ulziton 2024-04-16 02:05
Stunning visual and gameplay
Foon → Ludum Dare Explorer → LD55 → Luna's Ritual
By patrickalfa, cmakota and Xzt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 426 | 3.71 | 52 | |
| Fun | 488 | 3.54 | 52 | |
| Innovation | 801 | 3.12 | 51 | |
| Theme | 1057 | 2.94 | 52 | |
| Graphics | 145 | 4.37 | 52 | |
| Audio | 240 | 3.77 | 52 | |
| Humor | 941 | 2.38 | 24 | |
| Mood | 537 | 3.60 | 51 |
Stunning visual and gameplay
game is very fun and enjoyable, love the risk of rain aesthetic
A very beautiful and interesting game. I spent a lot of time in it
Stunning visuals, really reminded me of RoR
Addictive, but becomes too hard too fast!
The graphic design and variety of upgrades are very nice. It already feels quite polished and I enjoyed several playthroughs in a row. I was positively surprised at the variety of upgrades. My only small critique is that the enemies have trouble following and sometimes get stuck in the lower portion of the game. But that can also create a fun zone, once you got the upgrades going ;)
Cool game
The final boss is merciless, I can only get him down to 3/4 health. Nice innovation on risk of rain esp for a game jam
Wow, a great game! The first two rounds I played I did really poorly, until I realized my passive weapons upgraded with each... upgrade pillar? Not sure what to fall things here, but before I knew it I had a giant laser and was dropping mines all over the place. (I now see more text explaining things at the start as I restarted, but I missed it the first time around as I moved through a little too quickly.)
I nearly died to the anaconda, a very close call, but they died as I just had a small sliver of life left.
Amazing art, very pleasant music. The whole package here is great!
Nice looking game, reminds me a lot risk of rain. Gameplay is also very enjoyable
Very good game! I almost won=) Pleasant graphics and audio! Good job!
Beautiful graphics. The powerups were very unique too!
the camera makes me a bit sick, try a fixed camera that doesnt move at all
Very interesting concept. I love this cute art and animations!
@ulziton @rokadoka @daeron @fenix131113 @dywanix @roman-dubrovin @justin-pena @igorekkedziorek Thank you for the kind words!
@archaeognathus Appreciate the complete feedback! We realised this as well sometime along the developing process and thought of it more like an accidental feature, as you said haha, it creates a cool area if you have the laser or mines powerup
@kallico @spica Yeah haha, after sending it over to some friends we realized that the boss might be too hard/have too high HP, it always hard to balance it when you are the developer, thanks for the feedback!
@flaterectomy Thats the kind of feedback that warms our hearts, thank you! It is nice to know that you figured stuff out yourself during the playing time and was able to beat it at the end, congrats!
@indiemaniac Thanks for the feedback! We need to add an option to make it static, for sure
Very addictive. The graphics look amazing! The gameplay is simple but fun. Great job!
got to the final boss, quite fun ^^ balance does feel a little wonky, but thats mainly cuz you never know what you're buying or really able to make choices in that. so when I already know whats where the experience becomes better. Great title tho and you guys did absolutely amazing!
You managed to capture the mood of risk of rain very nicely in the colour palette and assets :') I enjoyed my time playing this and didn't feel like the game wasn't valuing my time. The upgrades helped a lot to become stronger against the massive hoards of monsters. The winning sound jumpscared me a little, as the game itself has such a calm soundtrack to it...:'D GREAT GAME!
I liked the game! The visual is very pleasant, and the game is really addictive. I reminded you a bit of risk of rain, but it's cool that you might have been inspired by this cool game!
omg, very addictive, the grapics, the gameplay is perfect, that bossfight... huh :D I think a little bit hard(I'm a true professional when it comes to being a noob! :D ), but it's good as it is :) Great job! :)
The Pixel art is absolutely gorgeous! Really well put together and fun to play!
It could maybe do with a bit more feedback on when you deal damage to enemies and how much damage you're doing, but that's a fairly minor thing really.
Great game overall!
@katamary @landerack @eveee-cx @thegreatcarpet @macibacsi56 thanks for the kind words you all!
We agree balance was not 100% there. We tried to keep it good until the end, but some last minute decisions made it a bit too hard haha, but yeah, game jam stuff. Overall we are pleased with the result, thanks!
@jhax as the artist myself, thank you very much! Regarding the feedback, we definitely agree, we also wanted to add small healthbar above enemies heads once they would have been hit, at the end we did not had time, but it was fun nonetheless
@cmakota not too hard, just a challenge :)
I couldn't figure out what the objective was, so I ended up panicking and jumping around as the animals chased and attacked me. There were so many of them. :( The graphics and the mood are fantastic.
@cmakota oh yeah no absolutely, you should be! you all did amazing! :D well done!
Very polished gameplay, nice graphics, cool music
Well done !
Thank you @d0vid !
For you @oznarox, we hoped the tutorial would be enough haha, but basically the idea is to collect monster parts and trade them on the shrines for attack upgrades/new attacks. Once you feel you are powerfull enough, you can go to the top of the map and kill the Anaconda boss
@cmakota thanks, i beat now :)
Impressive graphic and mood. I like it so much. The bullet hell of the enemies looked quite hard but I turned out that the character had much more hp than I expected. XD
Amazing work after all.
Appreciate the kind words @MoebiusMeow
Very enjoyable game with excellent visuals. Personally, I found it quite challenging; I would like to kill enemies a bit faster than currently possible. Great job, would love to see the project develop further.
Cool concept and graphics! In the beginning it was very difficult, then I got used to it and passed from the third pass)
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It looks amazing, but I didn't understand how to fight or where to fight more than first three objects
really cool entry!
Hey @nadia-pixel, we appreciate the feedback! In case you want to give it another try, the game has a "Vampire Survivor" style of combat, where the attacks are made automatically and you must mainly focus on avoid enemy attacks. By just staing close the main weapon will shoot at enemies, other weapons include dropped bombs, laser, pulsing shield and so on :)
Sorry, the game is too hard for me, especially in the beginning. You can't really start farming monster parts without the spiky shield upgrade and the laser seems pretty weak. Nice graphics and music, though.
A fun game with a solid difficulty. I'd certainly play a full release version!
Hey @andriybyelikov thanks for the feedback, we feel like we've lost ourselves a bit on the balance, the beggining of the run can be brutal indeed, if we decide to proceed with the project, for sure we would have better balance and maybe even dificculty options!
@goldenmagnus We appreciate the kind words <3, right now we are working further on the game, but not decided yet if will commit to it as a full project, who knows...
The pixel art is so beautiful, really great work for Jam time. They achieved animations, UI, sprite, etc. great job! Maybe I'm really bad at playing but I found it pretty difficult to begin with, maybe leveling and grinding would be a lot more fun XD
Interesting game. Beautiful art. Well done!
@emaigualmc2-art @digital-bacon thank you two very much!
Really cute platformer! Absolutely love the art! :)
This is such a lovely platformer! I really adored the pixel art style and color palette you chose there, looked very forest-ish with a little bit of mystic and magical touches. And the calm music was icing on the cake, together they added up to the overall mood and atmosphere, encouraged the player to keep playing and be immersed in the beauty of the environment.
The gameplay was enjoyable and the controls was forgiving, though a little bit of coyote time before jumping off platforms would be nice, because it gives the player a bit "extra" steps and reaction time while they're being chased by enemies.
But I think the balancing was a little bit off at the beginning, as enemies spawned way too fast that they easily overwhelmed the player in number. And the fact that enemies' projectiles flew through terrain made it difficult to avoid when the player hadn't got many upgrades yet. However, the final boss was really well thought out, he had many attack patterns and movement behaviors, which made the fight more intense and really set off the feeling of a mighty final boss. The only thing I'd like to suggest is some anticipation frames for his laser attack, something like he was charging up for a second before firing, it would give the player some time to react and dodge, as it was his strongest attack anyway. To be honest, I was hit by that twice and it nearly wiped out my health bar, but luckily he managed to beat him eventually, and having about 1/10 of health left lol.
But regardless, this is a very solid and well executed entry, I'd like to see a post-jam version of this at some time if you guys decided to take it further, because I think it has a lot of potentials and possibilities for a full-scaled game. Astonishing job, y'all!
Hey @constance, we appreciate the detailed feedback, it really means a lot. We already have a quite generous Coyote Time implemented, alongside some input buffering as well. But I believe I know what is the feeling you are describing and it will be checked :)
We have a new version actually ready and waiting for the voting to finish to be posted, we hope you find some time to play it and see if it improve on most of the points made