FoonLudum Dare ExplorerUsers → Spica

Spica

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥Billions must bitejam2433.863.573.504.184.573.683.95
202455Summoning👥POLLYjam5153.623.243.843.164.742.504.09
202354Limited Space👥Hanabatakejam3793.763.393.403.414.464.103.95

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Spica

LD54 — Limited Space

RatTrap by JCMonkey 2023-10-02T19:51:53Z

Darkness mechanic is really good, although I had hard time distinguishing one key from the other! Dodging minecarts was fun. Overall mood and theme is just right, but inventory system did feel a little bit frustrated (is it ok that I drop a key near another key and suddenly I only have 1 key left?)

No More Grandma! by eroxxie 2023-10-02T18:26:42Z

Easily one of the smartest takes on the theme of the Jam! Gameplay wise I had a bit of trouble with all my cookies lying on the floor until I got used to the controls, then there were a few glitches with stomach level not displaying properly or vomiting animation not playing, or not being able to earn more than 10 score (am I doing something wrong?). The overall feeling is pleasant, as I did try to replay a few times in order to test out different game scenarios. Kudos for the humor aspect of the game :)

Penguin Waddle by Flightless 2023-10-19T16:29:46Z

Nice compo entry! Here are my observations:

Pros

- good implementation of "limited space" theme - gorgeous penguins - cute sound effects

Cons

I notice in this work the same problem we've faced in our Jam entry and everyone was complaining about that. It's the "unfair random" issue. In your case, there are quite often cases when baby penguin will appear and no matter how good my reaction time is, some stray orca will already be on it's way to kill the poor baby and there is no counterplay to that! That made me really sad because I tried really hard to save everyone. On the other hand, you made the act of saving so engaging that feeling sad about a failure is the indicator that your idea is going in the right direction, all that it needs is some fair challenge.

Thank you!

Limited Parking Space by Johnsensei 2023-10-05T06:15:27Z

I found it funny I could drive backwards just fine without any speed penalty :smile: Interesting and challenging concept (like really challenging, the car is too fast for this road). Good theme fit for the Jam

Threshold by Diralf 2023-10-04T16:50:09Z

Really simple game with a cute character design (I mean it, while being minimalistic as hell it felt really cute and alive). Interesting take on the platformer genre by prohibiting jumping and giving wall hack instead. And the ending... that was unexpected and really pleasant! Short but powerful experience. Good entry (but please, add music next time!).

Driller Instinct by MaximeG 2023-10-09T18:15:57Z

This is sooooooo addicting! Really nice entry! Wish you added a "pause" button though so I can take breaks sometimes :smile: (or did I not notice it?)

Limi### Space (2 players) by VerttiXPertti 2023-10-04T08:54:53Z

I think the strongest point in this game is that I could play it with my friends offline, which kinda made the whole experience more fun and interactive. We had no clue what was going on but did our best to roleplay and go DEEPER. Not sure if there is any timer on the "introduce the code" levels (maybe there is but we didn't notice somehow?), but in case there is no such thing maybe that would add to the tension. Feels a bit unfinished, but you've got the spirit!

Raft or die by Jacinto Mba 2023-10-04T15:37:45Z

First of all, I was really impressed I survived a bite of a shark! Even several bites! Next I tried to gather some wood and nothing happened. I was terrified by not knowing what to do next by only realizing there is one more in the south direction of the screen. Quite sad the game just ends there once you build the raft, but I think the game fits the theme

Boris Hard 4: Boris Harder by AStrayRae 2023-10-04T15:50:58Z

Wow! That was fun enough I got sucked in for a while! Really nice looking game with simple yet addictive gameplay. I would be honest I had no idea what those powerups at the end of each level meant (that's what I call them, but they usually just teleport me to another level), but I just went ahead trying stuff and managed to enjoy killing mobs.

If I were to critique one thing, that would probably be the enemy AI. Shooting guy seeing me through the walls and trying to shoot was acceptable, but a massive group of "creatures" (how do I call them?) sometimes were stockpiling behind a wall so that whenever I need to pass through they would just rush at me at once and kill instantly. Not sure if you didn't have time for this or what's the reason, but in case you're new to this and are looking to explore cool enemy AI that would fit your gameplay, I suggest looking up steering behavior guides! Just learned about them myself recently and was shocked how simple yet effective this thing is! (But I didn't get to implement it in my game haha).

Thank you for the nice game!

Grandma Won't Stop Buying! by WeirdBitGames 2023-10-04T16:33:32Z

Wow, that's the second grandma game I'm playing on this Jam! I wish I could see the grandma sprite here! Anyways, the idea is really funny, but I think the game could benefit by fine-tuning the growing complexity. While I was just learning the controls, there were already billions of packages outside and they broke my house without even me participating! Those are some reckless delivery drivers!

And yeah, the bug when multiple boxes become one box when I try to pick them up is also reproducing for me (I see on the GIF it's supposed to blast them all at once once you click the throw button, perhaps I did something wrong, sorry).

Thank you!

Animal Teleporting by JamesW 2023-10-04T17:49:18Z

Very well executed puzzle! Level 9 and 13 really made me think hard. The only small thing I didn't quite like is loud sfx compared to the bgm. Otherwise a really good game!

Pentomaniac by Flying Butter Studio 2023-10-02T19:53:54Z

Thank you for reminding me of my childhood times! What a great puzzle! Struggled a little bit with the apartment layout, but I started getting better at the game after doing smol levels inside the main level. Chill game, just as advertised :)

DeliDare by igdiaysu 2023-10-05T06:30:40Z

Haha, of course someone would make this for the Limited Space theme! Haven't solved those in a while :smile:

Locked in the DARK by Alexandru Barbanoua 2023-10-05T18:28:08Z

Am I supposed to move at supersonic speed? In case that's not intended, you might've forgotten DeltaTime in your movement calculation script :smile:

Hanabatake by Spica 2023-10-03T03:45:32Z

@falestress @iron-head @viktorthegreat @jcmonkey thank you for your feedback guys! Sorry for being greedy on the tutorial, guess we really couldn't release our first game without an oopsie :D Hope you still liked the rest of the experience!

Hanabatake by Spica 2023-10-03T09:13:43Z

@festishin thank you for your feedback! Looking in retrospective, we've definitely made a big mistake by not spending enough time on shaping the gameplay loop idea right when the Jam started. We've got a bunch of feedback on what in particular felt underwhelming or frustrating, but if you could give a more detailed feedback on which aspect of the gameplay sucked for you, that would help us grow on our mistakes. Thank you!

Hanabatake by Spica 2023-10-04T17:59:20Z

@verttixpertti thank you for the feedback! Exactly after the Jam finished I stumbled upon a Switch "Suika Game" and there was a quite similar mechanic with "queue of items to put" and "map with interactions" and it was all visible on the screen the whole gameplay loop. medium-011f2a88ef860374c3d6c9a69b3e608a.jpg

That's when I realized we made a mistake :smile: We'll know better next time, thanks for playing!

Hanabatake by Spica 2023-10-04T18:08:47Z

@verttixpertti lol, weird coincidence indeed! My friend sent me the link to a VTuber's stream saying "limited space btw" and then it just clicked with me!

Hanabatake by Spica 2023-10-04T18:37:35Z

@verttixpertti thanks for sharing!

Hanabatake by Spica 2023-10-04T19:10:36Z

@helen sometimes you have to plan in advance where to plant what in order to not get stuck! Blue flowers don't like to stay near read ones, so you're in a dead end. To learn all the synergies, please click on the book in the left upper corner! Try clicking the "restart" button and beat your high score!

Hanabatake by Spica 2023-10-05T17:55:09Z

@jamesw We had hopes first pictogram in the book would explain rule 1, but yeah I completely agree with collective sentiments in regards to rules clarity. Thank you for writing all your reasoning down, seeing player's perspective is really refreshing, as it's very prone to disaster when you're tunnel visioning as a developer thinking your rules are clear (in reality they're only clear in your head). As for the music, I hope @einsof will take his time to tell you the details. Honestly, we were really hesitant on whether to opt-out the audio category, but since we did all the SFX and drafts for the BGM from scratch, we were encouraged to not opt-out just because we resorted to AI.

Thank you for the feedback!

Hanabatake by Spica 2023-10-06T03:12:44Z

@johnsensei I'm happy you liked the title!

Hanabatake by Spica 2023-10-06T15:12:41Z

@binayas we tried to make the randomness as fair as possible, but couldn't eliminate all the edge cases in the limited time frame :sob:. Would definitely like to make the generator more intelligent at some point. Thank you for noticing!

Linimal by Zero2One 2023-10-04T16:03:26Z

What a lovely game! Great concept, healing art and music, and a perfect fit for the Jam theme. Level 3-1 made me struggle a lot, not gonna lie :smile: (I wish breakable blocks had different texture). Thank you so much for this heartwarming experience!

I also was a detective once but then... by Teamelon 2023-10-04T11:42:01Z

Very good setup with beautiful, amazing art and moody atmosphere.

In case you ever feel like actually finishing the story, I suggest playing a bit with the: - dialogue frame design (Maybe add colored names and show them on top of the text like in all classic VN games), - walking speed (walking is not critical to winning/losing in your game, so might as well make the character faster so that a player can enjoy the actual narrative elements of the game).

Don't be sorry for all the bugs, take it as a valuable experience. Good job!

reflexion by X3R0 2023-10-05T18:25:28Z

Poor Jim... He did not deserve to be in a danganropa spinoff.

Jim no hizo nada malo

LD55 — Summoning

Ritual of Ribbit by manabreak 2024-04-15T11:45:46Z

Really liked the dynamics of the trampoline summon =D

Spectral Fingers by boddiul 2024-04-16T08:42:41Z

Very fun(ny) one xD RIP to everyone who tried to type "A"

Tristram by Rongo Matane 2024-04-18T08:12:31Z

I was following your updates guys once I saw your first post in the feed this jam! Really happy to see the results!

P.S. Just out of curiosity, what approach you used for managing AI of your heroes? I'm stil quite new to a lot of this, so my amateur guess would be GOAP, but please let me know whether my guess is right or not!

Tristram by Rongo Matane 2024-04-18T10:40:14Z

@pirey awesome work, thanks for sharing!

Bean and Brew by RunicPixels 2024-04-16T14:41:47Z

Woah, 2.5D! It was fun to just mash buttons and see where summons would take me xD

SUMMOGON by Nash 2024-04-16T13:40:11Z

First of all great game title xD At first I thought I grasped the rules of the game during the second hand... I didn't. But, having narrator talking to me was a very, VERY cool detail that made the whole process more engaging. Good job! Also, I really like the card design

Glyph Tower by YogurtTheHorse 2024-04-16T07:17:06Z

I was very surprised that a lot of people this jam worked around shape recognition mechanic, just like our team did :D

Your execution is very neat and I like it! Condition to not only draw the right shape but also have enough of some element really helps reducing the amount of false positives during recognition, which I think is a really smart design choice!

Still, there were a lot of "What is this?" moments during stressful situations which made the whole system feel unfair, maybe that's because I'm left-handed and shapes end up looking not quite as intended :(

Glyph Tower by YogurtTheHorse 2024-04-16T13:43:04Z

@yogurtthehorse between you and me here, but in our game the hidden pattern for circle recognition is actually just a square xD

Songbird Symphony by TheBookSnail 2024-04-16T13:48:01Z

Haha that's a very nice concept! Last 2 birbs were too funny xD I can see this as a game that can teach you some trivia about different bird sounds, as well as teach you to draw more accurate strokes, just great!

Throes of the Javelin by MatterLinx 2024-04-26T03:41:50Z

Reminds me of Akatori

Summon Shuffleboard by thyoi 2024-05-01T08:46:02Z

I'm absolutely in love with all the little moving things you definitely put big care into. All those little animations make the game have soul. And just at the moment when I was ready to close the so-called-unfinished game, you surprise me with a bunch of interesting stuff, which felt really fun and promising!

Thank you!

Gacha May Cry by Rojoin 2024-04-16T14:01:31Z

A gacha for "summoning" game jam? Wait, that's smart xD Really liked all the little references here and there. Also, very realistic representation of my luck in gachas.

Vocatio by Mantsje 2024-04-16T13:30:13Z

Liked the game! If I could give some feedback it would be about the issue with meaningful choices. I tried to have a run where I would only spam one spell and it just worked, which hints at unfair balance of the spells! Other than that, great idea =)

Aphantasia by Bitlytic 2024-04-24T21:00:16Z

Love the time put into making each plant shake when walking nearby :)

Cupcake Summoning by mmayans 2024-04-16T14:09:09Z

That last ingredient caught me off guard...

POLLY by Spica 2024-04-15T09:22:37Z

@xer0bot sorry to hear that! Could you please share with me the screenshot of the circle you tried to draw? I tried to make sure it counts even very rough shapes resembling a circle, but there was not enough testing done. You could alternatively try again by re-entering the drawing mode with Q, or even skip the first scene with N to see what's next!

POLLY by Spica 2024-04-16T08:09:21Z

@shinigamikishi thanks for the bug report! Just to understand the issue better, is it gone forever or just for a short period of time?

POLLY by Spica 2024-04-16T09:23:47Z

@enver-arco thanks for the feedback! The only motivation for "Q to stop drawing" was to allow for multiple strokes. Do you think that's unnecessary, or do you wish you could exit drawing mode automatically once it recognizes a shape (regardless of how many strokes it took)? Please let us know!

POLLY by Spica 2024-04-17T15:28:38Z

@axodo I am humbled by your compliment! :blush: Gris indeed had a big influence on our vision in this project!

POLLY by Spica 2024-04-21T09:48:20Z

@13x666 @yogurtthehorse just uploaded the mac (intel 64 + silicon) version to itch! I have 0 ways to test the build, so I hope I didn't write any Windows-specific spaghetti that will just break the game. Wish we could just upload a web version for everyone, but apparently custom shaders are not friends with web builds...

On the off chance the build works, be prepared that the actual gameplay is no bigger than what you could see in the gameplay trailer, it's a really smol prototype :D

POLLY by Spica 2024-04-22T14:50:22Z

@alaah thank you so much for recording your playthrough! I've seen new things xD

Here's a summary of what your video gave us

1. We feel bad we didn't give Polly a proper jump animation, we didn't expect it to be used that often 2. We've seen a handful of comments regarding toggling drawing mode with Q. This is a big challenge for us in terms of balancing performance and user experience, and we are considering better ways of handling this mechanic 3. Sloppy scene transitions and invisible walls: something we wish wasn't there, sorry for that! Will definitely improve on that aspect given more time 4. The urge to freeze **everything**: We'll need to think about how to satisfy the need to destroy stuff without breaking the whole world while doing so xD 5. In scene 3 apparently the cutscene didn't trigger for you properly, which resulted in a pretty awkward experience. I thought I resolved that bug... 6. Lack of visual clarity on tree platforms: noted and will be taken care of 7. Girl not moving while on trees: a known bug (unless we explain that she has fear of heights). Out intention is that trees are best climbed with pufelkas, will need to think how to make that more clear.

Completely agree on the lack of stuff. With this short build we basically focused on exploring visual style and testing whether any of the mechanics we have to offer are at least tiny bit satisfying. And in that regard, we're happy with all the positive and negative feedback we've got so far!

P.S. haven't played Child of Light, but definitely will add to my backlog, looks pretty wholesome :D

POLLY by Spica 2024-04-29T09:04:56Z

@kyrio hey thanks for the kinds words!

P.s. legit have no idea how I made keyboard-agnostic controls, I didn't even know it is possible to break that xD I'm kinda curious about your keyboard layout and whether that affects how you position your hand on the keyboard. If you have some spare time, please let me know the details!

POLLY by Spica 2024-05-01T12:57:46Z

@thyoi gjhfgkjdfhkyoo this is so cute I can't 😭 Thank you so SO much, this is our first fan art ever received! Makes us wanna keep working on this story :blush:

Escape from zoo by AFU 2024-04-16T10:51:44Z

Controls are a bit off, but I really like how this game looks, super comfy!

There is a bug where you get stuck in the "zoo" area and can not see character sprite anywhere. What should I do?

Fill the Void by PotatoFinch 2024-04-15T12:01:24Z

I recently bought a board game called Hanabi that involves remembering a lot of information about your cards you can't see, including colors! Your entry reminded me of it! Starting from difficulty 4 it was a bit hard to keep up, but I like memory games like this. Not a fan of stressful time limits, though!

Slaymore by Joshua Miller-Pio 2024-04-16T14:15:54Z

That's your FIRST jam submission? Really strong start, friend! My only complaint is the sensitivity of the controls, felt like I'm not in control of what I'm doing. But the style is there and I like it

Luna's Ritual by cmakota 2024-04-16T16:51:10Z

Addictive, but becomes too hard too fast!

LD56 — Tiny Creatures

Deflummoxer by unless games 2024-10-08T07:15:26Z

Very cute game! Managed to get 5 (is that the limit?..) first try

The Pasture by Fis 2024-10-08T09:12:19Z

This is extremely fun, easily one of the top 10 candidates this jam

P.S. btw, our artist is curious what tools you used to animate your tiny creatures :smile:

Head'quarters by YogurtTheHorse 2024-10-08T07:01:54Z

Фиксики! Крутяк!

Beetle Tower by Doot 2024-10-08T09:51:35Z

I really like how they begin to smile once you tame them :smile:

Billions must bite by Spica 2024-10-11T15:15:46Z

@quintec @sockenpuppe @thisisspy @sabrina-ross @hajpappan @cpaz @iven @ruiqianzhang @lereveur @scrapmetal @dmitrygalias @mateusboga

First of all, thank you so much for liking the concept! It means a lot to our team and to me in particular (because I carry the weight of suggesting the idea).

I am deeply sorry for all the unpolished experience you had to go through... As I mentioned in our [retrospective blogpost](https://ldjam.com/events/ludum-dare/56/billions-must-bite/me-at-700am-finally-falling-asleep-after-killing-all-the-mosquitoes), this Jam was a painful remainder of how bad my time-management and code writing excellence is. But I take all your feedback very seriously and I'll do my best when preparing for the next Jam. Sorry if I might not be able to release bug fixes for this game though, as I'm currently nowhere near my workstation...

Please do look forward for our future entries! :blush: Love all your comments guys, wouldn't have the will to work harder without them :heart:

Slurp'em all by Romane R. 2024-10-08T09:00:06Z

Not sure what I did, but the guy got extra big by himself :D photo_2024-10-08_11-59-03.jpg

Horseless Headman by SwanBoat 2024-10-09T10:04:43Z

Jaw-dropping work on graphics (and the intro animation in particular!). Really liked that health is represented in cards, great decision! It was fun to play :smiley:

LD57 — Depths

Deep Fry by thyoi 2025-04-28T17:33:40Z

Hello there! Did not participate this time sadly, but came here to say that I'm as always amazed by the amount of polish you do for your jam entries! Good work guys! Congrats with very good results!