Pre-Life by Cassio Eduardo 2018-12-09T12:25:59Z
On the top of my head after 2 play through:
In several rooms, it took me a certain time to figure out where the exit was
It's hard to balance when you don't know what are the possible actions that will impact the values to balance. So there comes the exploration, that's a good thing. Problem, the passing of time and the amount of stat available makes it impossible to test all (or most of) the actions. And you can't deduce. It's game that seems designed as a story oriented management game, it feels more a game of chance. for instance, in 2 sessions (no time for more, so many games to test), I haven't been able to find an interaction to improve the health.
I liked the mood (music + story), and I liked the need for exploration