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Goofte

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Hyper Hydrajam524.234.194.053.734.614.213.123.87

Performance over time

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Comments by Goofte

LD55 — Summoning

Upcard Writ by alec 2024-04-19T17:57:20Z

Loved it! I'm left wanting more!!!!

Birb World Tour: Royale by samboyer276 2024-04-16T14:52:33Z

that was epic but also what?? haha

Yokai Summoners by Japayne 2024-04-19T17:47:23Z

Fun concept! Wonder what the best strategy is for this. My only nitpick is that it really sucks when you get 2 or even 3 of the same monsters in a turn, there's no really a choice and it can give a huge edge to your opponent.

Necropets by gasgiant 2024-04-18T10:00:06Z

Loved the concept! I'm left wanting more haha

Just Another Tuesday by Gus Goucher 2024-04-16T14:48:42Z

Fun concept! Combining monster parts to make your weapons and keep cycling them is funnn.

ClickerMant by DeltaMain 2024-04-19T17:07:49Z

Love the concept, if you do update it, please make a way to play without having to click constantly (maybe you just hold down the mouse and it auto-collects at a set rate?), my hand ends up hurting really quickly and I can't keep up X-X , otherwise great

INFINIWITCH by drainkid 2024-04-16T15:13:01Z

Loved it! Cool concept, I am left wanting more, maybe different levels or setups where you really need to optimize your summons. The only nitpick I got is that I ended up only using the mage, since it felt like the one that dealt the most damage.

Ghost Link by willianfhs 2024-04-17T15:31:02Z

Never thought I'd click an executable named ligma. Nice little game!

Slimmoning Bounce by GiomomoGiovanna 2024-04-19T16:49:22Z

Played with a friend and it was fun! Maybe it'd be easier if you could phase through platforms when jumping below them, a lot of time we got stuck sandwiched between two platforms.

No Heroes Belong Here by Shasaur 2024-04-17T08:44:24Z

I liked it! It's a very simple concept but has a lot of possibilities to it; With some polish and quality of life upgrades I can see it being an amazing puzzle game. Here's a couple of thoughts:

- Would be nice if rooms that the hero visited already were darkened, it might make it easier at first but on huge maps it's hard to keep track of it. Could be a difficulty toggle. - I don't know what the spider does (maybe I didn't pay enough attention), but same goes with the Gnoll, would be nice to have a way to know how these interact (i.e. Gnoll always tries to move -> , v , <- , ^ , so you can plan around it better)