adam-b 2018-12-05 14:05
The sound effects were funny. Unfortunately, I found the game a little confusing. It would have been good to have a more detailed tutorial on how we're supposed to control the eatmes and avoid predators.
Foon → Ludum Dare Explorer → LD43 → Let Me Eat You!
By v1ru6
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1007 | 2.57 | 34 | |
| Fun | 992 | 2.37 | 34 | |
| Innovation | 799 | 2.79 | 34 | |
| Theme | 854 | 2.92 | 34 | |
| Graphics | 946 | 2.16 | 35 | |
| Audio | 578 | 2.75 | 34 | |
| Humor | 342 | 3.20 | 34 | |
| Mood | 818 | 2.88 | 23 |
The sound effects were funny. Unfortunately, I found the game a little confusing. It would have been good to have a more detailed tutorial on how we're supposed to control the eatmes and avoid predators.
A fun idea, and the audio was awesome! A little detail on the terrain would've helped quite a bit. A lot of times I thought my eatmes where standing still, since I couldn't see movement in the terrain. Secondly it took me a while until I realized it was actually a 3d world, not just 2D. Adjusting the start camera angle a bit, would help make this obvious. I enjoyed playing it, and my best game was with 4 eatmes alive, so I suppose that could've gone better.
Thanks for sharing your game.
The controls were a pain: - I could not see who was the leader and therefore didn't know if the selection was working or not - I wish I could move the camera with the WSAD or arrow keys while moving the blobs with the left button - I didn't understand why the blobs stopped moving every once in a while (I guess it is because the leader dies, but I cannot see who is the leader, so ...)
Lost really close to the finish line and thought it was intended.
Apart from that, found the sounds to be pretty funny.
Fun idea and funny noises. I echo what @byggy said above -- the controls were a hindrance and it was hard to tell where I should be going or generally what was happening. I really enjoyed the "censored" when the character got eaten. Interested concept -- keep up the good work
Thanks for your feedback, guys. I will test all your games this weekend.
So it's possible (hard) to avoid the predators and still loose. It would have been obvious, had I raised the hunger rate a bit. And there is a sort of post-play after "winning".
@byggy Disabling WASD to control the camera and disabling the leader outline was a bad 2AM "good idea". It's already coded actually. :/ The stop moving is simply due to collisions. In my to do list was a flocking implementation that I never did. I should have disabled collision for the Eatmes. @mekuri Yeah I should adjust the starting camera definitely , all my friends that playtested had the same issue. @pat-farnach I struggled 1 hour with particle effects for the eating and then I took a shortcut
What is here is weirdly funny, but somehow the game feels unfinished.
I like the concept. I Think it could use some terrain details though, I found it too easy to dodge the predators and a lot of my time was just spent traveling across an empty plain
I'm a fan of the lemmings mechanic of having a leader and a swarm that follows them. We actually started down a similar road and wanted to do something similar. I had a hard time finding the fun in how the enemies interacted with the player. I just picked a leader and right clicked in Alwaysfedland and just watched the leader and 3 or 4 of the Eatmes b-line it for the goal and win. I think with some variation in enemy behavior and something to force the player to have to make choices would allow this to turn into something solid.
I always like a game where the controls are not the standard movement. So I enjoyed the indirect control of the eatmes. Took a while to get my bearings but after that it was a soothing movement. Good job.
Top ten anime plot twists of all time with that ending. Quality audio performance all around! that was really funny and great submission lol.
Very enjoyable! Thanks for submitting your great work!!
I loved audio and overall mood. I had some problems to identify what I have to do in order to win. Good job
I really enjoyed the ending. The mood and audio was on point though the controls had to get some getting use to at the beginning. Thanks and hope you develop a post jam version of this game.
What are the challenges? I think there is a lack of thinking for the game system. I only have to click on the right area and wait for them to go there.. Even if there is a small micro management to avoid the predators.
And I don't believe that Ludum Dare shall be a place for marketing your marketplace assets..
@badpaul34 First and foremost, don't feel obligated to be a D. If you restrict game design and prototyping to challenges, you have much to learn. Maybe the challenge wasn't the point. I could direct you to Stone Librande or Marc Leblanc conferences and tutorials for instance.
And I merely state corrected bugs and packages utilized (and therefore not made during the jam). Where did you see me telling "Buy me stuff! here is the bit.ly link 15% off"?
Nice sound effects! Also a funny humorous vibe to it all. I played to the humorous conclusion, but there were many censorings along the way. Actually I felt like I was going to get over the line with a big herd, but then here came a predator. I decided to get clever, and to select a guy to send off alone as bait, drawing the predator away from the pack.... sacrifices must be made, after all! However this was a terrible strategy idea! I forgot my whole pack would follow this guy, so what happened was they all took a detour, which had two terrible outcomes: firstly they went to the predator together like one big lunch, and second the delay in moving straight toward the green zone meant they clumped up and stalled, which meant more cannibalism. I stuck around for the final grim humor at the end, and was rewarded.
On the critique side, I felt a bit confused initially. I had to manually reoirent the camera and guess that the green line was probably the goal. Once I figured that, I was off to the races. Perhaps it was possible to set the camera up initially to more clearly communicate the objective? I don't know.
Nice job!
I encountered some bugs but it's a cool concept
Hey v1ru6! Thanks for submitting your game for me to play on my livestream!
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346059114?t=05m41s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
pretty interesting game, it feels fun to play