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Nimolas

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥Viral Nexusjam4843.613.173.383.643.723.082.333.17
202455Summoning👥Eldritch Invokerjam9103.273.093.494.223.492.713.68
202354Limited Space👥Downsizersjam9913.042.853.003.893.443.023.35

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Nimolas

Nimolas leaves an average of 4.7 feedback comments each event.

LD56 — Tiny Creatures (3)

MozgEbem Game by Mak1c00 2024-10-08T14:37:46Z ♥ 2

Cool game, only figured out controls from @i-cam's comment. Listing them would be cool. What's the descriptor of "Brownie" supposed to refer to?

Antventure by konstantin u33rn4m3d666d 2024-10-08T14:32:28Z ♥ 3

Simple game. Was difficult to identify what some items were. Maybe adding names to the "You can pick me up" popup. Overall ok though

Late Night Adventure by TDev 2024-10-08T14:26:39Z ♥ 1

A nice simple game. Difficult to discern direction through the map. Maybe the fireflies could be positioned to lead you

LD55 — Summoning (5)

Summito by RoughSkin 2024-04-16T13:24:23Z ♥ 2

I played this for like 25 minutes. This was great. Although I seemed to have been defeated and I couldn't tell the reason?

More content for this game and it could be released. I would definitely play it. Who doesn't love a number go up game

Elemental Assembly by Mmm1008fm 2024-04-16T13:11:13Z ♥ 3

Cool game, although struggled to understand what elements countered what. With no key or clear indication it's kinda difficult

Chuck It Up The Mountain by gamesplusjames 2024-04-16T13:07:19Z ♥ 1

Nice little game, once you understand the mechanic it becomes trivial.

I liked the art and the music. How did you get those fluid animations, they look slick. Especially the transitions between states.

Dungeon Overlord by GodKnows 2024-04-16T12:53:38Z ♥ 0

This is a cool concept. How did you manage to parse the drawing into something to spawn?

The music was cool and fitting. Idk if the grainy affect was purposeful. I also couldn't really tell if the monsters were doing anything? It seems if you spawn the same type against each other they just walk into each other

Necromanical by azeTrom 2024-04-16T12:45:30Z ♥ 1

I think there's a decent idea here to be fleshed out. There currently seems to be no strategy other than spam left click. I seemed to cover 90% of the area when I did that. Otherwise a decent start to a potential game. The art was pretty cool and consistent. The audio was good too.

Idk if this is a Ludum Dare thing, but the game crops out at the top of the page. Maybe hosting externally might be better?

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LD54 — Limited Space (6)

Packed to the Gills by npckc 2023-10-05T17:42:17Z ♥ 1

Nice infuriating and addicting game. Good job. Would like to see a full version

Asteroid Base by JOZGames 2023-10-05T17:37:52Z ♥ 2

I liked the premise, but was confused with what each block(s) did?

It wasn't very clear, maybe a little popup before hand to tell you what each thing is, or titles and descriptions for each object?

Considerate Inferno by AidanBacon 2023-10-03T21:52:40Z ♥ 1

This game was great, a bit laggy like others have noted but nothing game breaking.

A solid foundation to build off of, would be interested in a full release. Has some great potential.

Nerdy side note: Did you take a Cellular Automata approach for the cells and firespread?

Hydro Rise by fatEmperor 2023-10-03T21:39:41Z ♥ 2

A good foundation for an interesting game. Fits the theme very well, and the music adds to the rushing/clostraphobic nature of the game. I think a few puzzles for each floor, or way to decrease the flow would be a good start.

It also felt like I was never in any real danger unless I stopped moving. Maybe there's a trade of for loss of oxygen and rate of rising water.

It was also quite intensive on my machine, maybe all the buidlings in the background added to that?

Diana's Magical Journey by GameDevTraum 2023-10-03T21:27:43Z ♥ 2

I liked the story panels, very detailed and well crafted. I also like that after each level you scroll down to the next story element, nice touch. A simple game, although I don't really know how it fits the theme. Had a nice artstyle and fitting music though. Was expecting more than 1 customer at a time but never saw any change, so each level was just longer. I also don't know if their book selection is random or not.

I wonder if you do a worst job than perfect, if you get different story panels 🤔

The credits scrolling through all the panels to get to the end was a bit of a shock though. I'd have though it'd just teleport there with maybe a fade to make it less jaring, instead of a pan. It does keep with the aesthetic of the game though, so maybe that was intentional

Overall decent little game, with a lot of room for expanding on a great foundation

Moving Day by Rodrobry 2023-10-03T21:17:13Z ♥ 1

A good start for something in a new engine.

A few things I noticed though.

- Some pieces could turn, idk if that was a choice or not - The game seemed to be quite intensive on my machine, in terms of resources and size. Maybe due to the nice models and materials etc - I liked the exploding completed lines, nice touch - Maybe an extra spin on it as suggested in other comments might've given it a boost in replayability.

A good foundation for something in a new engine though