locksmitharmy 2024-04-15 23:38
run birb run! this is addictive... make moar!!!
Foon → Ludum Dare Explorer → LD55 → Birb World Tour: Royale
By samboyer276
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 179 | 3.97 | 25 | |
| Fun | 20 | 4.31 | 24 | |
| Innovation | 876 | 3.04 | 25 | |
| Theme | 2 | |||
| Graphics | 701 | 3.56 | 25 | |
| Audio | 249 | 3.76 | 25 | |
| Humor | 301 | 3.54 | 25 | |
| Mood | 719 | 3.43 | 25 |
run birb run! this is addictive... make moar!!!
that was epic but also what?? haha
_known not-bugs_
- floating trees - they are canon in this universe
This looks great! Such a fun game. So addictive. I sent it to a few friends to try! nice job :D
please can you vote on my game? :)
Wow cool little game. Not chaotique at all. Sadly everything except the UI turned white when I tried to do a second run. The game seemed to run (not the boost but like the speed meter and the bar at the top were updating) but I couldn't see the terrain. Hope you can fix it. Great game!
@poutine-studio Sorry about that!! I think your PC was loading the next level so fast that the transition hadn't finished in time haha - I've fixed it now. If you do feel like playing again (especially now you have money) it should remember your skins/upgrades between reloads 😊
Chaos, absolut chaos. Well Done.
It is fun, but I don't really see the theme in this one. A good job regardless though.
great game but for some reason im always to short to get the boosts
This to me is the perfect game jam game. I played it until I got max upgrades and my fastest time was 19s16. Honestly the most fun game I played so far! Had barely any bugs (only sometimes getting stuck on ramps but that's probably because I was too fast). Really great job man!
@samboyer276 Tried it again and it worked perfectly! Once I used a ramp and got so high I couldn't see the map and it took ages to get down. If it's on purpose then it's fine but it can get a bit frustrating waiting. Otherwise very good job the game feels great!
@stellarnightmare yeah there isn't really an in-game connection sorry, except in my questionable scene-setting description :P hence why I opted out of the Theme category.
@callmety 19 seconds?!?! how fast were you going?! that's by far the fastest time I've seen, am honestly surprised the character controller still works at that speed 😆 but I'm really glad the upgrade system was satisfying. Ramp/path sticking is a major problem right now; if I did a post-jam version I'd probably make a whole new 'spline' movement state so you don't fall off it (& can handle sharper corners - I think this is how it's done in Sonic?), but the current 'rigidbody-like' state can handle the basics.
@poutine-studio yeah that's a big issue with this momentum physics, the moment all your horizontal speed gets converted to vertical you just aren't coming back down :( maybe I should increase gravity, or prevent those kinds of launches from happening so much... or just put a big collision plane in the sky haha
@samboyer276 I came back to this game because I felt a sub 17 sec was possible. Safe to say you got me hooked. Screenshot 2024-04-20 215326.png
Awesome game. You can actually feel the speed, nice work with that.
Nice and funny game but not linked to the thme :/ Otherwise I had a good time
Look like you miss the theme : Summoning. unfortunate
very very fun
Great game feel on this game! You definitely feel like you're going at huge speed and make very quick direction decisions. The only thing I want to point at this state is clarity on the track : I got lost several times without noticing and took some time to get back onto the main road. Congrats!
This is an incredible submission, nothing to do with summoning really, but I absolutely love it
This game is waaaay to addicting... I actually need to finish the postjam version of my game... but... em.. ok, one last round. Just one!
Nice job! :)
That was kind of fun. It's pretty impressive to throw all that together in three days! The faux-MMO was a great idea. I would have loved to have been able to go upside down when going through the twisting road. The visuals were fantastic and the music was good too.
@azathothep glad you enjoyed it! Sorry about losing direction a couple times. I hoped the dirt tracks would keep the player on track, but yes once you're off them they're not really visible. There's a 'goal indicator' arrow on the UI that should point to where you need to go, but I think it breaks when you're facing >90deg away (something about world-to-screen-space projections??), I should definitely fix that. Regardless, big arrow signs around the course never hurt in a racing game - I should add those too :P
@freshd Thanks for playing! That being said I'm looking forward to a post-jam version of Ritual Road someday so I must ask you to stop playing mine :laughing:
@breakfastgun yeah I'm gutted about the 'twister' road honestly, would've been the coolest road to run over. Technically it \*can\* be done if you slow down loads before + while on it, which isn't very fun. I think the issue is twofold:
- The birb is treated more like a car/real-life physics object than a game character. I should be sticking it down to the floor (terrain and roads) better.
- Obviously this road is impossible to use in real life! If I did a path that resembled a barrel roll instead of an aileron roll there wouldn't be such strong 'upwards' forces.
re. the folks upset about it missing the theme: it's evident I didn't spend much time trying to link this game concept to the theme, mostly because this was the kind of game I wanted to make right now? I'm sorry if that's against the spirit of LDjam, but I feel like being able to opt-out of the Theme category is evidence that making a game under the theme is not a mandatory aspect. Hopefully future players can bear this in mind and enjoy it regardless :)
And as always, shoutout to @callmety for completely destroying the level :fire: I wish I had more courses for you to optimise haha
I was not expecting to enjoy this as much as I thought I would! The power growth is super broken but also enjoyable. Love launching my bird at jet plane speeds to reach the end. Style is simple but satisfying. Excellent submission to the jam!
Graphics looks original to kudos to that. But real start is the gameplay. Enjoyed it so much. Make it a full game man and make it multiplayer. Only one suggestion when I am last there is not much options to recover from it. I will keep and play this game again.
This was one of the funnest ones I've played. It was probably a little too easy for all the upgrades, but that didn't matter, because speed. I would give bonus points if the level was procedurally generated.
Doesn't really fit the theme, but the game is great! Really fun gameplay, cute and pleasing graphics. Soundtrack goes stupid hard! Overall a pretty highly scored game for me.
I had a lot of fun playing this game! The low frame anim in the lobby was fantastic. I can see this game going viral.
Very fun game ! I loved the gamefeel, everything is so smooth and satisfying ! It's amazing to see this done in just three day. The only downside is th lack of feedback when we hit an obstacle it would be nice. Although good job it was very fun !
That was fun but a bit awkward. Idk if this was a glitch or intentional but in my first race I was like 60th place but when I crossed the finish line it said I was first. It was also kind of annoying missing power ups or catapults because they were floating above the terrain.
Overall though very fun and with some more polish to the mechanics and presentation and a real online mode, this could be a hit
Thanks for the feedback everyone! I'll reply to some specific comments below.
@human > when I am last there is not much options to recover from it
This is a great point. If I'd put in 'dice-roll' powerups (like Mario Kart item boxes) then it'd be easy to bias the more powerful options to people at the back, but the items I had time to put in are fixed for all players unfortunately. I'll try and think of more ways to keep the pack closer together!
@hollowtsun > The only downside is th lack of feedback when we hit an obstacle it would be nice
Agreed - I think it would have been really funny to add a simple tumble animation when you hit an obstacle (think like the rapidly-spinning parkgoers in Roller Coaster Tycoon 3). The spikes and water could do with something similar, but with a longer duration... ah well, one for next time!
@skleembof Thank you for the honest feedback! I agree, the game is less polished than I'd like, and I think I should have spent less time on the lobby and more on the race (especially floating items, they are the bane of my existence!! so easily solved with raycasts at instantiation time as well... :( )
I'm not sure I've seen the 60th place->First place UI bug before though - as far as I know those numbers used the same counters - but maybe it forgets to update the race finish UI in some circumstances? I'll have a look out for it when I'm next in the codebase :)