Protect Forest by wdebowicz 2024-04-21T13:01:22Z
The game works, perhaps it would be nice to add more enemies to make it more interesting to play for a longer time. The wolves didn't seem fast enough. Overall, I liked it, good luck!
Foon → Ludum Dare Explorer → Users → mircudx
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Uncanny Inscriptions | jam | 987 | 3.19 | 2.79 | 3.36 | 4.23 | 4.00 | 2.73 | 3.66 |
The game works, perhaps it would be nice to add more enemies to make it more interesting to play for a longer time. The wolves didn't seem fast enough. Overall, I liked it, good luck!
I enjoyed the game, but I felt the convenience of summoning mobs was lacking. However, when everything works out and your track evolves, shooting becomes much more enjoyable.
In my opinion, it would be helpful to visually distinguish the weapons a bit more. Yes, there's an indication of what you've chosen in the corner on the left, but it would have been more convenient if the guns were visually more distinct. I would also like a survival mode with a timer; it seems like it would make the game more complete. Also, the exit button didn't work for me.
Overall, it's a dynamic and enjoyable game. Shooting feels good, and how the upgrade affects the background music is simply wonderful =) Good luck!
@huitre I mean that when you want to summon mobs it's problematic to summon enought to have fun and not die=)
Nice relaxing music, but explosion sound need to change or make it more quiet. Sometimes I found myself getting confused with the turns, and it felt like the sensitivity of the movements sideways was very high (not sure, just had that impression). Don't find how this link with summoning o_O Anyway game is fine, goodluck!!
Very beautiful game - excellent pixel art and music. Perhaps I missed something, but I would like to have a pause button at least when new worlds appear, so there is an opportunity to read about the heroes and worlds and plan how to proceed further in the game. It won't make the game significantly easier since the pool of heroes keeps changing, but this way you won't miss out on the amusing lore about the heroes and the world.
Thank you, good luck!
If you're downloading the game, you need to rename the folder 'ld551_data' to 'Jimmy's Wish_Data'.
Visually, I liked the game, but the font seems mismatched with the illustrations (I'm a meticulous designer, sorry).
It could have been nice to add a few more mini-games and delve deeper into the summoning theme; in this style, a visual novel would have looked great.
Overall, I enjoyed the game. Good luck!
A fun little game. The atmosphere is slightly disrupted by the sprites of fish darting back and forth. And it would be really nice to see a sleeping kraken somewhere before the end (perhaps I got a bad ending).
Thank you, and good luck!
I enjoyed the game, and throughout the entire playthrough, I had a silly grin on my face. The voice acting adds incredible charm to this game and blends perfectly with the visual design. The only thing that threw me off was how long it takes to say 'Abcalphabet' – it feels like you could brew yourself a coffee in that time.
Thanks for brightening my mood, and best of luck!
Nice game, i wish it have more levels=)
I liked the game, completed it on the first run with 8 HP left at the end and around 30 fluff balls on arena :). The bird with the machine gun surprised me, and the character control feels comfortable and natural.
One thing I changed: the crosshair could be replaced with a diamond shape; it would remain inconspicuous but wouldn't get lost in the heat of battle (it's more of a cosmetic thing). Also, the jump could be slightly weighted down; there's a sense of weightlessness.
I want that update with new levels =). The game is wonderful =)
At first, the text is a bit difficult to read, but then you get used to it. It's not clear why the countdown timer is needed, and at the end of the page, they just stopped coming.
I would like a bit more story and to break the game into days, perhaps add some economy, like in Papers Please! Overall, the concept is understandable.
This game is wonderful! The visual style and character progression are simply delightful. One thing I would like to add is keyboard controls (the character can glitch if you aim the mouse cursor at them) and sound effects (I played dynamic music in the background ^_^). For me, this is almost a finished game; the first encounter with the orange guys was a big surprise. I managed to pass it on the fifth attempt - speed is everything=)
And yes web version don't work for me it's just black screen
Thank you, the game is wonderful. Good luck to you!
The game is impressive, the sound design is top-notch. It strongly reminded me of Exo One, where the inertia mechanic is also used. I enjoyed playing it. One thing that caught my eye in the jam version is that the credits didn't scroll all the way to the top; you can cheat with a quick double press of the spacebar. Thanks for a great time with the game, good luck!
I enjoyed the game; it's necessary to tactically use abilities, and it's done in an interesting way, both visually and gameplay-wise. Beautiful visual style and sound design, all maintained in one style.
Good luck! =)
The game was visually very pleasing (unfortunately, it didn't work for me in fullscreen mode) - cool transitions and a well-drawn backstory. For some reason, the WASD keys didn't work for me (only AD affected movement), so I played using the arrow keys. The sound was also top-notch. I would like the character movement to be slightly more responsive, and for us to move a bit faster (you could also speed up the spheres), I think this would make the game a bit more dynamic and engaging.
A wonderful game with charming visual style, thank you!
I played the game for about two hours. I liked the concept - it's interesting to delve into the instructions and match all the conditions. But I still didn't understand if there is any difference between the correct incision and the wrong one. I seem to be following the instructions, but the result is the same as if I just clicked on the scalpel at the beginning (maybe I'm stupid, but I spent 2 hours trying to get a different outcome). The game reminded me of Papers Please in its approach to inspecting everything. Conditions and degrees are a bit confusing when it comes to plus or minus degrees (the count starts from the mark on TM or from its starting position on the table).
Overall, I had a good time and exercised my brain for 2 hours, thanks!
A nice short game, ready to play more levels =) The visual style is well-maintained, and the animations are amusing =)
Good luck!
@anton-florey Thanks for feedback! A helpful hint for determining if everything is drawn correctly can be the flame of the candles - green for the first sigil and blue when the second sigil is executed correctly, leaving only the placement of the necessary items on the summoning circle.
@anton-florey Hi there! I have the same problem here, when testing game=) Clue in the book look like diamond, but in second sigil case it's cross.
The game was enjoyable, a good idea that just needs a bit of polishing. Specifically, it would be great if you could draw spells on the fly and the line wouldn't repeat your movements, distorting what you intended to draw.
Thanks, and good luck, guys!
Looks and Sounds great! The game is somewhat reminiscent of Vampire Survivor mixed with Tower Defense. It's engaging to play, but something needs to be done about the balance. Overall, I really enjoyed the game!
I enjoyed the game, completed it entirely (though there were a lot of bugs =)). From what I encountered:
- Placing 3 bishops will bid you farewell with your sound.
- The character kept flying off the map all the time.
- Figures are poorly placed on the bottom row.
- It simply becomes impossible to place figures.
- Very long menu loading times (I understand it's justified gameplay-wise, I won't spoil), but for a PC with NVMe SSD, 4090, and 128 GB RAM, it's strange.
Otherwise, I really liked the concept, the initial cutscene, and the idea with the menu. It turned out great, looking forward to the continuation =) And yes, I've rummaged through all the folders, but there are no keys to the crypto wallet XD Thank you, good luck!
Congrats on great start=) The game works fine and as mentioned before it has nice intuitive controls.
Good Luck!
Hello! I enjoyed the game, the movements and shooting are implemented conveniently. As for what I would add/change: making enemies shoot bullets of a different color (sometimes it's hard to navigate in the midst of enemies, especially with summoned shooting mobs), Perhaps it would be better to make the score based on time (something like a timer), because summoning mobs and tactically covering them is interesting, but ultimately your score drops.
I liked the game, good luck!
The shooting and enemies in the game turned out to be interesting. The game broke for me on the 3rd level when I tried to pause it - in the end, there was a black screen with a yellow stripe in the top right corner.
I liked the sound effects, and the idea with the light sources as well - it adds depth. One thing that confused me - there are blocks with a cross on the levels, and they can be the same color as other blocks on the location, so you don't immediately realize that they are impassable obstacles. I didn't understand what the second summoned ability does, and is there any way to close the portals with enemies? Otherwise, everything is good.
Good luck!