pupirka 2024-04-15 08:03
That isn't working:( I can't see symbols in spellbook - there are something strange on pages. Also then I try to jump over slime I get stuck on it and die :(
Foon → Ludum Dare Explorer → LD55 → Dungeon Overlord
By godknows
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1014 | 3.16 | 36 | |
| Fun | 957 | 3.05 | 36 | |
| Innovation | 307 | 3.68 | 35 | |
| Theme | 210 | 4.13 | 35 | |
| Graphics | 767 | 3.46 | 28 | |
| Audio | 463 | 3.42 | 28 | |
| Humor | 920 | 2.43 | 26 | |
| Mood | 990 | 3.09 | 35 |
That isn't working:( I can't see symbols in spellbook - there are something strange on pages. Also then I try to jump over slime I get stuck on it and die :(
Yeah, there is problems with symbols in spellbook in web version, I'll try to fix it. Some unicode problems
Oh my i only spawned slimes. did not win. but got to a slime boss in the end. Nice game idea curious to see is you develop this further.
Hi! music was amazing! kinda hard game for me but it was a cool mix of mechanics. Thank you!
I loved the mechanics, really bad at it though :')! Music: 10/10
Fixed symbols in web version.
Interesting mechanic with the drawing it was a bit tricky to draw and respond on time to the enemies but was fun.
Screenshot_65.png
It was fun! Had some issues with the boss and goblins standing in front of each other doing nothing. But next run goblin tower managed to win!
Had a funny moment with this game summoning things on top of each other accidentally :') Thought it was clever to have us draw in the spellbook. Cool music.
Interesting game, fun idea. I had issues with the wrong enemies being in front and the slimes getting stuck on each other.
Nice idea and fit the summoning theme. The slime boss is hard to me but I still have fun playing this game.
Great artwork, interesting mechanic love the implementation.
Cool idea, also ran into the issue of things being in the wrong order, but got past it and had some fun. good work!
AMAZING innovation with the drawing - loved that aspect Just wanted a lot more of it! Great music!
Had some bugs, but loved all in all
I loved the game, the paper does not scale with screen size! So in my screen it was super tiny. Also I would recommend flipping the paper and the book positions to follow the game's language reading direction. Loved the rock paper scissors, very nice entry!
Also the music was TERRIFIC!
Yeah, game was designed for default window size in godot, it nice work in web if window is not resized or fullscreened. I will fix it in post jam build. Also I don't like "SharedArrayBuffer support" thing. Game doesn't work without it but it opens in new window with it.
This is a cool concept. How did you manage to parse the drawing into something to spawn?
The music was cool and fitting. Idk if the grainy affect was purposeful. I also couldn't really tell if the monsters were doing anything? It seems if you spawn the same type against each other they just walk into each other
@nimolas yeah, in post jam version I'll make them both die. Drawing recognition is not too hard. It's a simple perceptron. I trained it in python and then loaded it to godot engine in simple txt file.
Cool Idea! Liked the rock paper scissors aspect!
**Post jam version** is now available to download. It has some user experience changes.
* Now minions follow you if there is no enemies. * You can walk throw your minions. * Game now stretches to window.
Great implementation of the theme
I really liked the summoning system comma It’s a pity that the game is so short comma I would play it a little more
Great game, i love the mechanic of drawing and summon things from that, its a little to short but i really enjoy it