FoonLudum Dare ExplorerUsers → AStrayRae

AStrayRae

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558Collector​Treasure Throwercompo3.663.503.754.004.003.002.50
202557DepthsRuinous Depthscompo
202456Tiny CreaturesRoll to Attackcompo1113.663.424.402.873.613.122.562.92
202455SummoningGreedy For Ingredientscompo4.004.002.505.003.003.002.50
202354Limited SpaceBoris Hard 4: Boris Hardercompo
202353DeliveryLD53 - Constellationcompo3.253.254.003.253.252.502.25
202251Every 10 secondsMob Defensecompo4162.972.843.393.232.851.26

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by AStrayRae

LD53 — Delivery

LD53 - Constellation by AStrayRae 2023-05-02T08:53:44Z

Thanks and thanks for playing! Yeah I noticed that as well, there is not super much to orient oneself at. In hindsight I would have liked to have some background features that differentiate the areas better. But well I wouldn't have had time for it anyway, I started making that level less than 2h before submission end 😅.

LD55 — Summoning

Greedy For Ingredients by AStrayRae 2024-04-15T15:02:27Z

Good points about a reward for losing. It would have even been super easy to implement, just change "gathered" to "pity" on a loss and always give like 3g. I just never thought of it 🫠

LD56 — Tiny Creatures

Microstrike by TheSand 2024-10-10T01:54:14Z

Love the wobbly look of the cells! Especially the bullet impact effects and when two of them squish up to each other. :smile:

TINY PACK by xk_the_name 2024-10-11T03:03:00Z

Amazing good concept and execution! Already feels like a complete game and I really like the dice-play combinations it allows.

Rise of the Wee Giraffes by khaotom 2024-10-10T19:28:41Z

Surrealist out of Giraffe, would shroom again.

Adelie - When We Were Young by Meep 2024-10-11T03:39:01Z

Really wonderful execution! It's just fun to move around on the ice. Its also quite challenging once you get more spikes. Damn you climate change (or something)!

Mutation Machinations by slay a stone 2024-10-11T20:32:10Z

Really neat mechanic! Changing cards on the fly is fun :smile:

Red Planet Reclaimers by Tudvari 2024-10-11T04:59:35Z

Really fun game! Dig, upgrade, kill, repeat.

Screenshot 2024-10-11 065629.png

Flea Patrol by Sviborg 2024-10-11T04:11:39Z

Love the artstyle! Really fun idea and execution. I really enjoyed the puzzles, although I might have brute-forced some :laughing: Sorry mr. doggo for all those fleas though :cry:

Tiny nomads by Vhalenn 2024-10-11T02:43:58Z

Absolutely amazing art and execution! The little guys just hopping around is super cute!

Nostalgia Castle by Kamuniaft 2024-10-11T20:57:02Z

Was really fun to strategize around the different toy abilities! Lovely art too, really selling the kid toy aesthetic.

Racoon Romance by BangKerpow 2024-10-11T02:50:29Z

The minigame is really nice to do! And the story is cute :smile:

Ratmancer by Wolfox121 2024-10-12T06:37:37Z

Lovely game. The setting and art is super atmospheric, especially love the rat attack animation on the guards! Also +1 for the forgotten art of crouch-jumping! Praise be to Cheezus Christus :pray: :cheese:

PogoCombo by Mavvy 2024-10-11T21:20:27Z

Took me a second to understand how the jumping works, but then was really fun! The jumping feels really good and the art is cute too.

Dreadzone by DzejPi 2024-10-11T04:31:47Z

Loved the movement! Fun gameplay, making me kinda nostalgic of Serious Sam. I didn't quite manage the 29k from above but came close

Screenshot 2024-10-11 063201.png

Astral Plunge by Adam Gallina 2024-10-11T02:56:05Z

Love the Squiddle and Squiddle-Worm(?) animations, the look really good! :smile:

Keep It Up Kitty by richjbaron 2024-10-11T03:13:44Z

Simple concept that is really entertaining and super well executed! That said, I will not be able to beat your highscore :joy_cat:

tiny villages by OldDog 2024-10-11T03:05:44Z

Playing this was really fun, making numbers go up just feels so satisfying!

Itty Bitty Kitties by Grizwhirl 2024-10-11T20:27:54Z

Really aesthetically pleasing! Comfy to play too, which is surprising given that we are literally herding cats :joy_cat:

sobeloɯ by Coderah 2024-10-11T02:26:39Z

Really amazing mood! The levels felt really complete and where fun to puzzle out! Will love to see more :smile:

(FYI the Itch link (https://sprixle.itch.io/sobelow, not https://sprixle.studio/sobelow though) in "If you liked it please follow! I plan to do a lot more with this! Discord or Itch" and down below in links gives a 404)

Roll to Attack by AStrayRae 2024-10-06T23:41:27Z

Thanks @importusername ! And also thanks for both the ideas and hanging out :D

There is in fact a good chance I'll continue work on this.

Roll to Attack by AStrayRae 2024-10-10T02:18:02Z

Thanks everyone!

@khaotom Yeah the aiming thing is actually kind of a problem. I've experimented a bit after the compo and it gets slightly better once you are able to move the camera, but even then hitting is somewhat iffy (and moving the camera has its own problems).

And yeah I'm planning to at least try out an aiming system like peggle or peglin has. Although I can imagine that it might take away from the feeling of rolling dice (which admittedly has a way to go still anyway).

Roll to Attack by AStrayRae 2024-10-11T02:39:36Z

Thanks again everyone!

@tetrergeru I was really happy with how the sound turned out! It's using one recorded sound per material that is hit that is then adjusted in volume/pitch based on velocity/some randomness. The biggest problem was actually getting a singular "ding"/"clack"/etc. from a dice instead of multiples of them. Took me quite a bit of manual rolling :sweat_smile:. 1d6 Supremacy!

@scott-redrup Wow doing this with a track-pack seems daunting. Although even with a mouse it's not easy!

@adamg Yeah the aiming is somewhat... dicey. Funnily enough, the original plan was to be even more turn based/tabletop-y with the idea being that the enemies move towards and attack the players. Which in turn would mean that pushing an enemy away would help by itself, even if it didn't do damage. Obviously time constraints nixed that idea.

Roll to Attack by AStrayRae 2024-10-11T19:42:22Z

@dzejpi Thank you! Oh wow yeah just grabbing them right away would make total sense, ngl I hadn't actually though of it :sweat_smile: Will try out how that feels!

Roll to Attack by AStrayRae 2024-10-12T18:57:13Z

Thanks for the kind words everyone!

@mithoskuu Will do! :smile:

@magalek Yeah dropping is kind of overpowered :sweat_smile: I've got some ideas on how to fix that, but all the "solutions" so far also have some drawbacks. E.g. I could restrict from where you can start a roll (e.g. only around your player chars), but that makes the actual rolling somewhat less satisfying. I could also just "disallow" dropping, but that feels also kinda off. Oh well, I will find a solution somehow :smile:

Roll to Attack by AStrayRae 2024-10-14T05:28:52Z

@googoobachoo Thank you! Dang DMs always cheating, next thing you know he'll drop some rocks on your whole party!

@bentglasstube Thank you! Yeah ngl, the game as is is really hard. I have maybe a 50% winrate and I have played the game for quite a while for testing after all. Hopefully I'll be able to balance it a bit more fairly in the future (better aiming, some roguelike elements, more player hp, dice unlocks, etc. should hopefully help).

(o o) by zimonitrome 2024-10-11T03:23:00Z

Wow, absolutely love the artstyle o( ̄▽ ̄)d and actually takes quite a bit of tactics to not be overwhelmed (especially by the duo-shooters) Was really fun to play!

Bnuuy by Tetrergeru 2024-10-10T19:17:54Z

Fun game! I really liked the particle effects and the rocket (Bnuuy) jumps :smile:

Become A Hundred Thousandaire Or Have Fun Trying by AdamG 2024-10-10T01:38:10Z

Really fun! Its crazy how satisfying that plop of capturing butterflies feels! Numbers gonna go up :smile:

Defenders of the Crystal Skull by Imagicaine 2024-10-11T21:04:45Z

Fun! I like the concept of not having fixed towers, makes it feel like a tower-defense RTS hybrid. The art is really nice too, really selling the crystal / skeleton aesthetic.

Wish Town by Iwant_Pizza 2024-10-11T02:50:02Z

Really well done on the creepiness!

Tamago Sweeper by Absolute Garbage 2024-10-11T03:34:17Z

Really neat twist on classic minesweeper and fun to play! As someone that isn't the best minesweeperer but still like the core gameplay I especially like that its not instantly fatal if you get something "wrong" (I suppose it's not really "wrong" in this version) I could see this as a game similar to DemonCrawl with upgrades, multiple levels, etc!

The Slushiest Slime by RapidDuck 2024-10-11T21:12:23Z

So many slimes were harmed in the making of this videogame :cry: Neat concept, was fun to play! Lovely art too, the swish of the net felt really satisfying (both then animation and sound!).

LD57 — Depths

Ruinous Depths by AStrayRae 2025-04-10T05:20:47Z

Thank you everyone for the kind words!

Re: Deck of many things Yeah I kind of just threw it in there so that there *is* a chance to break the game (although in my (limited) tests during the jam I wasn't able to get it rolling myself :*(, I managed after though) Previously I had it only be a chance, but thought, eh why not make it completely op. Although I probably should have increased the price and made it like a capstone upgrade.

@cresceda Yeah, right now there is a bit missing to make it a good idle game, I'm not 100% on how I would go about fixing it, obviously just more *stuff* would be nice but that doesn't really solve it. Maybe the guildhall gets visual upgrades? Maybe the adventurers do? Like if I compare it to cookie clicker, Im not 100% what I like about a game like that except to unlock the next thing.

Also :laughing: Absolutely great writeup!

@Airgameboys I have the game set to "opt-out of ratings", which is probably the reason you can't rate it. I generally just participate because I like the game jamming itself and don't really want a rating at the end (The last ludum dare was kind of an exception for that, as I did actually leave the). The really surprising thing for me is that so many people found this game, given that my ld search metrics *should* be bad. :shrug:

Also, I might work a little on this game (or a version of it, maybe a bit more heavy in the auto-battle direction? Not terribly sure), but not 100% yet, as I also have a main project that also needs working on.

Sidenote: The dungeon delving "engine" is atrocious, it's just lots of if(has(Item)) do x else do y, outside of a game jam it would be atrocious to maintain/expand :sweat_smile:.

@Reaktori Yeah, there is pretty much 0 skill expression. Originally I had planned to have different dungeons, and you had to find the right part for each, e.g. a trap filled dungeon would need a good rogue. Or have shortcuts in the dungeon for adventurers with certain traits, e.g. a brave adventurer would go a certain way which would lead to an easier dungeon.

But during the jam I kind of came to the conclusion that that might be too hard to implement under time constraint and that I wasn't too sure about the gamedesign aspect of it (e.g. what traits would be good? how should I integrate them into a dungeon). And once I got the procedural generation going I pretty much just thought, yeah lets do a idle game instead where you go as deep into the dungeon as you can.