FoonLudum Dare ExplorerLD54 → Locked in the DARK

Locked in the DARK

By alexandru-barbanoua, Rip_Hunter, Dan SP, Claudiu Bujor and SIIV

View on ldjam.com

CategoryRankScoreCount
Overall7623.3733
Fun8393.0832
Innovation8393.0133
Theme6553.5033
Graphics5623.6233
Audio3943.4832
Humor5902.8332
Mood3493.7832

Comments

annalu9494 2023-10-03 09:57

I really like the mood and colors, good job guys!

animaster 2023-10-03 18:39

Mood is dark and sounds brings suspence. But it's too short and not so hard, to be honest. Also character movement is too fast. Also I noticed that main character of the game is a miner who is afraid of darkness. Nice choise of job for him :) Nice entry, hope to see something bigger in the future!

smiley405 2023-10-04 23:11

the sound track is really scary in a good way. Loved the game level design and the pixel art. I think the player movement is little bit fast isn't it? would love to have the controls like the Mario/splunky in this game. Keep up the good work.

dinaravlada 2023-10-05 09:13

love it omg

spica 2023-10-05 18:28

Am I supposed to move at supersonic speed? In case that's not intended, you might've forgotten DeltaTime in your movement calculation script :smile:

amirrajan 2023-10-07 00:13

Fantastic atmosphere/mood

kris3 2023-10-07 10:14

Nice game, though I wish there was a restart button so we won't have to refresh the page.

alexandru-barbanoua 2023-10-08 10:14

Screenshot_5.png

Thank you very much for the comments, you give us motivation to continue the project, soon we will change the speed and a little visual to make the atmosphere better, thank you.

dijkstra 2023-10-08 11:09

really getting a kick out of this game. Love it!!

soul-grinder 2023-10-08 11:17

Fun idea for a game. The miner was too fast and needs a restart button when game over happens, but I like the idea of keeping the light on to survive. Good luck with further development of it.

danial-jumagaliyev 2023-10-09 15:33

Nice concept. The music and the graphics really set the tone for a dark and spooky atmosphere, which fit the theme pretty well. If you're gonna continue working on this game, there's definitely lots of room for improvement. My one tiny suggestion would be to add some transitions between the menu and the level, whether it would be a fade or something else is up to you, but ultimately there are many things to consider for further polishing :)

phillips-albright 2023-10-10 03:52

I like the graphics, the light effect on the pixel art looks nice and the monster designs are also cool.

I think that the light pickups in some cases don't give enough light to be worth picking up. I found myself on my first playthrough trying to go out of my way to get them, but in the grand scheme of things it just wasted more light, which made me just run to the right on my second playthrough and I won rather easily. If you want players to explore it might be worth making those more rewarding. As for replayability, more levels or maybe some randomized elements would be nice.

It also would be cool if the monsters in game had some effect on the game world.

One question: is the artwork pasted here and on the itch page concept art for the game? it is kinda cool but I was unsure how it related to the entry.

boddiul 2023-10-11 23:11

Good job! Excellent work on the atmosphere and nice pixel graphics.

Good level design; I liked the dead ends from which there's no escape.

I managed to reach the Floppa and complete the level!

coffeup-studios 2023-10-14 17:02

Ok, I would like to play the original version made under 72 hours, so I can review, is it the one on itch.io? The site says it was updated 5 days ago. I can't judge a jam project if it had work made after the jam.

alexandru-barbanoua 2023-10-14 19:10

@coffeup-studios source code was not updated Ill make a link with original version

le-don 2023-10-14 20:04

The mood in this is amazing! I feel some of the pickup could be more rewarding, as sometimes it didn't feel worth taking the detour to pick them. And I honestly didn't like some of the dead ends, as there is no way for me as a player to know if I am going to be trap, which feels quite cheap. The art is also great!

alexandru-barbanoua 2023-10-15 00:37

@le-don thanks for the comment, yes the dead spots are something added by the level designer specifically to make the game a bit longer and to motivate the player to try other ways to get to the exit and if a miner were to run into such a situation in reality, I would be sure that the miner could reach a dead end and not find the way out and die. What about the headphones, I added more time, which may be the reason that the headphones give less effect

tonyslav 2023-10-16 22:21

Amazing work for a first game!

moldovan1n 2023-10-18 12:36

Cool idea and design. I like the atmosphere that you create with sound. Amazing work guys.

victor-morozan 2023-10-21 17:50

nice game, please give us feedback, thanks