vlad-ilisan 2018-12-05 08:05
Nice game.
Foon → Ludum Dare Explorer → LD43 → Rift Core
By NickNameless and chaosed0
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 377 | 3.58 | 43 | |
| Fun | 459 | 3.32 | 43 | |
| Innovation | 512 | 3.15 | 43 | |
| Theme | 890 | 2.80 | 43 | |
| Graphics | 154 | 4.20 | 45 | |
| Mood | 241 | 3.65 | 43 |
Nice game.
It's an interesting game. I really liked the graphics and the animations. One thing I think you could improve is more of a detailed tutorial or instructions page rather than just the controls on the itch.io site. The music was epic! I saw that you asked not to be rated in Audio, but if you did, I think you could get some really high ratings. Nice job!
It is so great seeing a complete package for an LD. I'm sure you had more to show, but as we all know, time restrictions of LD...
Anyways, I liked that you had to do the dash punch to finish them, it adds a cool extra aspect of management to the game. Great seeing a bit of atmosphere told in this way - it reminds me of Lylat Wars actually. I never really felt the need to use the abilities other than the dash punch, but I'm certain, had time allowed, those could have been introduced in-game in a similar way to the dash punch.
God damn what a beautiful game ! And I mean in its entirety ! The graphics are nice, the gameplay is good and rewarding. And there's a story ! I really cared for these characters, they seemed full of life and experience.
Controlling multiple characters can be pretty tough, so maybe a pause button on the spacebar like in FTL could be a possible change, but that would create all kind of code and balance problems I guess. I you didn't do it I would think it's because of your starting intention, and it's really strong, so there's no problem there.
Congrats on the amazing entry, one of the best I've seen so far !
Really great little game here. What i really liked about it for a start, was the story element - so many games in Ludum Dare (ours included) forgo any story element, in an attempt to just get a functional game, nothing wrong with that but games like this are a nice treat.
Great Graphics and audio - the controls could be a smidge clunky at times, but a great example of what LD is all about. Well done and congratulations on your entry.
I think this is a really good game. I think something like this requires a bit more in terms of responsive controls. When i send someone somewhere, they should immediately go. Because that's all the control I have over them. Just directing them. I think you have an awesome shell already completed though. Keep at this one. Awesome story elements as well!! The way you push the story along is good but you should allow a person to click through. Not force them to wait till the next slide
Well done entry for the jam though it got super hard already on the 2nd level.
Wow! Super ambitious! Really bold and pulled off well, congrats to all involved. I really loved the visuals for the mechs actually... kinda want little toys of them now! :)
This is beautiful and has a good amount of content. There should be a way to manually progress the dialog (instead of a timer) and a way to skip cut-scenes.
Great job.
Great game. I found the Dash punch to be a bit hard to do at times (sometimes it failed), and I would have loved more levels (through the ones you had were great, and the AI on the enemies was amazing). Overall, a very nice game
Graphics were amazing. Definitely challenging, but it was also extremely fun! I really enjoyed the frantic nature. Got some serious mech commander vibes even though it was in real time, which was a really cool design choice. Overall a super pleasant experience!!!
Sometimes it is hard to switch from player and I couldn't react at time because I clicked to a death mech 😢. The best improvement are the keys used and maybe implemented an easy way to switch from player to player using to neighbours keys.
While it could receive some polish (as every game in Ludum Dare), it has a LOT of content. The intro cutscenes are smooth. It also isn't really my genre, yet I still enjoyed it (which I think is a big plus for you in this case).
It is quite ambitious, and one of the few projects here that could be extended into bigger game.
Keep up the good work! Good job!
Well done! The difficulty curve could be improved, there is a huge gap between tutorial and the first mission. Also with the marquee rectangle selector, I was expecting an RTS control of multiple units. I would deactivate the marquee selection.
This does make me want to dust off Front Mission 3. I'm gonna echo what others have said, I do like the idea of cooldowns on abilities and different mechs having different abilities, I think some icons by the mechs themselves would allow you to quickly scope out which mech has which ability and when it's due off cooldown.
The difficulty curve after you acquire the rift is pretty steep, given 6 or 7 enemies are firing at 3 units. Mitigating damage by keeping units (or trying to keep them) out of harm's way eventually feels like spinning too many plates. But I enjoyed it nevertheless!
It's kind of hard to figure out how to play but other than that it's surprisingly polished, great job!
Reminded me of Into the Breach. Very cool and polished visuals. However, I found gameplay annoying, because it was too difficult to focus on multiple mechs at the same time with the amount of stuff going on. And while I found your idea of finishing enemies so they wouldn't come back quite interesting, this Dash move didn't always work. IMO, it should be much faster. But overall a very surprisingly polished entry, great job!
I LOVED THAT!!!! I would just say that i missed most of the shortcuts to handle all of the units ... Since it's mostly an RTS, you missed most of the UX, Function keys (F1/F2/F3) could be a shortcut to each individual unit, TAB could cycle through the team units, health bars just broke the imersion and the visibility, i would suggest that just by hold ALT or with the mouse over should show that and improve the damage feedback through some particles (sparks/smoke) and improve the cooldown feedback by adding a particcle sytem on the skill UI (like a flashing particle to warn the user that the skill is ready for use) and another feedback on the robot to tell the user that the skill of an unselected unit is available again. Improve by maybe adding trails and spotlights of the machineguns (allies and enemies) to improve the visibility of "who is attacking who"; And add maybe a color detail or something appart from their silhouette, the camera, silhouette and colors makes all of them the same unit, improve maybe through a detail that the user would easily notice.
Hey, I tried to play your game, but I had to quit after it crashed immediately after launching for the third time in a row.
@toonteamj Sorry to hear that. Can you tell me what kind of specifications your machine has? Windows/Mac, what kind of graphics card, amount of memory, that sort of thing.
I liked this game) Good graphics. Played nicely. But there were friezes on the MacBook with a crash. (maybe this is my problem)
Wow, a very cool project for LD43) I really liked the graphics and audio support, the gameplay itself is not bad and even makes you get into the game, inserts with dialogs are great!) Thank you for your hard work)
@sumathbrod Sorry to hear that! If you'd like, you can let us know which Macbook your using and we can try to look into the issue at some point in the future!
Thank you all for the awesome feedback!
@chased0 I'm using a Windows laptop (Acer), Intel(R) HD Graphics 620 card, 3964 MB of memory, 2400 MHz processing speed.
I'm not a techy person, but hopefully this helps somewhat.
Woow, nice. Enjoyed the tactical aspect, and fact, that you have to finish off enemies! Took me a little time to get acustomed to controls, but after a while it was ok. Cool mech designs. Had fun with your game :)
The graphics are amazing! I can't believe you used 72 hours to make them!