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Mob Defense
Mob Defense
By astrayrae
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 416 | 2.97 | 21 | |
| Fun | 399 | 2.84 | 21 | |
| Innovation | 199 | 3.39 | 21 | |
| Theme | 372 | 3.23 | 21 | |
| Graphics | 397 | 2.85 | 22 | |
| Audio | 408 | 1.26 | 15 | |
| Humor | | | 1 | |
| Mood | | | 1 | |
Comments
glove
2022-10-04 19:20
I really love the idea as you created a super unique mechanic that I would love to see become a full game (it kind of reminded me the game Noita's wand creation). As you are well aware of in to your To-Do section, the game doesn't feel like a complete game, instead more like a concept. I truly hope you continue this game as I see so much potential. Keep up the great work!
reevest2
2022-10-05 00:29
Not sure what all the attacks were doing but I dragged the crap outta them until i was happy
lex
2022-10-05 00:46
I think you should swap Sound to first in order of importance! You're missing a lot of potential to make your game greater when you leave out the audio. It's a whole human sense you're not exploring!
Game was good but I confess I didn't quite understand how swapping cards really worked, I felt I was missing some "cards" sometimes.
inno
2022-10-06 20:44
At first was scared of the wall of text but it turned out to be quite fun
I like the concept a lot! The biggest "flaw" here is that it still feels so rough. Obvioulsy that's just up to the limited time. I can totally see this as a very fun and unique game if it was released in a polished/finished state! Either way, it's already fun and I can see a lot of potential. Well done :)
Nice concept! 192s was my best run. Reading the cards whilst the enemies were attacking got real stressful :smile:
shizi
2022-10-21 09:23
A pretty fun game for me. The only problem is that I cannot read all the attack instructions before select&drag a better one in 10 seconds.