haxamn 2024-04-14 17:35
Really good game, plz, you should try it. I coding it for 24 hours. QAQ
Foon → Ludum Dare Explorer → LD55 → Draw to Summoning
By tomas0725, water404, haxamn, long and arthur-tang
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 961 | 3.22 | 22 | |
| Fun | 1055 | 2.89 | 21 | |
| Innovation | 312 | 3.67 | 22 | |
| Theme | 610 | 3.65 | 22 | |
| Graphics | 549 | 3.77 | 22 | |
| Audio | 412 | 3.50 | 20 | |
| Humor | 828 | 2.59 | 18 | |
| Mood | 879 | 3.25 | 22 |
Really good game, plz, you should try it. I coding it for 24 hours. QAQ
GREAT GAME !!
Cool game
There are some problems with your game, I can't draw anything
The concept is interesting. But drawing caused some difficulties, I was able to draw the first spells, but I couldn't draw the last one, although everything was smooth. There is something in this. Good job
I have to say great one. The drawing is really forgiving i had no problems with getting the spells i wanted, but a little timer for the recognition would be nice so you know when the check for the shape is done. Also nice work on the sound and I have to say i love your artstyle.
Good
Great Game. But sometimes it can't really understand my drawing, its like a bug or something. I can't even draw the fire spell when it happens.
Very interesting experience. "Storing spells for delayed release" is a great idea. Well done!
so good this game idea is ,love this game play and draw sysyem,wish to see more kinds of ability
Good Game! Love from china❤️❤️
I like the interaction in the game, but there is something inaccurate with graphing determination. It need to upgrade.
@alxje,I am very sorry that we did not do a very good job in improving the spell detection system, so that you have a bad experience; (
@gruzdid,I'm glad you enjoyed the game, we do have some issues with spell recognition system, we will improve it in a future update.;)
What a great production! What a beautiful picture!🥳🎉🎉
Very frustrating recognition as others have mentioned, but I think also having to draw spells while you are actively running and dodging leads to a frustrating experience. The spells are underpowered for how many enemies are coming at you, so even when you do get a spell cast it doesn't do enough to keep you alive.
I love the concept of drawing spells/storing a bank of them, however I don't think the "Survivors" format is serving that core concept very well. I would love to see a different version of this.
I love the mechanic of drawing/storing spells, interested in seeing a future version of this. The cover and intro art for this is gorgeous, great work! :DD
The game was enjoyable, a good idea that just needs a bit of polishing. Specifically, it would be great if you could draw spells on the fly and the line wouldn't repeat your movements, distorting what you intended to draw.
Thanks, and good luck, guys!