triangle-point 2022-10-03 02:14
Really cool reminded me of pac man good job it was fun
Foon → Ludum Dare Explorer → LD51 → mood swing simulator
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 342 | 3.20 | 32 | |
| Fun | 303 | 3.16 | 32 | |
| Innovation | 427 | 2.73 | 32 | |
| Theme | 204 | 3.66 | 32 | |
| Graphics | 279 | 3.35 | 32 | |
| Audio | 160 | 3.43 | 31 | |
| Humor | 173 | 2.91 | 30 | |
| Mood | 212 | 3.31 | 32 |
Really cool reminded me of pac man good job it was fun
First thought, ah Pac-Man. Then realized I was gathering ammo, sorry happy thoughts, that realizing that I can only kill when feeling happy. Great game. Thanks for making it.
The obvious tactic is the let them come to you during the down time and the be ready like surprise mutherf:er, have som happy thoughts.
well made. Propably a shader involved? Good changing the music to show the emotion. Good controls and nicely balanced game play in regards of the enemies. well done.
A lot of fun! I think it would have been okay to have everything move a bit faster (both player + enemies). Great Pac-Man style level even including the teleport section:) One slight issue I had was that the player didn't slide along the walls so you'd get stuck due to the friction.
Nice work with the visuals and a cool twist on the theme and the Pac-Man like gameplay! Nice job!
@cyberfrank I had a couple other folks mention that it ran super slow in their browsers. i think firefox it runs ok. definitely chrome on mac works well i think it's an issue of how some WEBGL in browser are handing the shader
Awesome job, and a fantastic pac-man twist. I really liked the shaders and the art style, plus the little extra level complete camera work was cool. Nice job!
Really liked the twist on familiar pacman esque mechanics with a cool incorporation of the theme! Love the visual style and music as well. Great job!
Cool interpretation of the theme! I particularly liked the music which expressed the mood pretty well.
Makes you feel hunted and the hunter at the two stages :)
I liked the way you did the shader with the shadows. Very interesting aesthetic. For the gameplay, I wish the enemies were a bit faster. I never really felt like I was in danger since you can easily run away from them.
Love the concept! The feel of light and dark is nice in combination with the music. The shadow blending is especially cool. I felt like there weren't too many bullets around the map though, kinda hard to survive.
Pac-man-like level design made it easy to instantly get what was going on, but then I realized how the shooting element worked. I liked the fact that your ammo count is directly tied to to your accuracy when shooting. The 2d-gameplay-with-3d-models seemed unique. From a pacing perspective, I thought that the timescale could have been increased a slight amount, but I can see how the slower pace may have been a design decision to go along with the point of the game.
(@defrag) it plays a little slower in some browsers because of the shader i think. working as intended in about half the ones i tried but couldnt pinpoint the issue in time... so i just had to post it!
Very good visuals, interesting stuff going on with the shadows. The set up is pretty funny, I was able to give away something pleasant to all the bad thoughts :) nice job!
The Pac-Man with a timer is a good idea. I had fun. Wish the walls weren't so sticky.
Nice integration of Pacman and the theme. I like the transition music and the fluent shaders, they are beautiful!
Liked it a a lot! At first it was a bit awkward to see what the player collision actually is, but I got used to it quickly. Then it was really fun. I love how the music intensifies the mood switch and also it felt like the good mood was so short and the bad mood so long!(I mean that positively, because I suppose it's both 10 seconds)
Was a pleasure to play. :)
@vykri it does speed up , slowly, as you pass levels. but i guess there's no feedback to indicate that it's happening so you wouldnt necessarily know. thanks for your nice comment =)
Nice Pacman style game. I really liked the "down swing" music. Very cool! I felt that the collision detection was a bit unforgiving but there's only 48h so that's understandable. Well done!
Good twist on pacman. It almost feel like the area is set up the same way? The game is well executed, and I appreciated the display of the current thoughts in the center, that was a nice detail. Good job!
Nice and simple, feels like a Pac-Man where you switch from chasing to being chased every 10 seconds. A bit too easy maybe? Audio mood is on point. The thoughts being displayed in the center are great.
Fun pacman'esque game. Someone praised hunt or be hunted aspect and I agree. Good job for Compo
Fun game, I liked the camera transition when you win!
Literally my thoughts.
Nice idea to make a pacman that switches its mode every 10 seconds. Pathfinding/wall collision is a bit jank but it only makes the game easier, so I don't mind. Great music and graphics, though the character looks too much like an amogus. Get out of my head get out of my head get out of my head getoutofmyheadlkjjlkjkljlkl
mood.png
The music in this game is beautiful. You got a top score in Audio. I had trouble learning how to shoot at first, but then I got the hang of it. This is very much reminiscent of Pac Man You did a good job of applying the theme nonetheless. Yes, moods do come and go in cycles. One of the more fun games here.