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Color Jumble
Color Jumble
By tommes
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1137 | 2.88 | 23 | |
| Fun | 1154 | 2.61 | 23 | |
| Innovation | 1088 | 2.71 | 23 | |
| Theme | 892 | 3.23 | 23 | |
| Humor | 1018 | 2.11 | 20 | |
| Mood | 1166 | 2.45 | 22 | |
Comments
A well made game with a good concept. I managed to make it the end :smile:
What I didn't understand at first was that you had to hold down the summon button for so long. At first I held it down for half as long and didn't understand what was supposed to happen.
Good game concept
But I would really like to move diagonally 😊
gruzdid
2024-04-16 10:15
An interesting concept, but not enough training. Also, the management is not particularly convenient and there is a small amount of content. But it plays well
cozary
2024-04-16 11:45
It's a short game, but the puzzle is entertaining.
Good job on your first godot game, it can be a little weird at first because of its concept of nodes and scenes being different from something like Unity, plus a number of other quirks
This is a tiny game but the one puzzle it had was well made and I would've enjoyed playing some more if you'd had time to make more levels.
For your Godot game this is amazing! Great job!
custodi
2024-04-18 15:31
Gool puzzle with simple mechanic) I'd like to reduce time to summon a fairy & update speed to MC.
nice game
olsonexi
2024-04-19 01:17
Neat little game. Fun challenging puzzle and a creative take on the theme. Would love to see more of this.
dams333
2024-04-19 18:00
Really cool concept, just want to see more of it. I think you can create really challenging levels
Short, but this is a good puzzle concept and I can see that a larger game with this sort of mechanic would be fun to play. There is even plenty of room for other kinds of mechanics to employ, like turning on colored blocks and some colored blocks could move and maybe even remotely triggering a fairy? It also would've been good to see a remnant of a colored block remain when it goes away so I don't have to remember what color was there. Good job!
Puzzle games are hard for a 3 day jam, especially if you are still kind of new to the engine!
As feedback, I think it would be cool to show the player the amount of time left for a summon to complete. An easy way to do this in Godot, is using a ProgressBar or a TextureProgressBar node that updates its value while the player is holding space.
I also think that it could be helpful to the player if walls didn't go completely invisible once they get a fairy of its color. Walls could instead become semi-transparent or could leave some kind of colored square on the ground. That way the player could see what walls are gonna go up again when they change to a different color, letting them plan better their path in more complex levels.
Keep it up, Godot is very fun once you get the hang of it!
I always like seeing puzzle games!
I think I agree with most of the suggestions people have made, but to be honest, I suspect you know about those already :) Making a game in a new engine is a challenge, and debugging stupid stuff *always* takes more time than you expect or can spare, so getting this going is in itself an achievement, and I had fun playing it, so well done!
(yes, of course I was a bit disappointed when it ended. Such is the game jam experience...)
Really nice game.
It's fine if you didn't make everything you wanted in time, but you should definitely continue developing if you want to!
Great Job!