Allowed myself to take heavy damage early on so I could dominate the battlefield after. (4!!! HEALTH LEFT)(Impossible mode) It was extremely touch and go, every inch of territory was won with a bucket of slime blood. I had especially many devastating loses where the enemy wizard nuked the army I just amassed leaving me defenseless... yet I persevered.
Unfortunately after once it was basically impossible for me to lose, it just became a slog trying to knock down the enemy wizards' tower, because he kept spawning a few slimes to defend himself.
Easy, Normal, Hard mode are very nicely balanced. Impossible is overwhelmingly difficult, but surmountable with strategy.
I like that on easy mode you can win by just spawning the spells and spawn, but on hard modes you have to use timing, take strategic retreats, and use Heavy and Ranged classes tactically.
Notes:
The lightning strike does not actually strike enemies behind the first line of defense, aka the rangers I'd really like dead. Considering the investment to learn this spell, that's a disappointment for me.
Also, ranger slimes not retreating behind the last next tank when the one in front dies also means you can't use them as effectively, since instead they just stand on the front lines and take the punishment.
Slimes only targeting the base if no enemies have spawned also means that as long at least one enemy is spawned (Which is most of the time) you can't make any progress. Turning a 8-min game into a 40 min one :(
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