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v1ru6

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥Abyssflierjam10782.272.192.462.562.292.131.772.00
202353DeliveryMānadu (𒈨𒈠𒁍)jam2.502.503.333.172.002.67
202148Deeper and deeper👥Deeper and Deeper P. I. Agencyjam14283.212.833.543.153.841.952.723.08
201843Sacrifices must be madeLet Me Eat You!jam10072.582.382.802.922.172.753.202.88

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by v1ru6

v1ru6 leaves an average of 10.2 feedback comments each event.

LD56 — Tiny Creatures (19)

Flea Circus by Adam Konig 2024-10-09T18:41:04Z ♥ 2

Nice art and sound. I like all that flea money.

Sammich by ColeSlaughter 2024-10-09T18:23:53Z ♥ 5

Now my sandwich isn't as appealing. nice game

Tiny Checkers by thyoi 2024-10-09T18:20:56Z ♥ 0

great game!

Springtail by KeithSwanger 2024-10-09T18:07:40Z ♥ 1

I'm so bad at platformers. Nice game!

Fleaes by captainzo 2024-10-09T15:21:50Z ♥ 1

The tutorial is either confusing or bugged, it says that you should protect the fleas and then welcome to the tutorial. During the game it's difficult to understand what to do, there is a lack of feedback to the player action. Chill music :D

Critter Wrangler by LelulaGames 2024-10-09T14:45:36Z ♥ 2

Chill music :) Critters in water were a bit disturbing.

Swamp Axe by Erik Tate 2024-10-09T03:40:37Z ♥ 1

Nicely done, I'm terrible at it

Nano - Nautica by nopogo 2024-10-09T03:38:29Z ♥ 1

Very laid-back atmosphere

Yase-gaeru by Alexascher 2024-10-09T03:34:52Z ♥ 2

Loved the art and the mood!

Another Day by Monnettie 2024-10-09T03:25:45Z ♥ 0

I enjoyed the beginning. I don't really have time to really dig into it sorry :(

Bunny’s Dusty Odyssey by Snowdrama 2024-10-09T03:22:24Z ♥ 2

I enjoyed it

The Immortals Snails by Dianavi 2024-10-08T18:38:38Z ♥ 1

nice game

Adelie - When We Were Young by Meep 2024-10-08T18:38:07Z ♥ 1

I'm bad at it :/ Nice game though

Zombugs by AlbionBrown 2024-10-08T18:27:47Z ♥ 0

:( virus found, might be a false positive, but I'm not taking the risk.

Wrath by MadHumster 2024-10-08T18:25:03Z ♥ 0

I like the art :)

Laverino by Kirass 2024-10-08T18:24:30Z ♥ 2

Cute plushies :D

Dollhouse Blaze by ugly_robot 2024-10-08T18:19:06Z ♥ 1

I got a 404 not found for the itch.io web version too. :(

Carrot Patch by Historymaker118 2024-10-08T16:31:54Z ♥ 0

Nice little game!

VERMIN Tiny Creatures by Kevin Meissner 2024-10-08T15:34:07Z ♥ 2

Kudos too for Unreal ;) Nicely done, I enjoyed the experience.

LD53 — Delivery (1)

Dinolivery - The adventurer delivery service guild needs you ! by WegPast 2023-05-07T14:39:04Z ♥ 0

Nicely done!

LD48 — Deeper and deeper (6)

Down To Earth by DanB18 2021-04-29T15:10:12Z ♥ 0

Nice idea. Difficult for me to playtest because I don't have a QWERTY keyboard. :(

Pâquerette Down the Bunburrow by Herbie Puppy 2021-04-29T12:54:21Z ♥ 3

I knew bunnies were fast at making babies, but that fast? Nice little game :)

Descendants by AndideBob 2021-04-28T10:44:43Z ♥ 2

I loved the intro and the immersive tutorial. Sorry I couldn't play longer than several minutes

In term of control switching characters sequentially was a bit cumbersome. Nice mood!

Excavatris Inc. by Neon Glass 2021-04-28T10:21:23Z ♥ 2

Original take on Tetris gratz

Sheltered Deep by ThorPalsson 2021-04-27T16:36:30Z ♥ 1

I would have appreciated a quit option. I was quickly stuck after the first dialog nothing seemed to interact despite the hand icon showing. How do you play? What did I miss? Nice ambiance though.

Legend of the Goblin Hoard by Bauke Regnerus 2021-04-27T09:50:33Z ♥ 1

Hey very nice for a first attempt. Also nice Art Direction, 3D Modelling and animation are on point for a low poly game. ;)

LD43 — Sacrifices must be made (15)

Condom Please by badpaul34 2018-12-14T15:56:21Z ♥ 0

I'm struggling to get the humor of a game about child abuse up to beating to death or child prostitution without any consequence. I would have enjoyed a system presenting a parent sacrificing himself/herself/themselves instead.

The game mechanics are based on a minor compulsive loop. In my opinion, using compulsion as a system should be avoided. But if you use such a repetitive compelling system, maybe it should be balanced by giving back to the player in some way. Experiencing child abuse doesn't come to mind, though experiencing emotions like sadness could be a valid one.

The challenge of earning money is balanced so that it's not easy and not hard either (for a non casual player). I think a casual gamer would struggle with understanding the consequence of actions and tasks. Said consequences could use a little more feedback.

I appreciate the condom idea and the visual aesthetics.

Misc. notes: The first person arm doesn't seem necessary neither for immersion nor for aesthetics, maybe you could remove it. It's possible to feed a child that you have just killed

Get down Mr President! by GenericToast 2018-12-12T14:44:59Z ♥ 1

Nailed the theme! Fun to play.

2305 : New Generation by Azayiah 2018-12-12T08:40:01Z ♥ 1

Very good framework for a nice storytelling oriented game. I hope to see more of it.

The blinking mouse cursor was a bit annoying and was breaking the immersion. Especially because it is the windows cursor and it wasn't in line with the graphical chart of the game. As it's very dark, an option to set the gamma seems also an important feature to think about.

Bottomline well done!

Consilium - A history of life and choices by Gaming Night 2018-12-11T23:38:09Z ♥ 1

I was enjoying a good play through, starting with a nice clean art and original mechanics. Then at some point, as the number of controlled square grows exponentially, the frantic mouse clicking killed the experience. This gameplay doesn't scale well as is. But for a gamejam production, well done!

Node Based Tycoon by rootools 2018-12-10T16:24:27Z ♥ 1

You could have easily plugged the sacrifice theme in an economical sim game while capitalizing functionalities for your dezired concept. I think on that regard you miss the point of a Gamejam. Learning to work with all the constraint is important.

Regarding the game: Victory is way too easy. I haven't been able to break a connection between nodes without destroying a node.

Otherwise, you could have used more resources paths with harder to handle and shared resource dependencies. Maybe add some dynamic elements.

You also face the issue of any graph display: the spaghetti machine! The graph becomes quickly unreadable.

I'm fond of tycoon games and most of their challenge relies on space optimization, by using a graph topology you remove that possible challenge. The question you should ask is how to make the game challenging.

It's nice that you have a working prototype. Iterate on it!

Final Flight of STS Recovery by masterkrepta 2018-12-10T10:06:39Z ♥ 1

It's nice that you've been that ambitious for a compo! That's the problem with Gamejams, it's supposed to be a space for experiment and trial and errors and innovation. But it can't work if people avoid risks and errors and keep doing the same platformer or puzzles or platformer puzzles.

If you do some inertia based controls, the player needs feedback (on in HUD for instance) about the direction and intensity of speed. I played the post jam version, acceleration/force given by almost flat terrain seems way too high to feel right. The rover get stuck very often or will suddenly accelerate without any apparent cause. Bottomline, controls are catchy. In addition, in my case, WASD isn't friendly with AZERTY keyboards and the Arrows + mouse click + space need 3 hands ;)

Once the controls are adjusted there is definitely a balancing pass to do about enemies and the need for abilities. Currently only jump is helpful to get unstuck. Killing enemies doesn't have much impact.

Roustabout by bitdecay 2018-12-10T09:19:37Z ♥ 1

Nicely put together. I liked the tetris inspired mechanics.

The Sacrificial Liam by jimmothysanchez 2018-12-10T09:03:49Z ♥ 0

Kudos for the humor and the VO! I had fun playing this neat puzzle game.

The music was a little annoying. WASD isn't friendly with all keyboards (notably AZERTY), alternative Arrows or 5123 on numeric keypad are easy to set up in UE4.

Redshirt Air-Patrol by GettingRekt 2018-12-10T08:42:36Z ♥ 1

I loved the sound effects. I enjoyed playing with the indirect controls. Kudos for the humor!

En Passant by Paul Nadan 2018-12-09T21:15:38Z ♥ 0

Good misuse of chess moves into a side scrolling platformer! Nice thematic touch with the Chess sacrifice strategies. I'm not particularly a fan of (or good at) platform games, so I was taken aback by the speed of enemy pawns. Some polishing of the difficulty curve could help the game be better.

Brick Climb by Funkyjive 2018-12-09T20:39:24Z ♥ 1

Well done! Good game. The pace of the game seems a little fast which ends up being more about fast clicking than strategy. Also I suppose most players are going to just choose 1 robot at the start because eventually they won't be able to handle more than one. Maybe the mechanics should give the player a valuable reason to try moving the other 2 robots as long as possible.

Hello operator. by cowa 2018-12-09T15:49:38Z ♥ 1

Nice 48 hours prod!

The lack of music could add some feeling (oppression for instance), but it's not really what makes actual immersion. I don't mind that a 48h compo doesn't have any music.

During one session, I was idling doing nothing the whole session and still got a score of 10 saved life.

The Chosen Sheep by Ellenack 2018-12-09T14:41:35Z ♥ 0

Well put together! I enjoyed the raw sheep treats.

Did you try another control setup such as WASD or gamepad?

Rift Core by chaosed0 2018-12-09T13:57:43Z ♥ 2

Well done! The difficulty curve could be improved, there is a huge gap between tutorial and the first mission. Also with the marquee rectangle selector, I was expecting an RTS control of multiple units. I would deactivate the marquee selection.

Pre-Life by Cassio Eduardo 2018-12-09T12:25:59Z ♥ 1

On the top of my head after 2 play through:

In several rooms, it took me a certain time to figure out where the exit was

It's hard to balance when you don't know what are the possible actions that will impact the values to balance. So there comes the exploration, that's a good thing. Problem, the passing of time and the amount of stat available makes it impossible to test all (or most of) the actions. And you can't deduce. It's game that seems designed as a story oriented management game, it feels more a game of chance. for instance, in 2 sessions (no time for more, so many games to test), I haven't been able to find an interaction to improve the health.

I liked the mood (music + story), and I liked the need for exploration