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The Witch's Dungeon
The Witch's Dungeon
By ironcutter, wadlo and Zetelias
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 712 | 3.45 | 24 | |
| Fun | 573 | 3.45 | 24 | |
| Innovation | 469 | 3.47 | 24 | |
| Theme | 241 | 4.09 | 24 | |
| Graphics | 801 | 3.38 | 24 | |
| Audio | 617 | 3.11 | 24 | |
| Humor | 414 | 3.33 | 23 | |
| Mood | 612 | 3.52 | 23 | |
Comments
argensis
2024-04-15 20:41
So I like the framing of a witch summoning creatures to clear out her dungeon. It seems a bit rogue-like in that you keep the resources after you die and I guess the dungeon is persistent. The music is also a nice touch.
Some feedback though:
1. The game seems to freeze up if I'm in the dungeon for more than a minute or two, which makes it hard to see if anything happens once I clear up the dungeon. 2. There should probably be some grace when you spawn into the dungeon so you don't land in and immediately die - this even happened to me on the witch stage on my second attempt which confused me as to why it appeared to skip a stage until I noticed the same happen when playing as a skeleton on a later attempt. 3. It would make things feel more impactful with a few sound effects, e.g. when your projectile goes out, when it hits, when you defeat an enemy. It actually feels kind of laggy because the animation feels disconnected from firing a projectile because there's no feedback.
2024-04-15 20:46
Really like the idea and the graphics! Music also very good! I died as the witch, which seemed intentional. But then I just died as the black slime as well and could not progress :( Might be skill issues?
I like the idea! Playing as enemies is fun, thematic, and a good reuse of assets. The dungeon generation was also interesting. The aiming feeling a bit off was the most noticeable bug, so fixing that and making the enemies feel more unique would be great improvements to make.
Good re-use of creatures. A little bit confusing at the start but makes sense eventually. Great art style, it is very unique.
Ok this was awesome, from the get-go I knew this would be good when it started with the lorem ipsum spell :smile:
I really liked the fact that you make the player enter the dungeon, just to fail. And then tutorialize the summoning. The graphics are very charming (pun intended) and cohesive! Overall a very pleasant experience! Great job!
Super fun, really liked the little story :D The game crashed when I selected the Archer, but that's okay I still had fun playing it, well done! :smile:
aune
2024-04-21 16:31
Fairly intuitive to pick up without being simplistic. It's a clever gameplay idea! :smile: Well done
(As someone with a non-QWERTY keyboard, I really appreciate you including controls with physical keys :pray: )
The graphics are very readable :thumbsup: I feel it could benefit from some feedback like screen shaking or little bumbing (since you're on Godot, Tweens can easily add dynamism here an [humble example](https://github.com/furan0/ld55/blob/main/scenes/entities/Rig2D/Rig2D.gd#L75) if needed).
zetelias
2024-04-21 16:48
Thanks everyone for all the constructive feedback :D
Great idea for a game and use of the theme! It was quite fun. Is the dungeon constantly spawning enemies? Because it seemed that once I killed them all and wandered around in it for a while without finding any.
lamp-p
2024-04-21 17:12
I like the concept. The art is convincing and the music is nice. It did not feel great to shoot and dungeon generation felt a little too random with the player spawning inside of a hoard of enemies sometimes. Theres also an issue with the game freezing after a certain amount of time that I'm sure you're aware of. I enjoyed my experience overall but some small improvements could go a long way.
Really good lofi graphics and vibe, could be an old DOS game. Great music as well. Very solid entry!
The gameplay is fun but would benefit a lot from some sound feedback when you hit enemies, plus maybe an explosion or something - just some more juice in general.
ditam
2024-04-22 12:53
I had a lot of fun with this, but the web build kept freezing on me :( (The errors in the browser console -mostly complaining about memory limits and frame buffer sizes- were too numerous to copy and paste, but if you think that would help, I can give it an other go.)
Freezing issues aside, this is one of the more complete games I've played this jam! The little intro that tells a story, a variety of monsters with increasing rarity and difficulty, (I'm assuming) randomly generated dungeons, a lot of nice touches! The main mechanic of playing as a summon that has to gather resources for better summons is quite fresh too, and it makes for a great casual loop.
I think the most obvious avenues for improvement are: - better precision when shooting (currently there seem to be only a few angles you can shoot at, but there might be a difference in outcome based on your actual mouse position? It's rather confusing.) - better enemy AI (they clump and get stuck around corners too easily) - more sound effects (shooting / hitting, and maybe basic monster sounds would be doing a lot already)
Nonetheless, quite fun as it is, congrats!
interesting concept! i could see this expanded up with more polished gameplay and more content. maybe add some rogue-lite elements to make your summoning stronger or evolve as you go through a run?
Great variation of the rogue-like genre that fits the theme of the jam very nicely! I appreciate the effort you went through to add the humorous intro with the witch during the panic that is a two-day jam.
On the more constructive criticism side, I think the game would benefit greatly by adding some "juiciness" to it which is quite quick to do but makes a huge difference in a jam (it is an actual game design term, google it if you don't know what it is, basically some sound and visual effects when you shoot / get hit in this case)
Great job!
okamit
2024-04-24 01:06
I always enjoy a good lorem ipsum joke! I liked the core of this, it got hard a bit too fast though as I was immediately overwhelmed with hordes of enemies upon entering the dungeon. As others said, it freezes after a short while as well so it's hard to judge the complete package fairly.
But it's a great core and I hope you do some post-jam to clear up the bugs and jankiness and make it into a stable and fun little game,
Nice work!
So I see that most comments already adressed the tiny issues with the game, on the other hand I think you really found a banger idea right there ! definitely some room for improvement but there is a lot of potential if you are willing to keep on working on the game. Well done guys !
I love seeing procedural generation in a game jam game! Nice work on that. And I like the idea of summoning ever stronger monsters as you collect resources.
However the different characters didn't feel very distinct. They all had the same attack just with slightly tweaked stats for the most part.
The projectile direction is a bit off from where I aim my mouse. This was especially frustrating when playing as the archer with his slower fire rate.
I cleared out a dungeon entirely and nothing happened. And I couldn't return to the hub since there was nothing left to kill me.
The game freezes after enough time playing. Here is what I saw in the console: summonerror.png
The description doesn't match my imagination of the game. But other than that, it's nice dungeon crawler game.
zetelias
2024-04-27 09:55
We fixed the memory leak! Now available in the git repo, binaries, and soon on the itch.io web version. Go on the releases of our github and download 0.1.2 or more recent for your platform.
Fun game, though i think the starting slime might be a bit too weak to actually last long enough to gather any resources. Took me a few tries to kill and then avoid getting taken out before I grabbed my loot.