Upcard Writ by alec 2024-04-19T17:57:20Z
Loved it! I'm left wanting more!!!!
Foon → Ludum Dare Explorer → Users → Goofte
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Hyper Hydra | jam | 52 | 4.23 | 4.19 | 4.05 | 3.73 | 4.61 | 4.21 | 3.12 | 3.87 |
Loved it! I'm left wanting more!!!!
that was epic but also what?? haha
Fun concept! Wonder what the best strategy is for this. My only nitpick is that it really sucks when you get 2 or even 3 of the same monsters in a turn, there's no really a choice and it can give a huge edge to your opponent.
Fun concept! Combining monster parts to make your weapons and keep cycling them is funnn.
Love the concept, if you do update it, please make a way to play without having to click constantly (maybe you just hold down the mouse and it auto-collects at a set rate?), my hand ends up hurting really quickly and I can't keep up X-X , otherwise great
Loved it! Cool concept, I am left wanting more, maybe different levels or setups where you really need to optimize your summons. The only nitpick I got is that I ended up only using the mage, since it felt like the one that dealt the most damage.
Never thought I'd click an executable named ligma. Nice little game!
Played with a friend and it was fun! Maybe it'd be easier if you could phase through platforms when jumping below them, a lot of time we got stuck sandwiched between two platforms.
I liked it! It's a very simple concept but has a lot of possibilities to it; With some polish and quality of life upgrades I can see it being an amazing puzzle game. Here's a couple of thoughts:
- Would be nice if rooms that the hero visited already were darkened, it might make it easier at first but on huge maps it's hard to keep track of it. Could be a difficulty toggle. - I don't know what the spider does (maybe I didn't pay enough attention), but same goes with the Gnoll, would be nice to have a way to know how these interact (i.e. Gnoll always tries to move -> , v , <- , ^ , so you can plan around it better)