FoonLudum Dare ExplorerLD55 → Color Jumble

Color Jumble

By tommes

View on ldjam.com

CategoryRankScoreCount
Overall11372.8823
Fun11542.6123
Innovation10882.7123
Theme8923.2323
Humor10182.1120
Mood11662.4522

Comments

lelek-hunor-kadosa 2024-04-16 02:21

A well made game with a good concept. I managed to make it the end :smile:

What I didn't understand at first was that you had to hold down the summon button for so long. At first I held it down for half as long and didn't understand what was supposed to happen.

fenix131113 2024-04-16 10:15

Good game concept

But I would really like to move diagonally 😊

gruzdid 2024-04-16 10:15

An interesting concept, but not enough training. Also, the management is not particularly convenient and there is a small amount of content. But it plays well

cozary 2024-04-16 11:45

It's a short game, but the puzzle is entertaining.

skleembof 2024-04-18 01:42

Good job on your first godot game, it can be a little weird at first because of its concept of nodes and scenes being different from something like Unity, plus a number of other quirks

This is a tiny game but the one puzzle it had was well made and I would've enjoyed playing some more if you'd had time to make more levels.

slavturtle 2024-04-18 15:31

For your Godot game this is amazing! Great job!

custodi 2024-04-18 15:31

Gool puzzle with simple mechanic) I'd like to reduce time to summon a fairy & update speed to MC.

jayson1509 2024-04-18 18:17

nice game

olsonexi 2024-04-19 01:17

Neat little game. Fun challenging puzzle and a creative take on the theme. Would love to see more of this.

dams333 2024-04-19 18:00

Really cool concept, just want to see more of it. I think you can create really challenging levels

breakfastgun 2024-04-20 21:50

Short, but this is a good puzzle concept and I can see that a larger game with this sort of mechanic would be fun to play. There is even plenty of room for other kinds of mechanics to employ, like turning on colored blocks and some colored blocks could move and maybe even remotely triggering a fairy? It also would've been good to see a remnant of a colored block remain when it goes away so I don't have to remember what color was there. Good job!

redoxeide 2024-04-20 22:08

Puzzle games are hard for a 3 day jam, especially if you are still kind of new to the engine!

As feedback, I think it would be cool to show the player the amount of time left for a summon to complete. An easy way to do this in Godot, is using a ProgressBar or a TextureProgressBar node that updates its value while the player is holding space.

I also think that it could be helpful to the player if walls didn't go completely invisible once they get a fairy of its color. Walls could instead become semi-transparent or could leave some kind of colored square on the ground. That way the player could see what walls are gonna go up again when they change to a different color, letting them plan better their path in more complex levels.

Keep it up, Godot is very fun once you get the hang of it!

frank-gevaerts 2024-04-25 17:16

I always like seeing puzzle games!

I think I agree with most of the suggestions people have made, but to be honest, I suspect you know about those already :) Making a game in a new engine is a challenge, and debugging stupid stuff *always* takes more time than you expect or can spare, so getting this going is in itself an achievement, and I had fun playing it, so well done!

(yes, of course I was a bit disappointed when it ended. Such is the game jam experience...)

empyreans 2024-04-30 17:08

Really nice game.

It's fine if you didn't make everything you wanted in time, but you should definitely continue developing if you want to!

Great Job!