You Have Been Summoned by Frederika 2024-04-20T21:38:23Z
I love the use of the theme and the artwork and the interesting story to follow. Good work!
Foon → Ludum Dare Explorer → Users → BreakfastGun
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Tech Raider | jam | 682 | 3.47 | 3.60 | 2.46 | 1.70 | 2.78 | 3.68 | 2.00 | 2.62 |
I love the use of the theme and the artwork and the interesting story to follow. Good work!
Very fun game! I had to play 4 times before I beat it and then I had to play it again because it was so fun. Wonderful art and great music choices. I would suggest making the button to use the mana the whole image rather than the circle in the bottom right; it became hard to click when I was in a pinch. Great job!
That was kind of fun. It's pretty impressive to throw all that together in three days! The faux-MMO was a great idea. I would have loved to have been able to go upside down when going through the twisting road. The visuals were fantastic and the music was good too.
This is a really cool idea and enjoyed it once I understood how to play. But it was still very hard to play for me, even at the tutorial level. It is very clever, though and I much prefer this use of the summoning theme over what most of the other entries do. The art and sound really took me wayback :smile: . Fantastic job!
That was pretty fun to play! Very clever game idea and I love the art and the sound FX. Well done, bud!
The game play is kinda cool. Just a little buggy. But the music and sound and art is very good!
I love the art style and the music was great. The 'hit' sounded very satisfying. I wish the game was a little more forgiving allowing me to dodge enemy attacks.
That is the absolute BEST music for what is going on in this game! Very well done! And the sounds were funny. I love the idea of the game and the use of the theme for summoning the waiter! Fantastic job!
Funny title song! Interesting puzzles, but it would have been nice to know what each portal was going to spawn. Great job on the game!
Short, but this is a good puzzle concept and I can see that a larger game with this sort of mechanic would be fun to play. There is even plenty of room for other kinds of mechanics to employ, like turning on colored blocks and some colored blocks could move and maybe even remotely triggering a fairy? It also would've been good to see a remnant of a colored block remain when it goes away so I don't have to remember what color was there. Good job!
That is a fantastic idea for a platformer, albeit a difficult one to get used to! The graphics and sound were as phenomenal as the gameplay! One thing that was hard to get used to was the bump in movement I got when the spear got recalled. It seemed to fit for when I was in the air, but there were a number of times when I was landed on the ground and it knocked me off the platform, sometimes to my death.
Fantastic visuals and a story that seems it could be interesting. I did find it confusing how to kill the enemies. It seemed like once the enemy was down to almost zero health, it stopped taking damage, but did die once my character came into contact with it? Was that the expected game mechanic?
Excellent job! Nice art style and a very clever mechanic. The controls were a bit hard for me, but I'm bad at video games so that's probably my fault....
Not bad. Interesting idea but was a little hard to understand how to play.
That was very fun! I had to play it a few times over. Everything came together very nicely.
Great idea for a game and use of the theme! It was quite fun. Is the dungeon constantly spawning enemies? Because it seemed that once I killed them all and wandered around in it for a while without finding any.
Fun little puzzle that I want to come back and finish. The chair in the middle kept making it difficult to traverse the room. But the art and animations and idea are all very nice!
I love the use of the theme. It would have been nice if there were sounds and a visual indicator showing you were disguised.
That was pretty fun, albeit a tad difficult. Good job!
Really cool concept! I loved how the music contributed to the atmosphere. And the art style is very nice too. Great job!
Really cool platformer! I love how the slime felt heavier after swallowing up a stone. The graphics and sound effects were great. I love how you introduced elements to the player gradually. I would have liked some more forgiveness on some things like not letting the player walk headlong into spikes instead of killing him. And the one gap space to jump up into was a little hard to line up. Overall this was quite fun. Fantastic job!
Very interesting puzzle game. Each of levels was well thought out and progressively introduced new concepts and difficulties. I would have preferred a more ninja-sounding music, but the sound effects are kinda cool.
@tamara188 When you get close to the white beam looking thing connecting to the corridor, hitting the space bar will open it. That's the same with all of those kinds of doors, but the red, green, yellow, blue ones require collecting a key first to unlock them.
@thinkwithgames Yep, this was just the built in lighting and light-occluding that Godot offers. I just checked your game out, and yeah, It would've been a nice effect for your game :)
@ategon Thank you for posting the VOD and playing my game on your stream! And yes, please feel free to use that gameplay in your intermission video.
That was a fun way to explain the controls and guide the player on how to play. Nice job!