PĆ¢querette Down the Bunburrow by Herbie Puppy 2021-04-28T22:59:10Z
Thank you very much @chrisap ! The music is available here if you want :) https://www.youtube.com/playlist?list=PL2ZkPXypFRNDgzEqE5H90IoeCSNrPWRAJ
Foon → Ludum Dare Explorer → Users → Herbie Puppy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | š„ | PĆ¢querette Down the Bunburrow | jam | 23 | 4.34 | 4.29 | 4.03 | 3.95 | 4.48 | 4.36 | 3.87 | 4.08 |
| 2020 | 47 | Stuck in a loop | š„ | PoopLoop | jam | 534 | 3.67 | 3.44 | 3.23 | 3.35 | 4.30 | 3.89 | 4.05 | 3.69 |
Thank you very much @chrisap ! The music is available here if you want :) https://www.youtube.com/playlist?list=PL2ZkPXypFRNDgzEqE5H90IoeCSNrPWRAJ
Thank you everyone !
@euler-moises FMOD was used mostly because it is very convinient to do mixing (changing volumes, making some EQing, add some compressors...) while playing the game in Unity. Also the background music volume is compressed by a sidechain from soundfx. So you can more easily ditinguish what are soundfx and noises from the music :)
@lenophie is correct for the first half but soundfx are not sync with music, it is just made in a way that every note are "in tune" with the music (I paid attention that the notes of the soundfx are always somewhat in the scale used in the music ^^)
As far as we know @peace-of-cake-games you did get them all! Congrats! :) Thank you for playing! If you want to get even more bunnies, we are turning it into a full game, you can wishlist it on steam now :) https://store.steampowered.com/app/1628610/Paquerette_Down_the_Bunburrows/