POLLY by Spica 2024-04-22T14:50:22Z
@alaah thank you so much for recording your playthrough! I've seen new things xD
Here's a summary of what your video gave us
1. We feel bad we didn't give Polly a proper jump animation, we didn't expect it to be used that often 2. We've seen a handful of comments regarding toggling drawing mode with Q. This is a big challenge for us in terms of balancing performance and user experience, and we are considering better ways of handling this mechanic 3. Sloppy scene transitions and invisible walls: something we wish wasn't there, sorry for that! Will definitely improve on that aspect given more time 4. The urge to freeze **everything**: We'll need to think about how to satisfy the need to destroy stuff without breaking the whole world while doing so xD 5. In scene 3 apparently the cutscene didn't trigger for you properly, which resulted in a pretty awkward experience. I thought I resolved that bug... 6. Lack of visual clarity on tree platforms: noted and will be taken care of 7. Girl not moving while on trees: a known bug (unless we explain that she has fear of heights). Out intention is that trees are best climbed with pufelkas, will need to think how to make that more clear.
Completely agree on the lack of stuff. With this short build we basically focused on exploring visual style and testing whether any of the mechanics we have to offer are at least tiny bit satisfying. And in that regard, we're happy with all the positive and negative feedback we've got so far!
P.S. haven't played Child of Light, but definitely will add to my backlog, looks pretty wholesome :D