Necro Riot by gold.daniel 2024-04-16T17:47:44Z
Like the feel of the resources being sucked up, at least till the game lags lol. Short and reasonably satisfying.
Foon → Ludum Dare Explorer → Users → RhysT
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Tiny Turtles | jam | 141 | 4.00 | 4.14 | 4.04 | 3.66 | 3.56 | 3.66 | 3.19 | 4.00 |
| 2024 | 55 | Summoning | My First Necromancy | jam | 925 | 3.26 | 3.39 | 2.39 | 3.58 | 2.64 | 2.29 | 2.75 |
Like the feel of the resources being sucked up, at least till the game lags lol. Short and reasonably satisfying.
Good game, well polished given the timeframe. My critique would be that damage upgrades do almost nothing since the number of hits for most enemies stays the same until you stack up a lot of upgrades, 5 I think. The transition from moving to attacking is a bit stiff but functional. Archers move rather fast which makes them annoying to hit once you close the distance.
Novel idea, the enemy king is a bit to prone to letting itself be captured by my king though. Also no way to play again without closing the game as far as I can see.
Nicely done, aiming feels a bit rough though. Not knowing when the shot is coming is interesting but not really great gameplay wise.
Very well fleshed out given the time. The enemies did all say they had 0 health though and multiple enemies seemed to die at once when I didn't expect it. Not sure about balance since I had 230 gold so I one shot the end boss with the gold to damage card.
Simple but fun.
Interesting combat system, could make for an interesting game. You can find yourself unable to win very easily and it's slow to get through each fight, would be nice to be able to click to speed up each action or reset the fight. The music seems very loud on the overworld. The controls for the overworld are very floaty. Quite well fleshed out.
Cool game. Did some weird things to my browser though, tabs kept closing and my favorites got clicked. Possibly to do with it hiding the mouse and I was clicking on them by accident. Also after pausing I couldn't unpause. For gameplay the basics are good but using the spellbook feels awkward since you can't move and there isn't really any down time. Appreciate the music volume slider.
Very good gameplay and audio, only thing is that the difficulty is nothing until like level 10 then it gets much more hectic, could do to ramp up a bit faster.
I like the idea, quite well featured. I kept getting stuck when walking back into pillars, the sensitivity is extreme even when turned down. Couldn't seem to return to the menu to turn it down further.
Movement is very floaty and seems to get stuck sometimes. The players projectile seems to just disappear sometimes. Really needs a way to restart from the death scene. I do like the attack mechanism, I've not seen one like that. You mentioned using an asset pack for somethings so might be handy to list what you made for people to judge.
I like the sounds of enemy wizards getting slapped by zombies. Looks good. You do tend to get pushed around by your own hoard when an enemy shows up. Don't think I actually found any golems.
Removed the audio rating, forgot about that. Good shout on the gitignore, I was in a bit of a rush after issues with github.
@tod-semple You like their hair cubes? :D
Cool concept. Feels a bit rough when moving between rooms since enemies can spawn right on you, the power ups are so extreme that you can't really get through by playing well. I hit the second stage with damage and health but couldn't heal basically at all.
Gameplay feels good and the aesthetic is pleasing, the enmies tend to get stuck on scenery a bit which does make things a bit tricky sometimes if they all come unstuck at once. Right click menu appeared at one point and locked my movement up.
Think the speed stacks just a little too aggressively, I was zooming and within a few seconds I couldn't see where I was going and there was nothing left to eat.
Second portal didn't open for me. Holding right click to aim whilst using WASD to move and numbers to fire is not the easiest to pull off. A lot of the game interactions were very clean.
Those drains are lethal. Claimed 4 ducklings in the blink of an eye.
Not really much fun with the block but the ball makes it more interesting.
Good vibe, a bit awkward to move around once there's a lot of them though.
Very well made, only issues I noticed were slowdown and I'm not sure the energy bar is changing scale when you increase max energy so it stays looking full even after using some. Also the sound of the enemy armour breaking sounds aggravatingly close to what I think is the Steam notifications.
Looks and sounds great core gameplay is a bit rough though.
The ants seem to die regularly for no obvious reason, sometimes the instant they leave the hole. Could really use some better instructions on the controls. The ants' movement is very good.
Very disappointed that it doesn't count down the start of the race with "Es!", "Car!", "Go!!". Not the most riveting gameplay but an amusing experience and looked really good.