eklbirifine 2024-04-16 20:24
Had fun killing those cute fluffballs :D Character designes are intriguing, I hope the update will come soon
Foon → Ludum Dare Explorer → LD55 → Heart of the Cards
By profugo-barbatus and Lyssa
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 627 | 3.52 | 22 | |
| Fun | 293 | 3.77 | 22 | |
| Innovation | 1123 | 2.62 | 22 | |
| Theme | 1096 | 2.85 | 22 | |
| Graphics | 676 | 3.60 | 22 | |
| Humor | 333 | 3.47 | 20 | |
| Mood | 513 | 3.62 | 22 |
Had fun killing those cute fluffballs :D Character designes are intriguing, I hope the update will come soon
The controls are great - responsive movement controls, very smooth camera work. It's a pleasure to play. The gameplay is dynamic, perfectly supported by the music.
As to graphics, I usually would be opposed to such a mishmash of styles (environment is a completely different graphic style than characters), but here it's not bad. Maybe because you have no time to contemplate the environment anyway :wink: The character graphics and illustrations are very nice. Good lines, good colors. Just cool.
Overall, the game plays very well! Nice jam entry. I just wish there were some health pickups - but that's mainly because I suck. And I have only one question - how is it a **Duel** when I'm one and enemies are many :laughing:?
I had a lot of fun playing this game. Nice work :)
**A BOOMER SHOOTER YOU SAY??**
This game is fun! I love the art style, both in the menus and in game. Those fluff balls are cute as heck.
However... I NEED TO TALK ABOUT GAMEPLAY!! The projectiles are SLOW, perhaps TOO SLOW? I can explode my own projectile by walking forward, so it's like a snails pace projectile to me.
Speaking of the projectiles... I can see that my projectile makes an EXPLOSION when it hits something. I was sad when I couldn't rocket jump lmao, but it's understandable, especially for a jam. Physics are no joke!
You could have INSTANT REPLAYABILITY VALUE by adding a run timer. Stuff like this is great for speedrunning! *Let me speedrun your game* :smiley_cat:
This is also just my OPINION, an opinion backed by THOUSANDS OF HOURS of fps gameplay, but an OPINION nonetheless: auto-jump and auto-shoot would be very nice please and thank you :pray: Having to constantly hit these buttons doesn't do much for gameplay, and is taxing on fingers/wrists.
Overall I loved it, it's good, good job, you did good! I'LL PLAY YOUR GAME MORE JUST TELL ME WHEN YOU UPDATE IT!! :smile_cat:
I liked the game, completed it on the first run with 8 HP left at the end and around 30 fluff balls on arena :). The bird with the machine gun surprised me, and the character control feels comfortable and natural.
One thing I changed: the crosshair could be replaced with a diamond shape; it would remain inconspicuous but wouldn't get lost in the heat of battle (it's more of a cosmetic thing). Also, the jump could be slightly weighted down; there's a sense of weightlessness.
I want that update with new levels =). The game is wonderful =)
Very cute, somebody else mentioned the slow speed of the projectiles above, but it was a nice challenge! Running around and shooting things is always a good time. The environment is a little bland, but the characters are adorable. :)
I love the art style and the music! The game was intuitive and the controls are really smooth. I would've liked to have seen a little bit more depth to the gameplay, but I do understand the time constraint of the jam. Thanks for sharing!
I was very excited when I saw the title. I only read the first paragraph and so I was expecting a card game of some sort. It turns out this isn't a card game, so I was slightly surprised, but I LOVE a good boomer shooter, so I was still excited.
There seems like a lot of potential here, but right now the gameplay is painfully slow. There are two key issues: 1. The projectile speeds are insanely slow 2. The enemies have a LOT of hp given the low max DPS
I really liked the mood, the graphics, and the level layouts. There's a lot of potential here if the fundamentals of shooting were a little more solid.
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I adapted the to very slow pace by just switching to ignoring enemies and speed-running the zones. I did win the level on my first try. In the final summoning room, I just jumped like a maniac and focused the summoning pot until it was dead.
The movement and control are great! The projectile could be faster; it would improve the gameplay. Nice entry!
Had the same fun as I once had playing Quake 3! I'm in complete agreement with previous comments though, projectile speed should be waaay faster. I managed to win but only by coming extremely close to the enemies.
Nice game! This is the first game I've seen that makes a reference to pop culture summoning, yet it twists the concept in an unexpected (and amusing!) way. The controls and movements are straightforward and easy to pick up (though it did take me until the last room to realize I had a jump, perhaps because it wasn't needed throughout). I also enjoyed the variety in monsters and their attacking patterns.
I've seen the other comments mentioning the slow pace of the game, and while I do agree that the game is slow, I think it also stretches the amount of content available (given the 3-day deadline) to an appropriate pacing. Of course, if more levels are to be added, then it might get exhausting playing at this progression speed, but at the game's current state (i.e., having just one level), I thought I was able to enjoy it for an appropriate amount of time.
One feature I did consider while playing was some sort of SFX for progressing through the next door, or some kind of indication that there has been some change to the map. Currently, this level is small enough that the player can just zoom around looking for the next open door, and the doors open in a relatively obvious sequence. Thinking about larger and more complex maps, however, I think the player would appreciate some kind of cue that they can stop looking for enemies to shoot and start looking for the next room to explore.
I enjoyed the experience overall! The Kuriboh sprite is very cute, and from a game dev perspective, I'm inspired by the 2D aesthetic that also circumvents the pains and tedious labor of 3D modeling. The SFX were satisfying, and I feel like I accomplished something by defeating the final boss. Great work!
I had a great time playing this! The movement feels great, and although the projectiles are slow, it did give me a sense of GREAT tension when I walked into a room full of Kuriboh, two Blue Eyes, Exodia and the Jar of Greed lol. This was a great time! Nicely done :)
Fun game. Got a little frustrated with the projectile speed but the movement felt good. Lol @ the credits song. Great job!
That was...not the gameplay I was expecting with that name and the art, honestly!
The game feel of the game is interesting, I love the flow of the controls. The art is evocative, I grew up playing YGO so for me it felt like my chance to interact in non-expected ways. 2D in 3D worls is just a fun, Wolfenstein way to tackle 3D in jams, I honestly liked the aesthetics there.
It feels a bit slow, but I feel like it was structured as a vertical slice of a bigger game, and I feel it works well in that sense.
Honestly fun, more than a meme game, it was a fun game and I enjoyed it. Thanks for a bit of a nostalgia trip!
Yay I won! Cool art! -- I like the sprites in a 3d world aesthetic. I really liked the effects used for the weapon attacks. Using a magical staff as a gun is also super cool, I wish more games did that! I really wish I got to use some more powerful magical weapons, would have been cool to have a magic shotgun and a magic minigun and magic rocket launcher and so on :D.
Just pushed y'all over the 20 reviews! Really hilarious game, you get 5 humor for the ridiculous explosions LMFAO The graphics were wonderful, too! Edit: NVM I'm giving you 5 stars in each category I changed my mind khahaha