watcher 2024-04-16 14:06
Game looks interesting, but unfortunately there seem to be issues with performance, it just froze when I tried casting a spell
Foon → Ludum Dare Explorer → LD55 → SKELEMANCER
By deadjolly, Cody Raethke, VoraciousGhost and Trevor Lentz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 784 | 3.40 | 43 | |
| Fun | 556 | 3.47 | 42 | |
| Innovation | 672 | 3.26 | 41 | |
| Theme | 150 | 4.23 | 43 | |
| Graphics | 694 | 3.57 | 43 | |
| Audio | 259 | 3.74 | 43 | |
| Humor | 711 | 2.80 | 36 | |
| Mood | 721 | 3.43 | 40 |
Game looks interesting, but unfortunately there seem to be issues with performance, it just froze when I tried casting a spell
@watcher Yes, the web version has some issues we didn't run into when testing locally that we haven't had a chance to dig into. For now I'd recommend downloading the desktop version to get the full experience.
Awesome UI!
Pretty fun game! The shadow of the player made me laugh. When I restarted after losing, no enemies spawned and I was able to actually win! (maybe cheating...) Without that bug, I had no chance and died right at the beginning every time haha.
Wow, really nice! I could see this being a game that people will buy. Great idea!
I really like the 2D art in this game ! It was pretty fun to play !
The game seemed fun but sadly I had strange issues when playing in browser, and in the windows build it crashed twice a few mins in when I tried that.
Looks good. Nice voice acting. I realy like lich hand model with rings. UI icons are also very good.
Unfortunately, the game is crashing also in .exe build. At least in my case.
Game looks clean and plays well when using the native version, web had some issue. I think the concept was interesting, but the game felt a bit slow. I think the bases was a bit to far apart, and the orb drop rate was to low, so I was never able to complete a game. Good job on the graphics and ui.
Nice game! I can imagine the awkward situation when you bought a castle, and the neighbor in front of you turned out to be undead.
The concept is great, but I encountered some bugs that prevented me from beating the game. The first bug was after the beginning I ran to the opposite castle and no enemy warriors appeared. The second bug was just a crash. I also encountered freezes at the very first summon of a skeleton.
P.S. I used the desktop version of the game.
I love the sounds and voice acting, the web verxion is dificult to run even on a good pcc, but overall a great game
Thank you all for the feedback so far. We're looking in to the stutter and crashing issues!
Published an updated version with fixes for the following: * Fixed random crashes on nvidia hardware * Fixed lag spike on first unit spawn * Fixed shields not blocking arrows when the units are standing next to each other * Fixed player team health multiplier, which should help with balance * Fixed enemy spawning on the second attempt * Fixed arrows not sticking * Fixed sword not moving with skeleton attack animation * Fixed melee enemies not able to attack catapults
If you had issues the first time around, please give it another shot!
There are still a few performance issues with the web version, so I'd recommend checking out the desktop version if you run into any issues.
Now, I have a new sculpture. It's an interesting concept, I like the game. Good job! escultura.png
Nice submission. The audio and graphics were good. I liked the different summons. Maybe more orbs could be spawned.
@baluj Spin to win :DDDD
I liked the idea of your game, summoning skeletton minions to besiege an enemy castle. With some animations for the units this could be really great.
Great job on the voice acting. Probably my my favourite part of the game :)
Nice game. Some animations were not working for me, but it all the rest worked and I could finish the game. One thing I would suggest is to add a range that player can summon skeletons instead of summoning on his current position, and also the ability to run. Out of that, very fun and nice soundtrack, felt it really matched with the game.
Fun game, though I did have lag issues and a few animation problems. Enjoyed running around and spawning a bunch of skeletons in one spot and over welling enemies. :smile:
Really nice game concept - i really like the voice lines :)
A very cool and fun game! I really like this kind of game!)
This game is a lot of fun. I love the art style. It would have been nice to have a 'jump' button...I kept pressing the space bar instinctively when I was surrounded by enemies. The game did crash when I first played it, but it looks like that issue has been patched since. Can't wait to see what this team does next.
That was very fun! I had to play it a few times over. Everything came together very nicely.
This is a fun mechanic to mess with. Somehow a few skeletons snuck past me and nearly took out my castle and it was a long way to walk to save it. The graphics were nice and the concept was well executed.
I did it! This was a fun game.
...another day, another corpse...
I particularly liked the voice acting, little humorous touches, the overall mechanic wasn't very innovative but still felt fresh in this particular first-person view with fixed facing (at least I think it was fixed? The camera didn't seem to react to mouse, but it didn't stop me from having fun)
5/5, would play again
@13x666 @AmunOnra @Vodzik thank you for the kind words about the voice acting and trying out our game.
A lot of work went into getting the game into a more playable state recently (bug fixes) and it means a lot to us that you have all tried it out and shared your thoughts. :)
@alenarobo This was definitely a debated feature while we were developing! XD Unfortunately, these jam time limits are brutal!
@baluj That's one hell of a work of art! A piece worthy of admiring :)
Great Job! I really like the HUD elements and how you can choose what skeleton to summon! Good atmosphere and mood too!
** Love the game. **
I really like: The way hand sways when you move the camera and that it shows how much mana you have The model complexity The effect of castle blowing up Summon spawn animations Voice acting
Few nitpicks: Hand should not cast a shadow on the world Mouse wheel to change selected minion would have been nice A big ask, but if summons would have had better run and attack animations, that would have been just perfect. Really well done.
Fun concept! I loved the UI art and the player model.
Some thoughts: - It might be nice to have a targeting indicator on the ground where the player is pointing (arrow, shadow, etc.) to give you a clearer sense of control. - I'd have loved a way to teleport quickly to the other castle, even at the expense of souls. - I often found myself wishing I could sacrifice minions and resummon them at the other end quickly, even if I'd lose half my minions doing so. - Maybe add a simple summoning animation to the hand to make the action feel more responsive (like a clenched fist or wiggling fingers)?
All in all though, nice job!
Nice job ! Not sure if it was suppose to be difficult to win, but just brute-force the enemy castle was enough. Love the idea to be able to summon different minions
Awesome game! Played for a good while. Web version worked fine for me. Love the one liners. Most polished game I've played in this jam yet! Well done!
Really like the of arrows that doesn't disappear over the time it adds chaos and the castle gate looks like a pincushion, the rest of the visuals are really simple but its always fun to summon skeletons so thats will do. Good job!
OMG this game is so cool! Great fun, I hope you make something out of it.
This is really cool! Though I must report that my chrome froze up for a moment twice (once during loading and once at victory). I could see this being fleshed out into something truly chaotic; with bigger/more frequent waves and maybe a sprint button. Good job guys!
That was an excellent game! Nice twist with the first person view! Nice variety of units giving you plenty of choices. The addition of voice was a nice touch. The only thing that could have made it even beter (beside the obvious increase of enemy & player units) is a restriction to the locations where the player can summon the skeletons (maybe the player can summon units in specific locations - ritual sites only?). As it is now the player can summon them right in front of the enemy gates. Excellent jam entry!