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Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202251Every 10 secondsAlapaicompo2323.443.313.283.473.392.522.72

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by GapaGames

LD51 — Every 10 seconds

Golfploration by Nicso 2022-10-12T16:23:29Z

Beautiful game! This is really stunning for the limited time you had, I'm impressed! Also a fresh idea, I don't think I've seen a golf game in a jam before. I had a weird thing with the controls though. Where you have to jump multiple islands, I fell off so often because the character wouldn't jump. I think it was when I pressed too many keys at once (keyboard) or something like that. So I stopped before every jump and pressed space exclusively before going in the direciton. This made the timing harder, but at least it was doable then. :)

Kill Team 10 - Badasses On Patrol by Human Writes Code 2022-10-03T13:13:31Z

Really good game! 1068 seconds here.

It looks very polished, nice UI and sprites and the concept is really interesting!

I had 2 minor bugs, once I could play an already dead char (the aliens refused to accept Vasquez carcass as an offering) and always after all chars were moved, it seems to select the last one played, regardless of who I clicked. (Maybe that's also how I could play dead Vasquez). These were small bugs though, never had a problem because of them.

It's a really cool concept, but I would have liked it to play faster! Because 10 seconds isn't that short and the badasses move quite slow on top. It would take forever to clear the map like this, while there isn't really anything new happening. (Of course, it's a jam game)

I could see this work super well if it was a bit more like a tower defence with different levels. Instead of slowly going through the map, have a limited area where enemies will come at you constantly. They could also destroy some of the obstacles so you actually have to move - then it's all about positioning. I think this could be a game I'd pay for! :)

Anyways, for this short amount of time this is super solid. See the suggestions as absolutely positive, because I already liked it so much. Well done! :D

Tensec World by Rolly 2022-10-05T11:10:38Z

My favorite so far! Really nice concept and it plays very well for such a short development time. I would have loved to have a better indicator about who is idle, like a question mark above the house. And it's also quite annoying that you have to wait a full cycle to fix the one you screwed up, an option to cancel the current 'recording' would be neat - so you could start it again without looking at the failure first. But besides that, I don't have anything to criticise. This is really good, well done!

Reaper by Kristoffer 2022-10-11T18:56:45Z

Very fun game and nice concept! As others said, it was a bit too easy when you prioritize damage upgrades, I don't know if it would ever end. So there should certainly be a higher scaling for the monsters. Maybe so that it's near impossible to survive around 10 minutes and have it get there gradually every 10 seconds. Besides, the way monsters attack feels a bit awkward, as they'll instantly hit you at a certain distance, but not so close that you'd touch them. So I think maybe a visible delay before the actual attack would have been nice! But these are just balance things and I can totally see the vision of your game - and it's great! It does look very good, I love the sprites and the slash effect (although it's very stiff once you get more mobile). All in all this is a really good game considering the time you had for it. Well done! :)

Neues Projekt.png

mood swing simulator by alexander epton 2022-10-05T10:21:17Z

Liked it a a lot! At first it was a bit awkward to see what the player collision actually is, but I got used to it quickly. Then it was really fun. I love how the music intensifies the mood switch and also it felt like the good mood was so short and the bad mood so long!(I mean that positively, because I suppose it's both 10 seconds)

Was a pleasure to play. :)

Alapai by GapaGames 2022-10-03T13:32:41Z

@ty Thank you so much! :) What do you mean exactly? The thingy that show where you are shooting at, or the projectiles themselves? Either way, everything could be improved here, the main goal was to just get it working within the time somehow. haha

Alapai by GapaGames 2022-10-05T10:09:40Z

@remco Thank you for the detailed feedback!

Yes, these are sprites rendered from 3d models, that's where the 2.5D comes from!

The reason for the prices is very dumb. First, it checks your points to the price only with > instead of >= and secondly, it raises the level before subjecting the amount. So you basically pay for the next level while the previous is displayed in the label and checked against your points. I just wrote it down without too much testing and thinking, unfortunately (was a long Sunday).

The scaling is intended like this though. I wanted to give it some replayability with it, as it's pretty much guaranteed you'd do better AND get more upgrades the next time you play. And as you say, it's only about the score anyways. :)

Alapai by GapaGames 2022-10-18T19:46:00Z

@brettschiff Thank you! I think what you mean is actually intended, the idea was that you throw the darts at an angle - so you can't hit when they are at the highest point. So there is no pass through hit at that moment. However, I did not explain that in the game and it's not obvious, that's indeed my fault. It should certainly be better implemented if this was a full game!

One Shot Death by cafebeef 2022-10-12T15:59:14Z

I loved it! It's an interesting take on a bullet hell game. It's really nice that you can just retry the current boss instead of starting all over. I really wish it was longer though! If you expand on this in some way, I'd love to play it. :)

To be critical as well: Obviously the art could be better, although I think it's okay. If there was a neat UI and font fitting the style of the sprites, perhaps a nice background or light effect for the player/bosses/bullets or something, it would certainly be a solid style! I like the gameplay and audio as they are. Simple, but fun!

Mob Defense by AStrayRae 2022-10-11T18:32:19Z

I like the concept a lot! The biggest "flaw" here is that it still feels so rough. Obvioulsy that's just up to the limited time. I can totally see this as a very fun and unique game if it was released in a polished/finished state! Either way, it's already fun and I can see a lot of potential. Well done :)