals, e.g. win 10 wars, hire 10 councillors. To have something to work towards, as after a time it starts to feel aimless and just growing for the sake of growing stops being enough.
I liked the variety of town folk events, I was often ravaged by plagues and occasionally by thievery, my chancellor was never able to find anything wrong with anyone, no matter how hard she investigated :wink: It would be nice to see a specific devotion of each vassal.
Anyway, it's quite impressive for a one-man job in such a short time!
I really liked the concept of the game. Stayed on the throne for 3 years) Atmospheric medieval experience, reminded me of one old game I was playing on 3DO though they're nothing alike mechanically.
It does have a certain learning curve which probably could be better explained in the game, but once you get it - it becomes more clear as to what kind of decisions you should be making.
This babe gets a fief...and this babe gets a fief. All babes get a fief!
*Civil war after my death? dunno don' care :laughing:
Love it. Atmospheric. Brutal. When I won my first war and was like "Hot Darn that was profitable!" and then saw the number of deaths and felt a little sick. Hits hard.
The ammount of work in this entry is really impressive! I've played for quite a bit and still feel that I just scratched the surface. I really liked the idea, and the art was quite good! :) the overall vibe remembers me some of those old medieval crpgs, i really love the mood. I got a little confused with the mechanics and some pieces of the gameplay, and the UI really made me feel that I should be able to drag it all the time, but those are really small things.
In the end my kingdom was decimated by plague and I was completely smashed at war, but had really enjoyed the experience of doing so lmao XD
Quite a lot to do. Had fun taking my time exploring and playing around. GG C: