Curtain Call by pinkmonkeyhead 2013-12-18T11:43:00
Funny,but the cut-scene are so slow. Let us skip them next time :D
Foon → Ludum Dare Explorer → Users → indegame
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Big Boom Bob | jam | 318 | 3.70 | 3.55 | 3.17 | 3.55 | 3.60 | 3.34 | 3.35 | 3.22 | |
| 2024 | 55 | Summoning | 👥 | Bloody Builder | jam | 465 | 3.67 | 3.53 | 3.72 | 4.38 | 3.56 | 3.30 | 3.00 | 3.48 | |
| 2023 | 52 | Harvest | 👥 | Scream of the Crop | jam | 379 | 3.53 | 3.10 | 3.10 | 3.65 | 4.51 | 3.55 | 3.22 | 3.64 | |
| 2022 | 51 | Every 10 seconds | 👥 | Cataclysm | jam | 2.78 | 2.92 | 3.00 | 3.00 | 3.00 | 3.00 | 1.90 | 2.78 | ||
| 2022 | 50 | Delay the inevitable | 👥 | D. E. A. T. H. | jam | 3.00 | 2.50 | 3.00 | 2.50 | 3.00 | 3.00 | 2.00 | 2.50 | ||
| 2021 | 49 | Unstable | 👥 | Radi8 M8: A Cherno Bill Story | jam | 1191 | 3.16 | 3.04 | 2.58 | 2.77 | 3.18 | 3.10 | 2.52 | 2.82 | |
| 2020 | 47 | Stuck in a loop | 👥 | Serious Ham | jam | 1398 | 3.02 | 3.31 | 2.61 | 3.35 | 2.78 | 3.02 | 3.77 | 3.02 | |
| 2018 | 42 | Running out of space | 👥 | Hyper Space Man | jam | 872 | 3.13 | 2.96 | 2.57 | 2.79 | 3.07 | 2.73 | 2.36 | 2.64 | |
| 2013 | 28 | You Only Get One | Real or Fake | compo | 989 | 2.00 | 1.69 | 2.13 | 2.44 | 1.50 | 2.35 | 33 |
Funny,but the cut-scene are so slow. Let us skip them next time :D
LOVED IT. One of the best games I've seen so far. Loved the mood and music. Beautiful. BTW what did you use for the music?
I rated high for graphics and mood, but I didn't get the connection to the theme. Other than that it was awesome. Good job!
I found the game was okay. THEN I STARTED SPINNING AND IM LIKE WHAT IS HAPPENNING. But other than that it was okay
Loved it. You made a 3D game in 48 hours that was moderately fun :D. Its awesome (I dont care that you used unity)
Wrong game whoops
Sadly i didn't get it'
Like it, though could never find the exit :(
IT DOESN'T RUN
I could get past Level 3. It is not possible to pass that level
It's a fun game! I didn't realize that the blue wall was the death wall at the start. I loved the graphics, it reminded be a lot of Doom. I wish that the game was a big longer, and it wasn't clear what the key did either.
Great game. It was very intense at the start, but I enjoyed it a lot! There were some minor UI mishaps, but the game play was very fun and the music suits the game very well! One suggestion would be to add some sort of indication of where the exit is on the road. But overall, great game!
This game is very well polished, and to think it was done by one person in 48 hours is insane. It's very addictive and I learnt quickly not to spam shoot too much. I thought the idea was great, and you incorporated the theme amazingly! Good job, I'm saving the link to this to play in the future!
That was stressful. It's a fun and funny game. Seeing the "oops" made me laugh. The music was good as well. Good job!
This was such a well made game. It really goes to show how polishing a simple concept can create such a great experience. I was trying to use my physics knowledge, but to no avail, I would be a failure of a satellite operator... I don't know if there was only 2 levels but it did get stuck at the end of level 2. But the two levels I played were super fun, and kept me engaged! Good job man!
Very fun game! I love the graphics, they were very polished and had a consistent theme. The mood together was great, the music and sfx really tied it all together. I found the gameplay was a bit too simplistic, so personally I didn't find that there was much replayability, but I did enjoy every round I played. Well done!
Very nice visuals, and a very polished game. Although the objective was to catching the falling passengers, I did find it was much more enjoyable to speed off and leave them to their doom. The first few times I played it were great, but I did feel there wasn't replayability, but what can you do in a game jam. All in all, very well done!
Very nice game, very entertaining. I understand that you ported this from a mobile game, but WASD controls would be nice, or instructions that you're meant to use that circle joystick thing. I was bit lost at the start! But, all in all very challenging, but fun gameplay.
loved the voice acting and I got pretty into the gameplay. Once I realised I wasn't just meant to shoot them em guns blazing, I had a lot more fun. The one level we had was great! If only we had more :).
My first run through was really fun! Great audio, and well themed and nicely executed player movement. But for some reason, every run through after that I just get insta-killed.
hey nice game! It was definitely a rush trying to get around haha. There's about a 20 sec gap after when the level starts until things to fix start appearing, which I found bit disengaging. And it also gets very overwhelming pretty fast. Other than that, great job on finishing a game!
Really well done! This is a very polished game and was super engaging. It took a lot of tries for my perfectionist heart to try finish the first day. Ultimately, I had to become comfortable in failing tasks, so maybe I actually learnt something from this game. Good job!
Hey, that was a really fun game! I've found out I suck at cooking, cause I keep making black sludge. Got a score of 1290 though.
To everyone confused, when you put the ingredients in the oven/stove, click the blue capsule button above to start cooking. That took me a while to figure out, cause I though it was a progress bar at first lol.
The music and art were great too, a simplistic core idea done well!
That was really fun, I scored 710. Not sure if that's any good haha.
Simple gameplay, but I thought it was really polished. All in all, really good for 24 hours!
Really fun game! I just suck at it lol, I couldn't get past 4 minutes. Reminds me a lot of the mini metro / motorways games, both of which I really enjoyed. I spent about 15 mintues on this just raging at myself haha. I also absolutely love the amount of visual polish this has, really well done. This is a great game as it is right now, you should be super proud!
Nice game! It took me a while to figure out your controls, but after I saw your tips it was pretty straight forward. I love the general art theme. It all works together nicely. Some sfx would have been really nice too, but nice entry nonetheless!
hey, good job on making a simple, but fun game. I do think typing is a good improvement on the clicker formula, and the word entry is actually really satisfying, good job! I'd love to see an extension on this game, and I'd be interested to see how you expand on this core concept.
Nice entry! I like the core concept a lot. Some improvements for the UI may be in order, especially so the buttons look more like buttons. Furthermore, I think it would be nice to see the assignment of the engineers in a list or something similar so I can see how their engineers a distributed.
Furthermore, I don't know if it was intended, but I never had power issues even with all systems running at max power, so I never really used the first screen.
Anyways, good entry and neat game!
Wow haha, thanks for letting us know. Should be fixed now :).
Screenshot 2024-04-20 231957.png
Great game! Great amount of polish and the platforming / controls felt great. That ghost was super punishing haha but it made sweet victory well worth it. Music was also really catching.
This is a great game concept, and the execution was great. Very fun, I think i played it for like 25~ minutes. This could definitely be a great web game like Wordle if you ported it over to a web based platform.
Nice game, the slimes falling down were quite rage inducing haha, but I liked the arrow key minigame to get them off. Good progression in difficulty too, it did get challenging towards the end.
Well done, it looks super polished and graphics are great with distinctive colors. Gameplay was fun and addictive once I got the hang of it.
Initially, I think I over-complicated the system in my head. Some configurations of the nodes didn't allow the drill to move, but there was no feedback as to why it wasn't working which had me stuck for a minute.
I saw above that you ran out of time to do a 'ending' screen, which was unfortunate. I can see this game being easily expanded upon with more mechanics, keen to see what you do with it in the future! Once again, well done!