Project Cybold: Operation Ludum47 by Wolfox121 2020-10-06T01:00:14Z
@eckkert Port 7777, my bad I thought that was placed in the Bio, guess it did not save ^^"
Foon → Ludum Dare Explorer → Users → Wolfox121
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Star Smuggler | jam | 288 | 3.77 | 3.31 | 3.53 | 4.09 | 4.38 | 3.88 | 4.09 |
| 2024 | 56 | Tiny Creatures | 👥 | Ratmancer | jam | 525 | 3.57 | 3.33 | 3.09 | 3.54 | 3.62 | 3.45 | 3.58 |
| 2023 | 52 | Harvest | 👥 | Reap N' Sou-l | jam | 633 | 3.14 | 2.90 | 2.57 | 3.54 | 3.83 | 2.36 | 3.09 |
| 2021 | 49 | Unstable | 👥 | Junkbold | jam | 1072 | 3.27 | 3.31 | 3.54 | 3.15 | 3.50 | 3.59 | 3.42 |
| 2020 | 47 | Stuck in a loop | 👥 | Project Cybold: Operation Ludum47 | jam | 1044 | 3.34 | 3.26 | 2.89 | 2.78 | 3.63 |
@eckkert Port 7777, my bad I thought that was placed in the Bio, guess it did not save ^^"
@matchaflavor Thank you for the review!
Overall I have the same points in my own "What I would do differently" notepad, but you do what you got with the time allowed ^^
@cfdj43 Thank you! And yea we were compressed on time, I hope to optimize more in the future ^^, as for AI and balancing, if I had more time I would have improved it
@skleembof Thank you for your kind words! We had a lot of fun making this game, sadly yea do to the time Balancing and a few bugs leaked through ^^". As for the ending boss you actually hit the loop! Got to make sure to take out the generators to break it ;)
Honestly just this whole concept of a game was great, I don't even need hearts. Just what shocked me the most was how crazy it got with the different gameplay features you all managed to make in the time frame. Your strongest point had to be the gameplay, and if I had to say weakest? Not much... I would think probably the lack of more fun choices. It ended way to soon
Love the art style! Do note: In endless at least, if you right click and item, you can't close the menu, and going on and right clicking all the items just keeps making the back screen darker till you fail and can reset
I enjoyed the 2d sprites in a 3d world, they could have used some refinement but overall cute style. Would love to see this concept built upon and refined
I like the platforming design, surprised you got so much done in the game Jam time.
Such a simple and fun little game. I would love to see this expanded upon in the future! Keep up the amazing work.
Love the game! I like the use of the beam to set up a play where the bubbles bounce into it. There is a soft lock where if you fail to rescue all the peeps dropping, you have to wait for the timer. Probably a smart idea to have them stay on the ground instead of being deleted.
Wow, I played this for way too long as well... This is amazing! Great job. Love the advancement system
The Swarm was very cool, however there seems to be issues with how collisions are functioning for the games shooting. Loading distance is also a bit of a pain point as the only information a Swarm is present is the health of the Obj going down, so looking around and not knowing which Rod is what to have to get closer with no movement tech creates a bit of an issue as the Swarm only loads in when close.
Overall I like the little game, but the Drill attack seems to not function in the HTML version on Itch
Sadly it does not seem like the project is booting
I highly enjoyed the concept and the level backdrops! Props to the overall game. Short and sweet
Hey folks! Sorry about the borked download link on Ludum and the Slow UI. Turns out the build that was uploaded before deadline was still an older build. Itch.io is now updated with a Faster UI and a few small bug fixes! We would greatly love if you tried the new UI and see how that feels
@penagwin Sadly no, Godot as of the moment doesn't allow C# projects to export to WebGL. I'm hoping for future Jam's that tech is finally brought to the 4.X build so we can resume pushing games to Web!
@cazik21 Sadly we have no Mac within our team to do a MacOS Build ;-; Sorry Friend