ulziton 2024-04-16 01:36
Pretty interesting idea, like it, hope to see more content in future
Foon → Ludum Dare Explorer → LD55 → Summito
By roughskin, PinballWizz, LilithOliveras and kyurummi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 106 | 4.09 | 59 | |
| Fun | 74 | 4.12 | 61 | |
| Innovation | 301 | 3.68 | 61 | |
| Theme | 640 | 3.60 | 61 | |
| Graphics | 174 | 4.31 | 61 | |
| Audio | 322 | 3.63 | 60 | |
| Humor | 455 | 3.25 | 57 | |
| Mood | 455 | 3.69 | 60 |
Pretty interesting idea, like it, hope to see more content in future
I love your art style; it looks simple but it's far from ordinary—super cute and captivating. Honestly, I'm tempted to add this to my collection...{CDE28584-3933-4dec-A3BA-64A8BD956143}.png
Excellent game. Very polished, good mechanics and aesthetic. Very fun. One of the best I've seen in this jam!
This was pretty fun! Figuring out what cards were good to keep and sell was a fun concept!
You really got that satisfying game feel down and came up with some interesting cards. Art and flavor all quite thoughtful and well implemented. Getting Balatro vibes in the best of ways. Fantastic concept and execution, going to come back to this one to try and beat it - I have yet to determine the build that will get me there, but I'm sure it's only a matter of time.
Art, sound, feedbacks are good. With a few more challenging mechanics it'll certainly become replayable. Keep it up.
very nice artstyle and concept! it was hard to stop playing - verry addictive gameplay :) Balatro vibes indeed
Nice artstyle, very pleasant UX, interesting idea
Very cool concept and it would be nice to see this further developed into it's own thing!
Incredibly solid entry, my only real gripe is that the low starting money can make it really difficult to start up on a lackluster first roll which is a mild annoyance
fun game and nicely polished! not sure if i just got lucky and got a good build early or if the game is just easy (which is fine) but after that i just had to summon and sell and i thought there wasn't much i could do to improve/get higher numbers
I was really positively surprised with this one. Really cool to think those combinations. I think this game has some real potential for a bigger game in a form or another.
Amazing Entry! I loved it, the gameplay is straightforward but very engaging, the art looks great, i went full artificial build and it was very paying hehe!
Hello, I'm wondering, what's the objective behind the "Vampire Fairy" design? It reminds me too much of the weeb-pedo style.
Such an awesome game, I love it. The art and sound are fantastic and the game is fun and very well polished. Great job guys. Also I love the UI.
I played this for like 25 minutes. This was great. Although I seemed to have been defeated and I couldn't tell the reason?
More content for this game and it could be released. I would definitely play it. Who doesn't love a number go up game
This was great! I love the visuals for the chain reactions! Your inspiration from Luck to be a Landlord / Balatro is clearly visible, but I think you put a nice twist on it! Well done!
I was pleasantly surprised by this entry! The art style and diverse card designs really caught my eye. The concept itself was engaging, and I particularly enjoyed the dynamic game loop. It's impressive how polished the game felt, especially considering the limited development time.
However, while I enjoyed the concept, I felt it didn't entirely align with the theme. Although you win money and spend it on cards, the sense of summoning felt a bit disconnected. One way to address this could be to divide the game loop into two phases, introducing a summoning phase where players choose cards with more significant effects, and then keeping the current keeping/recycling/selling loop with the current card types for the support role.
Another suggestion would be to increase the amount of information displayed. Providing a range of current multipliers, showing both the lowest and highest values achievable with the current hand of cards, would really help to calculate your possible score.
Overall, this entry shows great potential. Keep up the fantastic work!
@carmen-martin Hello thanks for playing and enjoying the game, it is true that the theme isn't strong as we wanted. The idea was to mimic all this gacha games, where they give you "free summons". And we related the summoning to the gacha part. Thanks for your feedback and have a nice day!
Very addictive game this type of gameplay is dangerous addictive quickly, well done
Not sure if I encountered a glitch but I bought five cards with my starting money and then couldn't do anything. I tried clicking my cards and dragging them to no avail. Edit: Aha I realized if you end up with less than $50 you are trapped. Overall good art and interesting idea.
Oh, this is a joy to play! Looks insanely polished. The art is just incredible, the cards are sooo cute, and the game mechanic is also really captivating. This is such a solid entry, WELL DONE!
Really cool artstyle! The gameplay was easy to grasp and each card was useful in its own ways. Very good stuff also artificial best category Screenshot 2024-04-16 222303.png
I love strategy games and this game delivered! I appreciated that there was a balanced mix of luck and skill in each run. The different summons introducing new cards kept the game interesting. And OMG the art and polish is unparalleled. Great submission!
Nice game, and very polished music & art, well done ! It was more fun than I initially anticipated for this type of deck-building gameplay, there were some fun card combinations :)
Very fun. The multiplier system reminds me of Balatro. Liked figuring out the best combination.
So addictive, the build possibilities look enormous. Great job !
This was awesome. Getting Balatro vibes from mechanics, except everything is jokers.
Great concept, really want to make a card game now! The the card art was fantastic! I love the Balatro chain reaction numbers go up mechanic. I had a lot of fun
Very polished! really love the game, it delivered on that balatro like vibe
an amazing game. you could make a good deal of money off this. hope you publish it.
The visual polish on this game is great, which drew me in. Unfortunately the gameplay didn't catch me, I ended up getting a good set of cards in the first few rounds and then just pressing basic summon followed immediately by sell all over and over took me all the way to the end of the game completely brainlessly with a hundred thousand extra dollars to spare.
loved the game, was a little confused on the goal and what a "milestone" was but I figured it out in the end
Amazing game! Had tons of fun with it; and loved the art and overall vibe. Felt very fleshed out and polished; that being said, gotta be honest the art for the fairies was a little strange... seemed a little loli-esque; but again fantastic gameplay! Only wish the summoning theme was a bit more prevalent, still absolutely impressive for 72 hours!
it was very interesting to play I passed the 50,000 quota But unfortunately it doesn’t fit Jem’s theme at all
Fun game that scratches a deckbuilding itch, I like the idea of progress being tied to the cards themselves and having to make decisions about whether to keep or sell them. Nice work :)
@def-mane @tentacledream hello and thank you for the feedback! You're right that the summon part it's not very obvious, but is there! Basically we related the summon concept to pulling a gacha. A gacha is these types of games where you buy packs to get characters and the act of opening a pack it's called "summon" in a lot of games. So the theme is technically there, but you're right we could have given it a stronger theme application! Have a nice day!!
so good game idea and art,love this game so much,wish to have more content to paly,hope it could be simpler at begin
Cute game! I appreciate how you managed a somewhat balanced card game on such a short time. In my first run I had to restart because I didn't understand cards weren't "in my hand" until I clicked keep, so I didn't make enough money to buy the next summon, but that's on me.
Wow, this game held my attention for quite a while. Great job :thumbsup:
Woah this must have been a lot of work for a Jam! I've just bought Balatro today and this seems like a very nice mash up between that and an idle clicker! Very satisfying gameplay, bravo guys :)
Amazing entry. A bit more work and this could be a full release game!
Neat game, and very nice-looking UI!
Very polished entry! The art is cute and I like the fact that you can go for different kind of builds. Give a sense of depth. The brass in the music started to slightly get on my nerves but that could also be for being tired.
Good work!
A well polished card game! Completed the milestones with necromancy cards. The deck-building process is lightweight but fun enough. The vibe is cozy but charming. The music sounds peace but mysterious. UI/UX is very friendly and looks fantastic. Nice entry!
BTW, your profile introduction is also very fun :D
Completely polished game with simple flat graphic. Gameplay is sooo engaging, it is satisfying. Personally i like quota idea with money, but missed jam theme.
Overall, great game! Presentation is good, concept is fun and well executed. There's some good depth to it, but I feel like it could maybe benefit from just having like... 1-2 more basic actions you could perform, beyond just selling/keeping/recycling? Maybe, for example, you could fuse two cards in your hand, so they take up fewer slots, but it costs something, and isn't as strong as having the two originals. Stuff like that, so you're making more choices over time.
Also, the quota wasn't IMMEDIATELY obvious to me, though it did become obvious quickly. I don't think it needs like... serious tutorialization, but maybe a popup or counter counting down to show when your money is being taken away in a more 'flashy' way since it's so important to the gameplay loop.