2023-10-03 16:53
I don't think I've ever seen this type of game before, it's very innovative.
Foon → Ludum Dare Explorer → LD54 → Limi### Space (2 players)
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 529 | 3.60 | 48 | |
| Fun | 687 | 3.28 | 47 | |
| Innovation | 207 | 3.82 | 48 | |
| Theme | 821 | 3.25 | 48 | |
| Graphics | 494 | 3.72 | 48 | |
| Audio | 420 | 3.44 | 48 | |
| Humor | 576 | 2.86 | 42 | |
| Mood | 256 | 3.88 | 47 |
I don't think I've ever seen this type of game before, it's very innovative.
I enjoyed this! Nice to have a co-op game! Just wish I actually someone here to play it with. Pretty surreal! A nice mechanic and kept me playing to the end. Would have liked more puzzle levels but that's me. Nice work guys!
I found this kinda low-key bonkers. I had no idea what what going on most of the time but I figured out how to keep going DEEPER. I also played by myself but can imagine how it would be more fun with a friend. Cool aesthetic and pretty original. GJ
Overall mood is nice and I liked director's work :) We're not sure if we completed it as it didn't go to the next scene after the park scene in web build.
@hacknick yeah that's the end. It's supposed to quit the game but it didn't function as I imagined in the web build...
@profhatchet @john-saba thank you for the comments! Really made me smile :)
This was great, I really enjoyed it. Very spooky, although I got stuck in the screen with the spinning circles that disappear under the flash light. Wasn't sure what I was supposed to do. Still though, great game!
Really liked the introduction. The tram to limited space also made me smile lol. The art and the soundscape make the game very spooky. Nice job!
Wild. Super vibey. Enjoyed the variety of puzzles. And the flashlight illuminating a limited space of the screen felt like a really unique use of the theme. Also got stuck on the spinning circles though. How to deeper?
@floralvikings @nckpark Yeah the circles part was maybe too difficult... You have to flash the circles and they'll disappear but every 7 seconds a new one spawns. Thank you for playing and commenting anyways!
@vincent7 Thank you!!
I think the strongest point in this game is that I could play it with my friends offline, which kinda made the whole experience more fun and interactive. We had no clue what was going on but did our best to roleplay and go DEEPER. Not sure if there is any timer on the "introduce the code" levels (maybe there is but we didn't notice somehow?), but in case there is no such thing maybe that would add to the tension. Feels a bit unfinished, but you've got the spirit!
@spica yeah I had big plans of creating timers and health bars and collectible items and such but didn't manage to do all that. Nice that you got to play it with a friend
Creepy atmosphere! stuck on the screen with symbols and numbers, didn’t understand what to do =(. Interesting style with photos.
Pros: * It's a nice surprise that different things seem to happen on different playthroughs (or at least there's different scenes). I have no idea if whatever I am doing is actually affecting the outcome - so far I have gotten the same ending...however perhaps that's part of the mystery :sweat_smile: * Sound design. Minimalist but I found it pretty distinctive and works well.
Cons: * This made me visit Itäkeskus without my consent
Super trippy but awesome experience. The storytelling at the start was a very nice touch.
Very entertaining game and cool style
I have no idea what was happening but I liked it
@olenikimid hahahaha great comment, I'll spoil the fact that there's only one ending sadly
@proz yeah the game is kinda confusing at times. In that screen you just have to read the symbols' numbers and then change the code at the bottom of the screen by pressing the action key on top of the symbols
I really like the art style, it works really well with the gameplay. I honestly don't have any complaints about it, other than I wish it lasted longer and had more puzzles lol - really great job!
@adam-gallina Thanks I also wished we'd had more time to make more content. I always end up regretting not being more productive during the earlier stages of a game jam, but it takes a while for the game to shape up and for me to realize all the potential.
Very cool graphics style. Beat it with my brother, it was fun.
Really liked the thing you did with the photo's, gives the game a unique look and style. It took some time for me to figure out the first puzzle but after that the game was fun. Good job! :)
itäkeskus 😱😱
Iik apua 🙈 A really cool game and I enjoyed the art a lot! I felt like it could have been a bit more scary though, and this is coming from a person who gets scared easily.
cool game, keep up the good work
Wow, this one was so unique! Gives me that super Analog Horror vibe I absolutely love! I did get a few little scares, but would've even more horror to be honest! Well done, this was awesome!
interesting game and its concept
The IRL visuals were fucking amazing, the obviously fake whatsapp chat, the tram label just being replaced, the appearence of you, yea!
I only played solo, which probably took away some of the tension, and everything was super cryptic, but I still liked the vibes
I think I got one audio bug, where I had a looping scratching sfx after the first jumpscare that almost became a song with how fast it was, which destroyed any tension that might've existed, but I think this game works way better as a really amazing thing to look at and take in anyways
@snekofspice Thank you for the comment I'll look into the possible bug
🔥🔥🔥
A creepy modern analogue adventure with a unique take on the point and click style. Amazing job with the mood, just wish there was more! btw me and my LD partner were actually stressed because it felt like something was chasing us.
@jakubbala haha that's cool to hear that it actually got you nervous, because while making the game it was so tough to tell if it's scary at all
no idea what to do in the game, I can only move some light around.
Seem to finish the game and still having no clue what happen XDDD love it
Cool horror-themed lil game! The 2-player part is fun, but not many will play it that way. I was just doing it ambidexterously - which is actually a lil extra challenge! The art-style is really unique - gives it a good feel. I wish there was a bit more movement/horror going on. (I think I ran into a bug in the 'green pathway' - where it just hang with full 'complete' button.)
It's good to see some new Ideas. Congrats!
It's great to see something new and innovative, this is very different. Movie graphics, but moving a light, this is very crazy, I almost gave up at the beginning thinking I wasn't understanding, I played alone, but after a while I started to understand, I wanted to find some logic, but it's all very crazy. Good sound atmosphere, I don't know what it's really about, but I got into the mood. As for the theme, I don't know if the space was limited, maybe because I couldn't leave the scene, I don't know. But it is innovative. It inspired me to come up with ideas of what could be done in games with photography.
Really fun, I was waiting for jump scare all the time XD Is this the end after the code, outside ? I confirm the button "deeper" and nothing happens. I want answers now ahah XD
good game !
@joror @sofia-j yeah the game is supposed to end after pressing the deeper button in the park/sky sequence. It works better with the executable windows version where it closes the game but on the web version it just freezes instead of closing.
@lincolnsalles thank you for the long comment :)
Very interesting atmostphere you've created - what would make this really great I think is to have a little bit of narrative (or even that isn't necessary, just some descriptive text) that explains the transition between scenes and the ultimate goal/the aim in each scene. Otherwise, sure - there's progression, but you have no idea what you're progressing *to*, which can detract a little from the experience in my view. Still, very unique game, haven't seen another like it so far.
It's nice to see games with multiplayer, because I feel the social element makes them more fun. I feel this could have been made more fun if you had made the multiplayer aspect more necessary, though, because sometimes it feels like the game could be played single-handedly.
As far as the other categories, it was quite a funny game, I'd say. Anything that looks like a deep fried slideshow on purpose is rather funny lol. Art, is technically bad, though it's bad on purpose, which makes it good in reality, because it build that humorous tone.
Anyway, nice work on this game and good luck in ratings!
thank you thank you for making a multiplayer jam game i appreciate you
i actually thought the compression artifact aesthetic was really cool and unique and helped towards getting that uncanny vibe from the environment
at first i also thought that it was gonna be like those big two player arcade games where enemies come at the screen and both players have to point and shoot [raw-thrills-jurassic-park-cabinet.jpg](///raw/c63/b5/z/603f0.jpg)
as for the gameplay i think it could definitely be improved to make it more engaging, especially after the novelty of looking for shapes with numbers for the first time wears off!
@destroyertech @scidev @cronch thank you for your detailed comments. I agree with everything you're saying